log examples/E04_input.nim @ 1140:5934c5615f13

age author description
Sat, 08 Jun 2024 15:16:17 +0700 sam did: update all examples to work with latest refactoring
Sat, 08 Jun 2024 14:58:25 +0700 sam did: finish refactoring and updated all tests accordingly
Tue, 04 Jun 2024 16:51:50 +0700 sam did: refactor naming in tons of places
Wed, 22 May 2024 03:45:16 +0700 sam fix: examples not compiling
Thu, 21 Mar 2024 15:39:42 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Thu, 07 Sep 2023 23:28:36 +0700 Sam add: nice mesh API, fix: copying of whole scenedata all the time
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 30 May 2023 16:58:35 +0700 Sam did: fix API changes broke examples
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Sat, 29 Apr 2023 18:29:19 +0700 Sam fix: API change for shader attributes
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:24:18 +0700 Sam did: update example 04
Mon, 06 Feb 2023 23:32:45 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 11:39:11 +0700 Sam did: cleanup + auto-generate mvp-transformartion in shader code
Sun, 05 Feb 2023 00:46:40 +0700 Sam fix: mouse coord, colors
Sun, 05 Feb 2023 00:20:07 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:48 +0700 Sam add: nicer keyboard demo
Sat, 04 Feb 2023 02:24:41 +0700 Sam add: keyboard/mouse inpute test
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs
Thu, 07 Sep 2023 23:28:36 +0700 Sam add: nice mesh API, fix: copying of whole scenedata all the time
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 30 May 2023 16:58:35 +0700 Sam did: fix API changes broke examples
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Sat, 29 Apr 2023 18:29:19 +0700 Sam fix: API change for shader attributes
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:24:18 +0700 Sam did: update example 04
Mon, 06 Feb 2023 23:32:59 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 11:39:11 +0700 Sam did: cleanup + auto-generate mvp-transformartion in shader code
Sun, 05 Feb 2023 00:46:40 +0700 Sam fix: mouse coord, colors
Sun, 05 Feb 2023 00:20:07 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:48 +0700 Sam add: nicer keyboard demo
Sat, 04 Feb 2023 02:24:41 +0700 Sam add: keyboard/mouse inpute test
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs base examples/input.nim@2d9572cd943c