Mercurial > games > semicongine
annotate src/semicongine.nim @ 288:5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
author | Sam <sam@basx.dev> |
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date | Wed, 14 Jun 2023 22:55:00 +0700 |
parents | 5d20689432bf |
children | 4921ec86dcb4 |
rev | line source |
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206
7f921d7d0a2b
did: small refactoring of module structure
Sam <sam@basx.dev>
parents:
195
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changeset
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1 import semicongine/core |
7f921d7d0a2b
did: small refactoring of module structure
Sam <sam@basx.dev>
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2 export core |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
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3 |
167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
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4 import semicongine/audio |
288
5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
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5 import semicongine/animation |
127 | 6 import semicongine/engine |
275 | 7 import semicongine/collision |
247 | 8 import semicongine/scene |
83
5e19aead2b61
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
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9 import semicongine/events |
56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
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10 import semicongine/mesh |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
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11 import semicongine/renderer |
195 | 12 import semicongine/resources |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
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13 import semicongine/settings |
263
d1ee2a815fa1
add: some api improvments, preparing for font-loading
Sam <sam@basx.dev>
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14 import semicongine/text |
116 | 15 import semicongine/platform/window |
16 import semicongine/vulkan | |
56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
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17 |
167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
128
diff
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18 export audio |
288
5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
275
diff
changeset
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19 export animation |
127 | 20 export engine |
275 | 21 export collision |
247 | 22 export scene |
83
5e19aead2b61
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
parents:
60
diff
changeset
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23 export events |
56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
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24 export mesh |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
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25 export renderer |
195 | 26 export resources |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
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27 export settings |
263
d1ee2a815fa1
add: some api improvments, preparing for font-loading
Sam <sam@basx.dev>
parents:
247
diff
changeset
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28 export text |
60
c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Sam <sam@basx.dev>
parents:
56
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29 export window |
116 | 30 export vulkan |