Mercurial > games > semicongine
view scripts/blender_gltf_converter.py @ 458:1e21931cba7a remote/main
fix: path to shader compiler wrong
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 20 Mar 2024 19:56:11 +0700 |
parents | 1727bec9ca2f |
children |
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import os import sys import bpy def runner(): script_args = sys.argv[sys.argv.index("--") + 1 :] for i in range(0, len(script_args), 2): inputfile = script_args[i] outputfile = script_args[i + 1] if not os.path.exists(inputfile): print(f"Input file '{inputfile}' does not exists") quit(1) if not outputfile.endswith(".glb"): print(f"Output file '{outputfile}' is not a *.glb file") quit(1) bpy.ops.wm.open_mainfile(filepath=inputfile) bpy.ops.export_scene.gltf(filepath=outputfile[:-4], export_apply=True) if __name__ == "__main__": runner()