Thu, 07 Sep 2023 23:28:36 +0700 |
Sam |
add: nice mesh API, fix: copying of whole scenedata all the time
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Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
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Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
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Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
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Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
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Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
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Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
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Sat, 29 Apr 2023 18:29:19 +0700 |
Sam |
fix: API change for shader attributes
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Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
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Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
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Tue, 25 Apr 2023 18:24:18 +0700 |
Sam |
did: update example 04
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Mon, 06 Feb 2023 23:32:59 +0700 |
Sam |
fix: stuff, add working pong
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Sun, 05 Feb 2023 11:39:11 +0700 |
Sam |
did: cleanup + auto-generate mvp-transformartion in shader code
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Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
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Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
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Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
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Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
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Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
base
examples/input.nim@2d9572cd943c
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