Mercurial > games > semicongine
graph
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did: refactor loading, adding threaded background loading (still missing stuff though)Mon, 04 Nov 2024 23:27:30 +0700, by sam
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mergeMon, 04 Nov 2024 00:06:30 +0700, by sam
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add: initial implementation of background loaderMon, 04 Nov 2024 00:05:54 +0700, by sam
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add: support to "import" unknown file types via plain copy mainSun, 03 Nov 2024 17:01:08 +0700, by sam
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fix: remove converterSat, 02 Nov 2024 23:40:32 +0700, by sam
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add: allow manual swapchain recreation, will likely also need another function to pass in a new renderpassSat, 02 Nov 2024 16:49:09 +0700, by sam
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fix: compile with nim 2.2Wed, 30 Oct 2024 21:19:42 +0700, by sam
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did: improve error messageSat, 26 Oct 2024 14:52:06 +0700, by sam
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mergeFri, 27 Sep 2024 23:45:13 +0700, by sam
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fix: make perlin noise 0..1 instead of -1..1Fri, 27 Sep 2024 23:44:37 +0700, by sam
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add: todo commentThu, 12 Sep 2024 17:30:23 +0700, by sam
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add: more generic way to index gpu arrayWed, 11 Sep 2024 23:26:08 +0700, by sam
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did: use 64bit seed for perlinSat, 07 Sep 2024 22:56:10 +0700, by sam
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add: parameter to set instance count for renderingSat, 07 Sep 2024 21:23:16 +0700, by sam
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add: clamp operation for vectorsSat, 31 Aug 2024 22:57:33 +0700, by sam