Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
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Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
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Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
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Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
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Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
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Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
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Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
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Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
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Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
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Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
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Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
|
Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
|
Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
|
Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
|
Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
|
Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
|
Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
|
Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
|
Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
|
Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
|