Mercurial > games > semicongine
view notes @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | b40466fa446a |
children | 316923e9247c |
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For implementation of font rendering: https://developer.apple.com/fonts/TrueType-Reference-Manual/ ideas: - mining-game with structure simulation, crashing mineshafts, etc. - top-down 2d shooter (wild west?) with one room per scene, fixed camera - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) - Clean up something - Defend house (embassy?), against burglar, enemies, receive guests - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, -> add spin on it somehow? Subsystems: High prio: - Texture handling - Input handling (X11, Win32) - Audio (?) - Mesh files (Wavefront OBJ, MTL) - Image files (BMP) - Audio files (WAV) - Config files (TOML) - Resource-packs (ZIP)