Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
|
Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
|
Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
|
Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
|
Sat, 06 May 2023 23:06:33 +0700 |
Sam |
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
|
Sat, 06 May 2023 01:37:33 +0700 |
Sam |
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
|
Fri, 05 May 2023 23:57:56 +0700 |
Sam |
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
|
Fri, 05 May 2023 23:45:50 +0700 |
Sam |
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
|
Thu, 04 May 2023 23:44:15 +0700 |
Sam |
add: image/texture creation, refactoring of some unclean parts
|
Mon, 01 May 2023 01:16:13 +0700 |
Sam |
fix: API change
|
Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
|
Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
|
Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
|
Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
|
Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
|
Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
|
Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
|
Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
|
Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
|
Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
|
Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
|
Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
|
Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
|
Thu, 06 Apr 2023 00:30:56 +0700 |
Sam |
add: better mesh support, indexed mesh
|
Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
|
Mon, 03 Apr 2023 00:10:08 +0700 |
Sam |
add: comments for further refactoring
|
Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
|
Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
|
Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
|
Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
|
Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
|
Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
|
Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
|
Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
|
Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
|
Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
|
Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
|
Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
|
Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
|
Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
|
Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
|
Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
|
Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
|
Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
|