Mercurial > games > semicongine
view semiconginev2/old/resources/image.nim @ 1229:5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
author | sam <sam@basx.dev> |
---|---|
date | Thu, 18 Jul 2024 21:32:41 +0700 |
parents | 56781cc0fc7c |
children |
line wrap: on
line source
import std/os # import std/syncio import std/streams import std/bitops import std/strformat import ../core/imagetypes import ../core/utils const COMPRESSION_BI_RGB = 0'u32 const COMPRESSION_BI_BITFIELDS = 3'u32 const COMPRESSION_BI_ALPHABITFIELDS = 6'u32 type BitmapFileHeader = object magicbytes: array[2, char] filesize: uint32 reserved1: uint16 reserved2: uint16 dataStart: uint32 DIBHeader = object headersize: uint32 width: int32 height: int32 colorPlanes: uint16 bitsPerPixel: uint16 compression: uint32 imageDataSize: uint32 # unused resolutionX: int32 # unused resolutionY: int32 # unused nColors: uint32 # unused nImportantColors: uint32 # unused bitMaskRed: uint32 bitMaskGreen: uint32 bitMaskBlue: uint32 bitMaskAlpha: uint32 colorSpace: array[4, char] # not used yet colorSpaceEndpoints: array[36, uint8] # unused gammaRed: uint32 # not used yet gammaGreen: uint32 # not used yet gammaBlue: uint32 # not used yet proc ReadBMP*(stream: Stream): Image[RGBAPixel] = var bitmapFileHeader: BitmapFileHeader dibHeader: DIBHeader for name, value in fieldPairs(bitmapFileHeader): stream.read(value) if bitmapFileHeader.magicbytes != ['B', 'M']: raise newException(Exception, "Cannot open image, invalid magic bytes (is this really a BMP bitmap?)") for name, value in fieldPairs(dibHeader): when name in ["bitMaskRed", "bitMaskGreen", "bitMaskBlue"]: if dibHeader.compression in [COMPRESSION_BI_BITFIELDS, COMPRESSION_BI_ALPHABITFIELDS]: stream.read(value) elif name == "bitMaskAlpha": if dibHeader.compression == COMPRESSION_BI_ALPHABITFIELDS: stream.read(value) else: stream.read(value) when name == "headersize": if value != 124: raise newException(Exception, "Cannot open image, only BITMAPV5 supported") elif name == "colorPlanes": assert value == 1 elif name == "bitsPerPixel": if not (value in [24'u16, 32'u16]): raise newException(Exception, "Cannot open image, only depth of 24 and 32 supported") elif name == "compression": if not (value in [0'u32, 3'u32]): raise newException(Exception, "Cannot open image, only BI_RGB and BI_BITFIELDS are supported compressions") elif name == "colorSpace": swap(value[0], value[3]) swap(value[1], value[2]) stream.setPosition(int(bitmapFileHeader.dataStart)) var padding = ((int32(dibHeader.bitsPerPixel div 8)) * dibHeader.width) mod 4 data = newSeq[RGBAPixel](dibHeader.width * abs(dibHeader.height)) if padding > 0: padding = 4 - padding for row in 0 ..< abs(dibHeader.height): for col in 0 ..< dibHeader.width: var pixel: RGBAPixel = [0'u8, 0'u8, 0'u8, 255'u8] # if we got channeld bitmasks if dibHeader.compression in [COMPRESSION_BI_BITFIELDS, COMPRESSION_BI_ALPHABITFIELDS]: var value = stream.readUint32() pixel[0] = uint8((value and dibHeader.bitMaskRed) shr dibHeader.bitMaskRed.countTrailingZeroBits) pixel[1] = uint8((value and dibHeader.bitMaskGreen) shr dibHeader.bitMaskGreen.countTrailingZeroBits) pixel[2] = uint8((value and dibHeader.bitMaskBlue) shr dibHeader.bitMaskBlue.countTrailingZeroBits) if dibHeader.compression == COMPRESSION_BI_ALPHABITFIELDS: pixel[3] = uint8((value and dibHeader.bitMaskAlpha) shr dibHeader.bitMaskAlpha.countTrailingZeroBits) # if we got plain RGB(A), using little endian elif dibHeader.compression == COMPRESSION_BI_RGB: let nChannels = int(dibHeader.bitsPerPixel) div 8 for i in 1 .. nChannels: stream.read(pixel[nChannels - i]) else: raise newException(Exception, "Cannot open image, only BI_RGB and BI_BITFIELDS are supported compressions") # determine whether we read top-to-bottom or bottom-to-top var row_mult: int = (if dibHeader.height < 0: row else: dibHeader.height - row - 1) data[row_mult * dibHeader.width + col] = pixel stream.setPosition(stream.getPosition() + padding) result = NewImage(width = dibHeader.width.uint32, height = abs(dibHeader.height).uint32, imagedata = data) {.compile: currentSourcePath.parentDir() & "/lodepng.c".} proc lodepng_decode32(out_data: ptr cstring, w: ptr cuint, h: ptr cuint, in_data: cstring, insize: csize_t): cuint {.importc.} proc lodepng_encode_memory(out_data: ptr cstring, outsize: ptr csize_t, image: cstring, w: cuint, h: cuint, colorType: cint, bitdepth: cuint): cuint {.importc.} proc free(p: pointer) {.importc.} # for some reason the lodepng pointer can only properly be freed with the native free proc ReadPNG*(stream: Stream): Image[RGBAPixel] = let indata = stream.readAll() var w, h: cuint var data: cstring if lodepng_decode32(out_data = addr data, w = addr w, h = addr h, in_data = cstring(indata), insize = csize_t(indata.len)) != 0: raise newException(Exception, "An error occured while loading PNG file") let imagesize = w * h * 4 var imagedata = newSeq[RGBAPixel](w * h) copyMem(addr imagedata[0], data, imagesize) free(data) result = NewImage(width = w, height = h, imagedata = imagedata) proc ToPNG*[T: Pixel](image: Image[T]): seq[uint8] = when T is GrayPixel: let pngType = 0 # hardcoded in lodepng.h else: let pngType = 6 # hardcoded in lodepng.h var pngData: cstring pngSize: csize_t for y in 0 ..< image.height: for x in 0 ..< image.width: discard let ret = lodepng_encode_memory( addr pngData, addr pngSize, cast[cstring](image.imagedata.ToCPointer), cuint(image.width), cuint(image.height), cint(pngType), 8, ) assert ret == 0, &"There was an error with generating the PNG data for image {image}, result was: {ret}" result = newSeq[uint8](pngSize) for i in 0 ..< pngSize: result[i] = uint8(pngData[i]) free(pngData) proc WritePNG*[T: Pixel](image: Image[T], filename: string) = let f = filename.open(mode = fmWrite) let data = image.toPNG() let written = f.writeBytes(data, 0, data.len) assert written == data.len, &"There was an error while saving '{filename}': only {written} of {data.len} bytes were written" f.close()