Mercurial > games > semicongine
graph
-
add: option to walk resources in a specific directorySun, 24 Sep 2023 00:21:42 +0700, by Sam
-
add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam
-
allow more openArrays, better debug output, better default exportsSat, 23 Sep 2023 22:10:33 +0700, by Sam
-
fix: indexing wrongThu, 21 Sep 2023 23:34:38 +0700, by Sam
-
add: correct ordering of materialsWed, 20 Sep 2023 23:25:44 +0700, by Sam
-
add: consider multiple materials when loading gltfWed, 20 Sep 2023 22:52:46 +0700, by Sam
-
add: multi-material for meshesWed, 20 Sep 2023 22:35:04 +0700, by Sam
-
fix: testsWed, 20 Sep 2023 22:02:20 +0700, by Sam
-
did: mini-API QoL improvmentTue, 19 Sep 2023 23:53:04 +0700, by Sam
-
did: improve error output, allow import of meshes without materialsTue, 19 Sep 2023 21:27:25 +0700, by Sam
-
did: formatting and better mesh-toStringSun, 17 Sep 2023 22:44:16 +0700, by Sam
-
did: a ton of small improvmentsSun, 17 Sep 2023 21:09:38 +0700, by Sam
-
add: a few API improvments, add mesh-conversion methodThu, 14 Sep 2023 23:59:10 +0700, by Sam
-
fix: animation time can overflow, clip it nowMon, 11 Sep 2023 23:15:25 +0700, by Sam
-
add: feature to exclude meshes from draw callsMon, 11 Sep 2023 21:58:01 +0700, by Sam
-
fix: all testsMon, 11 Sep 2023 21:31:22 +0700, by Sam
-
fix: error with textures as shader-globalesMon, 11 Sep 2023 21:30:58 +0700, by Sam
-
fix: attributes with same name but different gpu memory lead to wrong resultsMon, 11 Sep 2023 18:23:15 +0700, by Sam
-
did: small font improvmentsFri, 08 Sep 2023 00:34:24 +0700, by Sam
-
did: try to reduce seq copying...Fri, 08 Sep 2023 00:05:19 +0700, by Sam
-
add: nice mesh API, fix: copying of whole scenedata all the timeThu, 07 Sep 2023 23:28:36 +0700, by Sam
-
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf importWed, 06 Sep 2023 00:03:51 +0700, by Sam
-
did: update READMETue, 05 Sep 2023 00:44:33 +0700, by Sam
-
did: update examples to work with improved scenegraph/material api, notice removed complexity!Tue, 05 Sep 2023 00:28:35 +0700, by Sam
-
fix: first exampleMon, 04 Sep 2023 00:55:35 +0700, by Sam
-
fix: remaining tests and an issue with updating uniformsMon, 04 Sep 2023 00:48:00 +0700, by Sam
-
fix: material handling, gltf loading, loader exampleMon, 04 Sep 2023 00:31:17 +0700, by Sam
-
fix: material testsSun, 03 Sep 2023 17:46:40 +0700, by Sam
-
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issuesSun, 03 Sep 2023 17:34:29 +0700, by Sam
-
did: remove some stuff from the heap, maybe nicer?Sat, 02 Sep 2023 23:51:02 +0700, by Sam
-
add: scene/shader compatability check, fix collision code to work with new APIsTue, 29 Aug 2023 00:01:13 +0700, by Sam
-
did: some cleanupFri, 25 Aug 2023 01:14:04 +0700, by Sam
-
add: make same attribute for different shaders work correctly, yipie!Fri, 25 Aug 2023 01:09:23 +0700, by Sam
-
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...Fri, 25 Aug 2023 00:29:51 +0700, by Sam
-
fix: make stuff halfway workingMon, 21 Aug 2023 00:17:16 +0700, by Sam
-
add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 23:30:25 +0700, by Sam
-
add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 22:24:06 +0700, by Sam
-
add: first, incomplete version of material useSat, 19 Aug 2023 01:10:42 +0700, by Sam
-
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configurationTue, 15 Aug 2023 23:51:37 +0700, by Sam
-
fix: collision testsSun, 13 Aug 2023 19:00:11 +0700, by Sam
-
fix: gltf import transformSun, 13 Aug 2023 00:19:37 +0700, by Sam
-
fix: test not running with temporary new material systemSat, 12 Aug 2023 23:55:05 +0700, by Sam
-
fix: most errors and Nim 2 transition problemsSat, 12 Aug 2023 23:54:28 +0700, by Sam
-
add: changing rendering system, not finished yet, also upgrading to Nim 2Mon, 07 Aug 2023 00:23:00 +0700, by Sam
-
did: preparations to refactor material system, still tons to doSun, 23 Jul 2023 19:53:10 +0700, by Sam
-
did: add "playing" query to public APISun, 09 Jul 2023 17:40:46 +0700, by Sam
-
add: reset for animationSun, 09 Jul 2023 17:07:36 +0700, by Sam
-
del: unnecessary varSun, 09 Jul 2023 16:40:58 +0700, by Sam
-
del: sound-volume normalization seems completely wrongSun, 09 Jul 2023 00:47:18 +0700, by Sam
-
fix: no sound on windows release buildsSun, 09 Jul 2023 00:29:55 +0700, by sam
-
fix: references dont need to be passed as "var", small error message improvmentSat, 08 Jul 2023 21:06:26 +0700, by Sam
-
add: some API improvments for vector, entity, and some other stuffSat, 08 Jul 2023 18:52:34 +0700, by Sam
-
add: better component API doneWed, 28 Jun 2023 00:36:57 +0700, by Sam
-
add: nicer api to prevent need of component castingWed, 28 Jun 2023 00:35:09 +0700, by Sam
-
fix: some issues with new scene/api/component apiTue, 27 Jun 2023 00:51:36 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 27 Jun 2023 00:17:55 +0700, by Sam
-
fix: wrong path for glsl on windowsSun, 25 Jun 2023 09:26:19 -0700, by Sam
-
did: change API for ECSTue, 27 Jun 2023 00:17:40 +0700, by Sam
-
fix: wrong flag value, dummyTue, 27 Jun 2023 00:01:36 +0700, by Sam
-
add: more todooooossMon, 26 Jun 2023 23:59:56 +0700, by Sam