annotate src/semicongine.nim @ 322:6dab370d1758

add: first, incomplete version of material use
author Sam <sam@basx.dev>
date Sat, 19 Aug 2023 01:10:42 +0700
parents 4921ec86dcb4
children 2942ec187cbe
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7f921d7d0a2b did: small refactoring of module structure
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1 import semicongine/core
7f921d7d0a2b did: small refactoring of module structure
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2 export core
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659992f14dd6 add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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3
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4d4f7a2eb6ca add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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4 import semicongine/audio
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5af702c95b16 add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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5 import semicongine/animation
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5871acc2977e did: big refactoring
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6 import semicongine/engine
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5d20689432bf add: collision for hitboxes
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7 import semicongine/collision
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beb41c93aa3f fix: gltf loading
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8 import semicongine/scene
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5e19aead2b61 add: new vulkan api wrapper, not done yet
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9 import semicongine/events
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94d7eed3f118 did: cleanup main namespace, add: better coordinate handling in input example
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10 import semicongine/mesh
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9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
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11 import semicongine/renderer
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081cf6bd94ba add: skeleton for resources
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12 import semicongine/resources
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659992f14dd6 add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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13 import semicongine/settings
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d1ee2a815fa1 add: some api improvments, preparing for font-loading
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14 import semicongine/text
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bbe221af55d1 did: improve imports
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15 import semicongine/platform/window
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16 import semicongine/vulkan
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94d7eed3f118 did: cleanup main namespace, add: better coordinate handling in input example
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17
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4d4f7a2eb6ca add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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18 export audio
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5af702c95b16 add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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19 export animation
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5871acc2977e did: big refactoring
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20 export engine
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5d20689432bf add: collision for hitboxes
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parents: 263
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21 export collision
247
beb41c93aa3f fix: gltf loading
Sam <sam@basx.dev>
parents: 206
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22 export scene
83
5e19aead2b61 add: new vulkan api wrapper, not done yet
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parents: 60
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23 export events
56
94d7eed3f118 did: cleanup main namespace, add: better coordinate handling in input example
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24 export mesh
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9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
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25 export renderer
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081cf6bd94ba add: skeleton for resources
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26 export resources
192
659992f14dd6 add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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parents: 167
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27 export settings
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d1ee2a815fa1 add: some api improvments, preparing for font-loading
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parents: 247
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28 export text
60
c57285d292b6 did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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29 export window
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bbe221af55d1 did: improve imports
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30 export vulkan