Mercurial > games > semicongine
graph
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add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam
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allow more openArrays, better debug output, better default exportsSat, 23 Sep 2023 22:10:33 +0700, by Sam
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fix: indexing wrongThu, 21 Sep 2023 23:34:38 +0700, by Sam
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add: correct ordering of materialsWed, 20 Sep 2023 23:25:44 +0700, by Sam
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add: consider multiple materials when loading gltfWed, 20 Sep 2023 22:52:46 +0700, by Sam
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add: multi-material for meshesWed, 20 Sep 2023 22:35:04 +0700, by Sam
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fix: testsWed, 20 Sep 2023 22:02:20 +0700, by Sam
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did: mini-API QoL improvmentTue, 19 Sep 2023 23:53:04 +0700, by Sam
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did: improve error output, allow import of meshes without materialsTue, 19 Sep 2023 21:27:25 +0700, by Sam
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did: formatting and better mesh-toStringSun, 17 Sep 2023 22:44:16 +0700, by Sam
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did: a ton of small improvmentsSun, 17 Sep 2023 21:09:38 +0700, by Sam
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add: a few API improvments, add mesh-conversion methodThu, 14 Sep 2023 23:59:10 +0700, by Sam
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fix: animation time can overflow, clip it nowMon, 11 Sep 2023 23:15:25 +0700, by Sam
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add: feature to exclude meshes from draw callsMon, 11 Sep 2023 21:58:01 +0700, by Sam
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fix: all testsMon, 11 Sep 2023 21:31:22 +0700, by Sam