Mercurial > games > semicongine
annotate src/semicongine.nim @ 357:2942ec187cbe
allow more openArrays, better debug output, better default exports
author | Sam <sam@basx.dev> |
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date | Sat, 23 Sep 2023 22:10:33 +0700 |
parents | 6dab370d1758 |
children | 857cd931d24b |
rev | line source |
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357
2942ec187cbe
allow more openArrays, better debug output, better default exports
Sam <sam@basx.dev>
parents:
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1 import std/tables |
2942ec187cbe
allow more openArrays, better debug output, better default exports
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parents:
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2 export tables # necessary to use some features without weird compilation error |
2942ec187cbe
allow more openArrays, better debug output, better default exports
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3 |
206
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did: small refactoring of module structure
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4 import semicongine/core |
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5 export core |
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659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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6 |
167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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7 import semicongine/audio |
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add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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8 import semicongine/animation |
127 | 9 import semicongine/engine |
275 | 10 import semicongine/collision |
247 | 11 import semicongine/scene |
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5e19aead2b61
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12 import semicongine/events |
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94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
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13 import semicongine/mesh |
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9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
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14 import semicongine/renderer |
195 | 15 import semicongine/resources |
192
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add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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16 import semicongine/settings |
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add: some api improvments, preparing for font-loading
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17 import semicongine/text |
116 | 18 import semicongine/platform/window |
19 import semicongine/vulkan | |
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20 |
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add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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21 export audio |
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add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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parents:
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22 export animation |
127 | 23 export engine |
275 | 24 export collision |
247 | 25 export scene |
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add: new vulkan api wrapper, not done yet
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26 export events |
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did: cleanup main namespace, add: better coordinate handling in input example
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27 export mesh |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
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28 export renderer |
195 | 29 export resources |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
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30 export settings |
263
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add: some api improvments, preparing for font-loading
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31 export text |
60
c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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32 export window |
116 | 33 export vulkan |