Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
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Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
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Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
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Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
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Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
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Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
|
Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
|
Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
|
Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
|