Mercurial > games > semicongine
changeset 104:9eeb9a44d158
did: some refactoring
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 20 Mar 2023 23:48:46 +0700 |
parents | 1e2027dfc642 |
children | 4059aa0d689b |
files | src/semicongine/engine.nim src/semicongine/vulkan/pipeline.nim src/semicongine/vulkan/shader.nim tests/test_vulkan_wrapper.nim |
diffstat | 4 files changed, 41 insertions(+), 42 deletions(-) [+] |
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--- a/src/semicongine/engine.nim Mon Mar 20 10:25:50 2023 +0700 +++ b/src/semicongine/engine.nim Mon Mar 20 23:48:46 2023 +0700 @@ -572,8 +572,7 @@ # uniform buffers when not (UniformType is void): - result.uniformBuffers = createUniformBuffers[MAX_FRAMES_IN_FLIGHT, - UniformType]( + result.uniformBuffers = createUniformBuffers[MAX_FRAMES_IN_FLIGHT, UniformType]( result.device, engine.vulkan.device.physicalDevice.device ) @@ -589,8 +588,7 @@ pPoolSizes: addr(poolSize), maxSets: uint32(MAX_FRAMES_IN_FLIGHT), ) - checkVkResult vkCreateDescriptorPool(result.device, addr(poolInfo), nil, addr( - result.descriptorPool)) + checkVkResult vkCreateDescriptorPool(result.device, addr(poolInfo), nil, addr(result.descriptorPool)) var layouts: array[MAX_FRAMES_IN_FLIGHT, VkDescriptorSetLayout] for i in 0 ..< MAX_FRAMES_IN_FLIGHT: @@ -602,12 +600,10 @@ pSetLayouts: addr(layouts[0]), ) - checkVkResult vkAllocateDescriptorSets(result.device, addr(allocInfo), addr( - result.descriptors[0])) + checkVkResult vkAllocateDescriptorSets(result.device, addr(allocInfo), addr(result.descriptors[0])) when not (UniformType is void): - var bufferInfos: array[MAX_FRAMES_IN_FLIGHT, array[1, - VkDescriptorBufferInfo]] # because we use only one Uniform atm + var bufferInfos: array[MAX_FRAMES_IN_FLIGHT, array[1, VkDescriptorBufferInfo]] # because we use only one Uniform atm for i in 0 ..< MAX_FRAMES_IN_FLIGHT: bufferInfos[i][0] = VkDescriptorBufferInfo( buffer: result.uniformBuffers[i].vkBuffer,
--- a/src/semicongine/vulkan/pipeline.nim Mon Mar 20 10:25:50 2023 +0700 +++ b/src/semicongine/vulkan/pipeline.nim Mon Mar 20 23:48:46 2023 +0700 @@ -16,6 +16,8 @@ proc createPipeline*[VertexShader: Shader, FragmentShader: Shader](renderPass: RenderPass, vertexShader: VertexShader, fragmentShader: FragmentShader): Pipeline = assert renderPass.vk.valid assert renderPass.device.vk.valid + assert vertexShader.stage == VK_SHADER_STAGE_VERTEX_BIT + assert fragmentShader.stage == VK_SHADER_STAGE_FRAGMENT_BIT result.device = renderPass.device var descriptorType: VkDescriptorType
--- a/src/semicongine/vulkan/shader.nim Mon Mar 20 10:25:50 2023 +0700 +++ b/src/semicongine/vulkan/shader.nim Mon Mar 20 23:48:46 2023 +0700 @@ -20,6 +20,7 @@ type Shader*[Inputs, Uniforms, Outputs] = object device: Device + stage*: VkShaderStageFlagBits vk*: VkShaderModule entrypoint*: string @@ -46,12 +47,13 @@ shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}" projectPath = querySetting(projectPath) - echo "shader of type ", stage + echo "shader of type ", stage, ", entrypoint ", entrypoint for i, line in enumerate(shaderSource.splitlines()): echo " ", i + 1, " ", line + let command = &"{projectPath}/glslangValidator --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderfile}" discard staticExecChecked( - command = &"{projectPath}/glslangValidator --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderfile}", + command = command, input = shaderSource ) @@ -71,7 +73,7 @@ i += 4 -proc shaderCode*[Inputs, Uniforms, Outputs](shadertype: VkShaderStageFlagBits, version: int, entrypoint: string, body: seq[string]): seq[uint32] {.compileTime.} = +proc shaderCode*[Inputs, Uniforms, Outputs](stage: VkShaderStageFlagBits, version: int, entrypoint: string, body: seq[string]): seq[uint32] {.compileTime.} = var code = @[&"#version {version}", ""] & glslInput[Inputs]() & @[""] & glslUniforms[Uniforms]() & @[""] & @@ -79,19 +81,20 @@ @[&"void {entrypoint}(){{"] & body & @[&"}}"] - compileGLSLToSPIRV(shadertype, code.join("\n"), entrypoint) + compileGLSLToSPIRV(stage, code.join("\n"), entrypoint) -proc shaderCode*[Inputs, Uniforms, Outputs](shadertype: VkShaderStageFlagBits, version: int, entrypoint: string, body: string): seq[uint32] {.compileTime.} = - return shaderCode[Inputs, Uniforms, Outputs](shadertype, version, entrypoint, @[body]) +proc shaderCode*[Inputs, Uniforms, Outputs](stage: VkShaderStageFlagBits, version: int, entrypoint: string, body: string): seq[uint32] {.compileTime.} = + return shaderCode[Inputs, Uniforms, Outputs](stage, version, entrypoint, @[body]) -proc createShader*[Inputs, Uniforms, Outputs](device: Device, entrypoint: string, binary: seq[uint32]): Shader[Inputs, Uniforms, Outputs] = +proc createShader*[Inputs, Uniforms, Outputs](device: Device, stage: VkShaderStageFlagBits, entrypoint: string, binary: seq[uint32]): Shader[Inputs, Uniforms, Outputs] = assert device.vk.valid assert len(binary) > 0 result.device = device result.entrypoint = entrypoint + result.stage = stage var bin = binary var createInfo = VkShaderModuleCreateInfo( sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, @@ -103,7 +106,7 @@ proc getPipelineInfo*(shader: Shader): VkPipelineShaderStageCreateInfo = VkPipelineShaderStageCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - stage: VK_SHADER_STAGE_VERTEX_BIT, + stage: shader.stage, module: shader.vk, pName: cstring(shader.entrypoint), )
--- a/tests/test_vulkan_wrapper.nim Mon Mar 20 10:25:50 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Mon Mar 20 23:48:46 2023 +0700 @@ -14,25 +14,7 @@ Pixel = object color: Vec4 - -when isMainModule: - # print basic driver infos - echo "Layers" - for layer in getLayers(): - echo " " & layer - echo "Instance extensions" - for extension in getInstanceExtensions(): - echo " " & extension - - # create instance - var thewindow = createWindow("Test") - var instance = thewindow.createInstance( - vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), - instanceExtensions= @["VK_EXT_debug_utils"], - layers= @["VK_LAYER_KHRONOS_validation"] - ) - var debugger = instance.createDebugMessenger() - +proc diagnostics(instance: Instance) = # diagnostic output echo "Devices" for device in instance.getPhysicalDevices(): @@ -55,6 +37,24 @@ for format in device.getSurfaceFormats(): echo " " & $format +when isMainModule: + # print basic driver infos + echo "Layers" + for layer in getLayers(): + echo " " & layer + echo "Instance extensions" + for extension in getInstanceExtensions(): + echo " " & extension + + # create instance + var thewindow = createWindow("Test") + var instance = thewindow.createInstance( + vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), + instanceExtensions= @["VK_EXT_debug_utils"], + layers= @["VK_LAYER_KHRONOS_validation"] + ) + var debugger = instance.createDebugMessenger() + # create devices let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics() var device = instance.createDevice( @@ -80,10 +80,10 @@ renderFinished = device.createSemaphore() inflight = device.createFence() - const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](shadertype=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") - const fragmentBinary = shaderCode[FragmentInput, void, Pixel](shadertype=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") - var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, "main", vertexBinary) - var fragmentshader = createShader[FragmentInput, void, Pixel](device, "main", fragmentBinary) + const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") + const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") + var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) + var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) @@ -91,11 +91,9 @@ echo "Start cleanup" # cleanup - #pipeline.destroy() - #vertexshader.destroy() - #fragmentshader.destroy() vertexshader.destroy() fragmentshader.destroy() + pipeline.destroy() inflight.destroy() imageAvailable.destroy() renderFinished.destroy()