Mercurial > games > semicongine
graph
-
mergeMon, 29 Jul 2024 15:53:03 +0700, by sam
-
did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 15:49:37 +0700, by sam
-
mergeMon, 29 Jul 2024 15:43:44 +0700, by sam
-
replcae lodepng with stb_image, some cleanupMon, 29 Jul 2024 00:00:28 +0700, by sam
-
did: fix a few thingsMon, 29 Jul 2024 15:04:52 +0700, by sam
-
del: unused scriptMon, 29 Jul 2024 12:22:58 +0700, by sam
-
fix: Readme wordingMon, 29 Jul 2024 10:59:24 +0700, by sam
-
Removed tag mainMon, 29 Jul 2024 10:46:27 +0700, by sam
-
Removed tag hgMon, 29 Jul 2024 10:45:54 +0700, by sam
-
Removed tag hg2Mon, 29 Jul 2024 10:45:52 +0700, by sam
-
fix: config still revering to v2Mon, 29 Jul 2024 10:34:46 +0700, by sam
-
fix: sync-scriptSun, 28 Jul 2024 23:18:05 +0700, by sam
-
fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
-
fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
-
did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
-
did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
-
Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
-
Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
-
Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
-
mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
-
del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
-
fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
-
did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
-
fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
-
add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
-
did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
-
did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
-
fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
-
add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
-
add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
-
add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
-
did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
-
did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
-
add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
-
add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
-
add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
-
fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
-
did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
-
add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
-
fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam
-
add: more tests, line and point renderingMon, 22 Jul 2024 12:42:35 +0700, by sam
-
add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
-
add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
-
add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
-
add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
-
did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
-
add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
-
did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
-
fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
-
add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
-
fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
-
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
-
did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
-
mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
-
did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
-
fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
-
add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
-
did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
-
fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
-
did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
-
did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
-
did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
-
start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
-
did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
-
mergeWed, 26 Jun 2024 05:14:30 +0700, by sam
-
fix: not enough buffers for smooth audio outputWed, 26 Jun 2024 05:14:00 +0700, by sam
-
add: function to get max supported sampling countTue, 25 Jun 2024 21:20:15 +0700, by sam
-
add: MSAA, yipieeeTue, 25 Jun 2024 20:24:38 +0700, by sam
-
fix: large audio-buffers lead to latency when playing soundsTue, 25 Jun 2024 17:42:10 +0700, by sam
-
add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-testsFri, 21 Jun 2024 00:14:43 +0700, by sam