log tests/test_vulkan_wrapper.nim @ 1127:073ce95ae5c7

age author description
Sat, 06 Apr 2024 15:27:09 +0700 sam fix: tests
Mon, 29 Jan 2024 00:19:35 +0700 Sam fix: all tests (once more)
Sun, 03 Dec 2023 00:05:38 +0700 Sam fix: cleanup when multiple textures use same vulkan image
Sun, 26 Nov 2023 19:53:00 +0700 Sam fix: all tests
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Sat, 21 Oct 2023 01:06:51 +0700 Sam fix: first example to work correctly with new material system
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Mon, 11 Sep 2023 21:31:22 +0700 Sam fix: all tests
Mon, 04 Sep 2023 00:48:00 +0700 Sam fix: remaining tests and an issue with updating uniforms
Sun, 03 Sep 2023 17:34:29 +0700 Sam did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sat, 02 Sep 2023 23:51:02 +0700 Sam did: remove some stuff from the heap, maybe nicer?
Tue, 29 Aug 2023 00:01:13 +0700 Sam add: scene/shader compatability check, fix collision code to work with new APIs
Fri, 25 Aug 2023 01:14:04 +0700 Sam did: some cleanup
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Mon, 21 Aug 2023 00:17:16 +0700 Sam fix: make stuff halfway working
Sat, 19 Aug 2023 23:30:25 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 30 May 2023 16:59:01 +0700 Sam add: final font-rendering, API changes fixed
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Tue, 23 May 2023 16:29:01 +0700 Sam fix: api change of texture
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Tue, 09 May 2023 19:52:57 +0700 Sam did: refactor image handling
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sat, 06 May 2023 01:37:33 +0700 Sam add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Fri, 05 May 2023 23:57:56 +0700 Sam add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Mon, 01 May 2023 01:16:13 +0700 Sam fix: API change
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Sat, 22 Apr 2023 16:48:07 +0700 Sam fix: mixing memory location types is not working
Thu, 20 Apr 2023 23:45:57 +0700 Sam did: simplify code
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Tue, 11 Apr 2023 01:06:37 +0700 Sam did: small name change
Tue, 11 Apr 2023 00:58:16 +0700 Sam add: mesh primitives
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
Thu, 06 Apr 2023 00:30:56 +0700 Sam add: better mesh support, indexed mesh
Wed, 05 Apr 2023 00:41:11 +0700 Sam did: small changes from refactoring
Mon, 03 Apr 2023 00:10:08 +0700 Sam add: comments for further refactoring
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions
Wed, 29 Mar 2023 23:35:39 +0700 Sam did: refactor rendering/scene concept
Tue, 28 Mar 2023 00:20:49 +0700 Sam did: reorganize code
Mon, 27 Mar 2023 21:01:32 +0700 Sam add: working render loop
Sun, 26 Mar 2023 01:56:19 +0700 Sam add: render main loop structure
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Mon, 20 Mar 2023 23:48:46 +0700 Sam did: some refactoring