Mercurial > games > semicongine
graph
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mergeFri, 27 Sep 2024 23:45:13 +0700, by sam
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fix: make perlin noise 0..1 instead of -1..1Fri, 27 Sep 2024 23:44:37 +0700, by sam
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add: todo commentThu, 12 Sep 2024 17:30:23 +0700, by sam
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add: more generic way to index gpu arrayWed, 11 Sep 2024 23:26:08 +0700, by sam
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did: use 64bit seed for perlinSat, 07 Sep 2024 22:56:10 +0700, by sam
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add: parameter to set instance count for renderingSat, 07 Sep 2024 21:23:16 +0700, by sam
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add: clamp operation for vectorsSat, 31 Aug 2024 22:57:33 +0700, by sam
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did: cleanupTue, 27 Aug 2024 23:19:00 +0700, by sam
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add: option to bind descriptor without pipeline, but only pipeline layoutTue, 27 Aug 2024 19:53:24 +0700, by sam
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fix: push consts need alignmentMon, 26 Aug 2024 23:04:50 +0700, by sam
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fix: stupidityMon, 26 Aug 2024 20:24:29 +0700, by sam
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add: allow adding single images to image arrayMon, 26 Aug 2024 19:39:12 +0700, by sam
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add: a few static helpersMon, 26 Aug 2024 18:51:25 +0700, by sam
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fix: transparent tiles are loadedSat, 24 Aug 2024 23:03:19 +0700, by sam
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fix: error in static checkSat, 24 Aug 2024 22:30:08 +0700, by sam