Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
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Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
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Sun, 23 Jul 2023 19:59:47 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
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Wed, 14 Jun 2023 22:55:00 +0700 |
Sam |
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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Sat, 03 Jun 2023 01:39:02 +0700 |
Sam |
add: collision for hitboxes
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Sat, 27 May 2023 13:44:02 +0700 |
Sam |
add: some api improvments, preparing for font-loading
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Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
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Tue, 09 May 2023 01:11:51 +0700 |
Sam |
did: small refactoring of module structure
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Sun, 07 May 2023 01:02:06 +0700 |
Sam |
add: skeleton for resources
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Sat, 06 May 2023 23:06:33 +0700 |
Sam |
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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Mon, 01 May 2023 01:15:39 +0700 |
Sam |
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
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Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
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Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
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Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
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