Mercurial > games > semicongine
graph
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Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
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Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
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Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
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mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
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del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
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fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
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did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
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fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
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add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
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did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
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did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
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fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
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add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
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add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
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add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
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did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
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did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
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add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
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add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
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add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
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fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
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did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
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add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
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fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam
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add: more tests, line and point renderingMon, 22 Jul 2024 12:42:35 +0700, by sam
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add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
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add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
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add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
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add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
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did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
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add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
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did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
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fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
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add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
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fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
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did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
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did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
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mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
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did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
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fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
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add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
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did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
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fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
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did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
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did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
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did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
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start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
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did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
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mergeWed, 26 Jun 2024 05:14:30 +0700, by sam
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fix: not enough buffers for smooth audio outputWed, 26 Jun 2024 05:14:00 +0700, by sam
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add: function to get max supported sampling countTue, 25 Jun 2024 21:20:15 +0700, by sam
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add: MSAA, yipieeeTue, 25 Jun 2024 20:24:38 +0700, by sam
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fix: large audio-buffers lead to latency when playing soundsTue, 25 Jun 2024 17:42:10 +0700, by sam
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add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-testsFri, 21 Jun 2024 00:14:43 +0700, by sam
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fix: now something wrong with swapchain on linux XDSat, 15 Jun 2024 21:02:21 +0700, by sam
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fix: minimizing window on windows breaks everything, also: do not try to acquire next frame for inifinitySat, 15 Jun 2024 18:17:31 +0700, by sam
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del: steam librariesSat, 15 Jun 2024 17:16:06 +0700, by sam
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del: sqlite inclusion in buildSat, 15 Jun 2024 16:36:02 +0700, by sam
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try: adding sqlite directly instead of linkingSat, 15 Jun 2024 15:44:39 +0700, by sam
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fix: not a functionSat, 15 Jun 2024 15:26:49 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 15:20:02 +0700, by sam
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fix: mouse-pointer handlingSat, 15 Jun 2024 15:13:31 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:31:17 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:19:19 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:14:47 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:31:09 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:28:04 +0700, by sam