Mercurial > games > semicongine
graph
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yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
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did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
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did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
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did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
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add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
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did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
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did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
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add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam