Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
|
Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
|
Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
|
Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
|
Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
|
Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
|
Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
|
Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
|
Sun, 30 Apr 2023 01:02:33 +0700 |
Sam |
add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
|
Sat, 29 Apr 2023 21:38:52 +0700 |
Sam |
add: option to show/hide cursor
|
Sat, 29 Apr 2023 05:40:11 -0700 |
Sam |
fix: buffer update with staging buffer not correctly working
|
Sat, 29 Apr 2023 18:29:19 +0700 |
Sam |
fix: API change for shader attributes
|
Sat, 29 Apr 2023 16:50:43 +0700 |
Sam |
did: refactor memory selection
|
Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
|
Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
|
Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
|
Tue, 07 Feb 2023 12:20:04 +0700 |
Sam |
add: color functions + gamma correction
|
Mon, 06 Feb 2023 23:32:59 +0700 |
Sam |
fix: stuff, add working pong
|