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log src/zamikongine/math/matrix.nim @ 499:
3f1111f3b9f8
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Wed, 18 Jan 2023 09:52:03 +0700
Sam
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Wed, 11 Jan 2023 11:15:02 +0700
Sam
did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:17 +0700
Sam
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Mon, 09 Jan 2023 11:04:19 +0700
Sam
did: introduce scene graph, meshs and generic vertex buffers
Wed, 18 Jan 2023 09:52:03 +0700
Sam
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Wed, 11 Jan 2023 11:15:02 +0700
Sam
did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:17 +0700
Sam
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Mon, 09 Jan 2023 11:04:19 +0700
Sam
did: introduce scene graph, meshs and generic vertex buffers
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src/math/matrix.nim@dc501cb4c193
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