Mercurial > games > semicongine
graph
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mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
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del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
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fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
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did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
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fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
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add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
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did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
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did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
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fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
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add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
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add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
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add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
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did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
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did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam