| Sun, 15 Jan 2023 23:23:54 +0700 | Sam | did: refactoring, move more from make to nimscript | 
 
 
  | Sat, 14 Jan 2023 14:08:23 +0700 | Sam | add: corret make dependencies | 
 
 
  | Wed, 11 Jan 2023 11:55:54 +0700 | Sam | did: simplify publishing mechanism | 
 
 
  | Wed, 11 Jan 2023 11:43:22 +0700 | Sam | fix: build from scratch not working, remove temp shader files from compilation | 
 
 
  | Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later | 
 
 
  | Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation | 
 
 
  | Tue, 10 Jan 2023 00:24:37 +0700 | Sam | add: clean examples, update build configs | 
 
 
  | Thu, 05 Jan 2023 01:16:48 +0700 | Sam | add: basic vertex buffer functionality | 
 
 
  | Fri, 30 Dec 2022 15:56:17 +0700 | Sam | add: matrix multiplications, tests | 
 
 
  | Wed, 28 Dec 2022 20:33:15 +0700 | Sam | add: windows builds | 
 
 
  | Wed, 28 Dec 2022 11:42:21 +0700 | Sam | add: vector/matrix modules, tests, nim config script | 
 
 
  | Tue, 27 Dec 2022 20:47:48 +0700 | Sam | did: cleanup up a bit | 
 
 
  | Sat, 24 Dec 2022 22:32:46 +0700 | sam | did: make it work on windows | 
 
 
  | Thu, 22 Dec 2022 19:35:54 +0700 | Sam | add: a few missing changes | 
 
 
  | Thu, 22 Dec 2022 00:06:40 +0700 | Sam | add: structure code for crossplatform, add some input handling + bugfixes | 
 
 
  | Mon, 19 Dec 2022 10:56:04 +0700 | Sam | add: skeleton to download thirdparty builds | 
 
 
  | Mon, 19 Dec 2022 10:41:20 +0700 | Sam | did: hello world triangle, a bit of code organization | 
 
 
  | Fri, 16 Dec 2022 00:05:41 +0700 | Sam | add: more steps in setup | 
 
 
  | Wed, 14 Dec 2022 00:49:35 +0700 | Sam | add: initial version |