Mercurial > games > semicongine
graph
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del: unnecessary script, using it only on main hostWed, 03 Apr 2024 21:06:24 +0700, by sam
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mergeWed, 03 Apr 2024 19:53:20 +0700, by sam
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fix: classic, off-by-one XDWed, 03 Apr 2024 19:49:42 +0700, by sam
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add: console for windows debug buildsWed, 03 Apr 2024 02:59:21 -0700, by sam
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fix: steamcmd and build-script locationWed, 03 Apr 2024 16:00:33 +0700, by sam
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fix: steamcmd not executable, implement steam-uploadWed, 03 Apr 2024 15:00:40 +0700, by sam
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add: steamcmd bootstrap packageWed, 03 Apr 2024 13:02:41 +0700, by sam
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add: initial code for automated steam buildsWed, 03 Apr 2024 13:00:33 +0700, by sam
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add: some more debug logTue, 02 Apr 2024 23:06:39 +0700, by sam
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add: support for color space conversion, convert color space if srgb is not available for imagesTue, 02 Apr 2024 22:02:44 +0700, by sam
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fix: typoTue, 02 Apr 2024 16:48:23 +0700, by sam
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did: cleanupTue, 02 Apr 2024 16:19:31 +0700, by sam
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did: adjust integer sizes to match vulkan API (more) directlyTue, 02 Apr 2024 16:09:38 +0700, by sam
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add: some checks for image creationTue, 02 Apr 2024 14:05:22 +0700, by sam
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fix: always forget to reset this one when debugging :)Tue, 02 Apr 2024 00:37:42 +0700, by sam
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fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XDMon, 01 Apr 2024 22:42:50 +0700, by sam
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mergeMon, 01 Apr 2024 01:06:22 +0700, by sam
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did: set correct parametersMon, 01 Apr 2024 01:05:20 +0700, by sam
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fix: swapchain recreating had a bugMon, 01 Apr 2024 00:48:50 +0700, by sam
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did: undo testing parameters, shit is now running as we hope, roughly, I thinkMon, 01 Apr 2024 00:34:34 +0700, by sam
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fix: bad syncing mechanism, much better now (I think)Mon, 01 Apr 2024 00:30:29 +0700, by sam
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did: tons of small improvments, on the way to make GPU sync (more) correct I guessSun, 31 Mar 2024 22:11:50 +0700, by sam
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add: a few more exposed parameters to the render APISun, 31 Mar 2024 18:13:46 +0700, by sam
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did: some renamingSat, 30 Mar 2024 23:10:50 +0700, by sam
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fix: error, and shorten some codeSat, 30 Mar 2024 22:21:47 +0700, by sam
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fix: possibly undeterministic queue selection in swapchainSat, 30 Mar 2024 22:16:38 +0700, by sam
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del: do not use vulkan 1.3 functions to support older hardwareSat, 30 Mar 2024 21:52:17 +0700, by sam
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did: cleanupSat, 30 Mar 2024 20:45:59 +0700, by sam
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add: some sync (not finished), simplify renderpass afSat, 30 Mar 2024 20:29:33 +0700, by sam
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add: better vulkan exception handlingFri, 29 Mar 2024 16:28:30 +0700, by sam
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did: cleanup unnecessasry annotations, commentsFri, 29 Mar 2024 16:01:53 +0700, by sam
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fix: last commit was actually only relevant for ARM, also adjust validation outputsFri, 29 Mar 2024 15:44:17 +0700, by sam
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did: adjust max LOD according to vk best practices outputFri, 29 Mar 2024 15:39:04 +0700, by sam
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mergeFri, 29 Mar 2024 15:10:23 +0700, by sam
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fix: a few small (vulkan) API optimizationsFri, 29 Mar 2024 15:08:33 +0700, by sam
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del: unnecesary device feature (included in Vulkan 1.2)Mon, 25 Mar 2024 23:33:16 +0700, by sam
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fix: log outputMon, 25 Mar 2024 22:26:58 +0700, by sam
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fix: windows pathsMon, 25 Mar 2024 07:52:24 -0700, by sam
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fix: windows path not working correctlySun, 24 Mar 2024 21:47:54 +0700, by sam
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fix: wrong value for default log levelSun, 24 Mar 2024 19:11:19 +0700, by sam
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fix: ugly log-level directiveSun, 24 Mar 2024 16:34:09 +0700, by sam
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and even more cleanup of the repoSat, 23 Mar 2024 22:57:11 +0700, by sam
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did: cleanupFri, 22 Mar 2024 11:42:27 +0700, by sam
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some cleanupThu, 21 Mar 2024 23:05:17 +0700, by sam
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add mercurial hook that does not need to into VCSThu, 21 Mar 2024 16:04:40 +0700, by sam
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did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:36 +0700, by sam
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did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:03 +0700, by sam
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did: cleanup nimble definitionThu, 21 Mar 2024 15:55:57 +0700, by sam
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fix: wordingThu, 21 Mar 2024 15:50:10 +0700, by sam
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add: some notesThu, 21 Mar 2024 15:46:53 +0700, by sam
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mergeThu, 21 Mar 2024 15:41:30 +0700, by sam
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Merge branch 'main' of github.com:saemideluxe/semicongineThu, 21 Mar 2024 15:39:42 +0700, by Sam
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fix: path to shader compiler wrongWed, 20 Mar 2024 19:56:11 +0700, by Sam
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add: shader compiler toolWed, 20 Mar 2024 18:47:42 +0700, by Sam
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did: improve handling of shader compilationTue, 19 Mar 2024 16:31:47 +0700, by Sam
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del: unused propertyMon, 18 Mar 2024 23:43:32 +0700, by Sam
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add: mesh-merging functionSat, 16 Mar 2024 21:14:43 +0700, by Sam
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add: correct checks for assigned material compatabilitySun, 10 Mar 2024 22:51:51 +0700, by Sam
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did: correct usage of vSync/triple bufferingSun, 10 Mar 2024 22:06:52 +0700, by Sam
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add: config loader; fix: circle-meshSun, 10 Mar 2024 20:02:11 +0700, by Sam
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add: shortcut for loading of json filesSat, 09 Mar 2024 23:06:27 +0700, by Sam
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fix: error in descriptors, wait for gpu before cleaning upSat, 09 Mar 2024 20:30:08 +0700, by Sam
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add: few string-ify methods, small fix for default-shadersSat, 09 Mar 2024 16:45:57 +0700, by Sam
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did: improve animation system, fix a few small thingsSat, 02 Mar 2024 18:46:45 +0700, by Sam
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fix: wrong comparisonSat, 24 Feb 2024 17:08:58 +0700, by Sam
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did: same for panelsSat, 24 Feb 2024 15:35:52 +0700, by Sam
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fix: font-api, allow consistent use of mesh-transformSat, 24 Feb 2024 14:31:15 +0700, by Sam
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fix: problem with text-position, simpler test-update functionSat, 17 Feb 2024 17:18:35 +0700, by Sam
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did: auto-formattingSat, 17 Feb 2024 16:37:24 +0700, by Sam
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add: helpers for screen-aspect/perspective matrix generating, auto-formatting was doneSat, 17 Feb 2024 16:31:54 +0700, by Sam
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fix: yielding duplicatesWed, 14 Feb 2024 23:15:53 +0700, by Sam
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did: refactor and improve packaging APIWed, 14 Feb 2024 21:58:43 +0700, by Sam
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fix: exe-bundling not working correctlySun, 11 Feb 2024 19:26:07 +0700, by Sam
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fix: text-alignment, a few smaller fixesSun, 11 Feb 2024 18:47:13 +0700, by Sam
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add: default samplersSat, 10 Feb 2024 21:19:43 +0700, by Sam
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add: input-processing for panelsSat, 10 Feb 2024 21:19:31 +0700, by Sam
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add: initial implementation of "panels"Sat, 10 Feb 2024 15:55:05 +0700, by Sam
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did: small refactoringSat, 10 Feb 2024 15:54:25 +0700, by Sam
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intermediate commit :PFri, 09 Feb 2024 20:02:55 +0700, by Sam
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add: panelsMon, 05 Feb 2024 23:11:22 +0700, by Sam
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did: small fix with materials & cleanupMon, 05 Feb 2024 00:23:30 +0700, by Sam
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add: proper sound test, from public domainSun, 04 Feb 2024 22:07:54 +0700, by Sam
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add: nicer key-stroke test, cleanup test-resource filesSat, 03 Feb 2024 23:03:34 +0700, by Sam
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did: mini-cleanupSat, 03 Feb 2024 21:40:25 +0700, by Sam
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fix: word-wrapping working correctly nowSat, 03 Feb 2024 21:38:34 +0700, by Sam
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add: word-wrapping for textsSat, 03 Feb 2024 19:33:57 +0700, by Sam
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add: word-wrapping for textsSat, 03 Feb 2024 19:33:12 +0700, by Sam
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add: text-wrapping, fix: incorrect descriptor poolsizesWed, 31 Jan 2024 00:29:40 +0700, by Sam
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fix: material handlinge, did: formatting, add: support for multi-material textsMon, 29 Jan 2024 00:21:16 +0700, by Sam
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fix: all tests (once more)Mon, 29 Jan 2024 00:19:35 +0700, by Sam
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del: debug printSun, 28 Jan 2024 22:18:25 +0700, by Sam
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add: correct version of text-alignment, and a few improvmentsSun, 28 Jan 2024 21:26:39 +0700, by Sam
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add: alignment for text boxesSun, 28 Jan 2024 00:41:11 +0700, by Sam
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did: changesSat, 27 Jan 2024 21:08:31 +0700, by Sam
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add: font/text improvments, support for newline renderingSat, 27 Jan 2024 00:31:11 +0700, by Sam
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add: 2d-packing algorithm for texture-atlas generationThu, 25 Jan 2024 20:23:22 +0700, by Sam
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add: packed textures for font-atlasSat, 20 Jan 2024 21:36:41 +0700, by Sam
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add: packed textures for font-atlasSat, 20 Jan 2024 21:28:17 +0700, by Sam
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did: image & font refactoring, add texture-atlas-packingSat, 20 Jan 2024 20:17:03 +0700, by Sam
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fix: error on bad uniform-attribute orderingMon, 08 Jan 2024 19:18:01 +0700, by Sam
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did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updatesSun, 07 Jan 2024 00:56:44 +0700, by Sam
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did: overhaul dynamic array-api in a few placesThu, 04 Jan 2024 21:13:11 +0700, by Sam
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did: improve/refactor some of the material APIWed, 03 Jan 2024 11:19:55 +0700, by Sam
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some fixes + some intermedite stateMon, 01 Jan 2024 21:41:40 +0700, by Sam
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del: debug echosMon, 01 Jan 2024 17:40:29 +0700, by Sam
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fix: grid-generation not correctMon, 01 Jan 2024 17:39:49 +0700, by Sam
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add: correct grid-mesh indicesSat, 30 Dec 2023 00:17:04 +0700, by Sam
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did: an "intermediate" commit, for syncing between machines, nothing special to see hereThu, 28 Dec 2023 22:33:12 +0700, by Sam
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fix: do not try to change fullscreen if already in correct statusWed, 27 Dec 2023 16:14:36 +0700, by sam
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fix: enforce gui-app on windowsWed, 27 Dec 2023 16:08:13 +0700, by sam
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fix: logging output on windowsWed, 27 Dec 2023 16:01:05 +0700, by sam
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add: better api for fullscreen managementWed, 27 Dec 2023 14:29:15 +0700, by sam
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fix: bad way to do build configTue, 26 Dec 2023 21:12:14 +0700, by Sam
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did: adjust build-variables and configTue, 26 Dec 2023 19:13:58 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineTue, 26 Dec 2023 15:16:57 +0700, by Sam
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del: warningTue, 26 Dec 2023 12:07:26 +0700, by Sam
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did: some more audio functionality, some unfinished grid-mesh codeTue, 26 Dec 2023 15:16:34 +0700, by Sam
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add: build-time code for resouce importingSat, 09 Dec 2023 01:06:58 +0700, by Sam
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add: function to zip directories, usefull when creating distsWed, 06 Dec 2023 00:37:34 +0700, by Sam