Mercurial > games > semicongine
graph
-
add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
-
add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
-
add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
-
add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
-
did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
-
add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
-
did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
-
fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
-
add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
-
fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
-
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
-
did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
-
mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
-
did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
-
fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
-
add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
-
did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
-
fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
-
did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
-
did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
-
did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
-
start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
-
did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam