Sat, 08 Jun 2024 14:58:25 +0700 |
sam |
did: finish refactoring and updated all tests accordingly
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Tue, 04 Jun 2024 22:08:48 +0700 |
sam |
did: more renaming
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Tue, 04 Jun 2024 20:51:22 +0700 |
sam |
did: more renaming
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Tue, 04 Jun 2024 16:51:50 +0700 |
sam |
did: refactor naming in tons of places
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Mon, 03 Jun 2024 16:05:17 +0700 |
sam |
fix: update tests according to some API renaming
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Thu, 09 May 2024 23:02:35 +0700 |
sam |
add: bases for a better input-system
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Sat, 06 Apr 2024 15:27:09 +0700 |
sam |
fix: tests
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Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
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Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
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Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
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Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
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Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
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Mon, 04 Sep 2023 00:48:00 +0700 |
Sam |
fix: remaining tests and an issue with updating uniforms
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Sun, 03 Sep 2023 17:34:29 +0700 |
Sam |
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
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Sat, 02 Sep 2023 23:51:02 +0700 |
Sam |
did: remove some stuff from the heap, maybe nicer?
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Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
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Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
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Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
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Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
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Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
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Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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Sat, 19 Aug 2023 22:24:06 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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