Mercurial > games > semicongine
graph
-
fix: swapchain recreating had a bugMon, 01 Apr 2024 00:48:50 +0700, by sam
-
did: undo testing parameters, shit is now running as we hope, roughly, I thinkMon, 01 Apr 2024 00:34:34 +0700, by sam
-
fix: bad syncing mechanism, much better now (I think)Mon, 01 Apr 2024 00:30:29 +0700, by sam
-
did: set correct parametersMon, 01 Apr 2024 01:05:20 +0700, by sam
-
did: tons of small improvments, on the way to make GPU sync (more) correct I guessSun, 31 Mar 2024 22:11:50 +0700, by sam
-
add: a few more exposed parameters to the render APISun, 31 Mar 2024 18:13:46 +0700, by sam
-
did: some renamingSat, 30 Mar 2024 23:10:50 +0700, by sam
-
fix: error, and shorten some codeSat, 30 Mar 2024 22:21:47 +0700, by sam
-
fix: possibly undeterministic queue selection in swapchainSat, 30 Mar 2024 22:16:38 +0700, by sam
-
del: do not use vulkan 1.3 functions to support older hardwareSat, 30 Mar 2024 21:52:17 +0700, by sam
-
did: cleanupSat, 30 Mar 2024 20:45:59 +0700, by sam
-
add: some sync (not finished), simplify renderpass afSat, 30 Mar 2024 20:29:33 +0700, by sam
-
add: better vulkan exception handlingFri, 29 Mar 2024 16:28:30 +0700, by sam
-
did: cleanup unnecessasry annotations, commentsFri, 29 Mar 2024 16:01:53 +0700, by sam
-
fix: last commit was actually only relevant for ARM, also adjust validation outputsFri, 29 Mar 2024 15:44:17 +0700, by sam
-
did: adjust max LOD according to vk best practices outputFri, 29 Mar 2024 15:39:04 +0700, by sam