| Sat, 08 Jun 2024 14:58:25 +0700 | 
  sam | 
  
   did: finish refactoring and updated all tests accordingly
   
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  | Tue, 04 Jun 2024 22:08:48 +0700 | 
  sam | 
  
   did: more renaming
   
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  | Tue, 04 Jun 2024 20:51:22 +0700 | 
  sam | 
  
   did: more renaming
   
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  | Tue, 04 Jun 2024 16:51:50 +0700 | 
  sam | 
  
   did: refactor naming in tons of places
   
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  | Mon, 03 Jun 2024 16:05:17 +0700 | 
  sam | 
  
   fix: update tests according to some API renaming
   
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  | Thu, 09 May 2024 23:02:35 +0700 | 
  sam | 
  
   add: bases for a better input-system
   
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  | Sat, 06 Apr 2024 15:27:09 +0700 | 
  sam | 
  
   fix: tests
   
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  | Mon, 29 Jan 2024 00:19:35 +0700 | 
  Sam | 
  
   fix: all tests (once more)
   
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  | Sun, 03 Dec 2023 00:05:38 +0700 | 
  Sam | 
  
   fix: cleanup when multiple textures use same vulkan image
   
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  | Sun, 26 Nov 2023 19:53:00 +0700 | 
  Sam | 
  
   fix: all tests
   
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  | Wed, 22 Nov 2023 23:24:47 +0700 | 
  Sam | 
  
   fix: tests, test_materials and test_mesh still needs to be done
   
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  | Sat, 21 Oct 2023 01:06:51 +0700 | 
  Sam | 
  
   fix: first example to work correctly with new material system
   
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  | Wed, 20 Sep 2023 22:35:04 +0700 | 
  Sam | 
  
   add: multi-material for meshes
   
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  | Mon, 11 Sep 2023 21:31:22 +0700 | 
  Sam | 
  
   fix: all tests
   
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  | Mon, 04 Sep 2023 00:48:00 +0700 | 
  Sam | 
  
   fix: remaining tests and an issue with updating uniforms
   
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  | Sun, 03 Sep 2023 17:34:29 +0700 | 
  Sam | 
  
   did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
   
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  | Sat, 02 Sep 2023 23:51:02 +0700 | 
  Sam | 
  
   did: remove some stuff from the heap, maybe nicer?
   
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  | Tue, 29 Aug 2023 00:01:13 +0700 | 
  Sam | 
  
   add: scene/shader compatability check, fix collision code to work with new APIs
   
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  | Fri, 25 Aug 2023 01:14:04 +0700 | 
  Sam | 
  
   did: some cleanup
   
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  | Fri, 25 Aug 2023 01:09:23 +0700 | 
  Sam | 
  
   add: make same attribute for different shaders work correctly, yipie!
   
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  | Fri, 25 Aug 2023 00:29:51 +0700 | 
  Sam | 
  
   fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
   
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  | Mon, 21 Aug 2023 00:17:16 +0700 | 
  Sam | 
  
   fix: make stuff halfway working
   
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  | Sat, 19 Aug 2023 23:30:25 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
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  | Sat, 19 Aug 2023 22:24:06 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
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  | Sat, 19 Aug 2023 01:10:42 +0700 | 
  Sam | 
  
   add: first, incomplete version of material use
   
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  | Tue, 15 Aug 2023 23:51:37 +0700 | 
  Sam | 
  
   did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
   
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  | Mon, 07 Aug 2023 00:23:00 +0700 | 
  Sam | 
  
   add: changing rendering system, not finished yet, also upgrading to Nim 2
   
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  | Sun, 23 Jul 2023 19:59:47 +0700 | 
  Sam | 
  
   did: preparations to refactor material system, still tons to do
   
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  | Tue, 27 Jun 2023 00:17:40 +0700 | 
  Sam | 
  
   did: change API for ECS
   
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  | Tue, 30 May 2023 16:59:01 +0700 | 
  Sam | 
  
   add: final font-rendering, API changes fixed
   
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  | Wed, 24 May 2023 01:31:21 +0700 | 
  sam | 
  
   fix: API changes
   
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  | Tue, 23 May 2023 16:29:01 +0700 | 
  Sam | 
  
   fix: api change of texture
   
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  | Mon, 15 May 2023 18:25:24 +0700 | 
  Sam | 
  
   del: unused diagnostic function
   
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  | Tue, 09 May 2023 19:52:57 +0700 | 
  Sam | 
  
   did: refactor image handling
   
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  | Sat, 06 May 2023 23:06:33 +0700 | 
  Sam | 
  
   add: textures now support in shader via scene data, also: improved config handling a bit, more to come
   
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  | Sat, 06 May 2023 01:37:33 +0700 | 
  Sam | 
  
   add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
   
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  | Fri, 05 May 2023 23:57:56 +0700 | 
  Sam | 
  
   add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
   
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  | Fri, 05 May 2023 23:45:50 +0700 | 
  Sam | 
  
   add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
   
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  | Thu, 04 May 2023 23:44:15 +0700 | 
  Sam | 
  
   add: image/texture creation, refactoring of some unclean parts
   
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  | Mon, 01 May 2023 01:16:13 +0700 | 
  Sam | 
  
   fix: API change
   
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  | Thu, 27 Apr 2023 00:23:23 +0700 | 
  Sam | 
  
   add: improvments and E10 (pong)
   
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  | Sat, 22 Apr 2023 16:48:07 +0700 | 
  Sam | 
  
   fix: mixing memory location types is not working
   
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  | Thu, 20 Apr 2023 23:45:57 +0700 | 
  Sam | 
  
   did: simplify code
   
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  | Wed, 19 Apr 2023 01:45:16 +0700 | 
  Sam | 
  
   add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
   
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  | Tue, 18 Apr 2023 03:04:37 +0700 | 
  Sam | 
  
   add: input handling, small refactoring for renderer
   
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  | Mon, 17 Apr 2023 18:02:19 +0700 | 
  Sam | 
  
   did: finish refactoring of render pipeline, yipi! :)
   
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  | Wed, 12 Apr 2023 01:20:53 +0700 | 
  Sam | 
  
   did: big refactoring
   
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  | Tue, 11 Apr 2023 01:06:37 +0700 | 
  Sam | 
  
   did: small name change
   
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  | Tue, 11 Apr 2023 00:58:16 +0700 | 
  Sam | 
  
   add: mesh primitives
   
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  | Mon, 10 Apr 2023 20:09:37 +0700 | 
  Sam | 
  
   fix: completely overhole buffer handling for drawing, fix shit
   
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  | Mon, 10 Apr 2023 00:53:16 +0700 | 
  Sam | 
  
   did: refactor mesh code, prepare for instance-data
   
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  | Sun, 09 Apr 2023 01:04:54 +0700 | 
  Sam | 
  
   did: implement uniforms, some refactoring
   
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  | Fri, 07 Apr 2023 00:32:07 +0700 | 
  Sam | 
  
   did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
   
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  | Thu, 06 Apr 2023 00:30:56 +0700 | 
  Sam | 
  
   add: better mesh support, indexed mesh
   
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  | Wed, 05 Apr 2023 00:41:11 +0700 | 
  Sam | 
  
   did: small changes from refactoring
   
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  | Mon, 03 Apr 2023 00:10:08 +0700 | 
  Sam | 
  
   add: comments for further refactoring
   
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  | Mon, 03 Apr 2023 00:06:24 +0700 | 
  Sam | 
  
   yay: first triangle rendering with new engine implmentation
   
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  | Sun, 02 Apr 2023 01:22:09 +0700 | 
  Sam | 
  
   did: first final implementation of scene-graph <-> pipeline connection, not working yet
   
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  | Sat, 01 Apr 2023 00:40:02 +0700 | 
  Sam | 
  
   did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
   
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  | Fri, 31 Mar 2023 16:00:16 +0700 | 
  Sam | 
  
   did: allow runtime shader-input definitions
   
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