Mercurial > games > semicongine
changeset 303:1fa734fe4384
fix: wrong path for glsl on windows
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 25 Jun 2023 09:26:19 -0700 |
parents | 05233dd60205 |
children | 0c6e73fcc61f |
files | src/semicongine/vulkan/shader.nim |
diffstat | 1 files changed, 5 insertions(+), 2 deletions(-) [+] |
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--- a/src/semicongine/vulkan/shader.nim Sun Jun 25 19:20:34 2023 +0700 +++ b/src/semicongine/vulkan/shader.nim Sun Jun 25 09:26:19 2023 -0700 @@ -60,8 +60,11 @@ echo "shader of type ", stage, ", entrypoint ", entrypoint for i, line in enumerate(shaderSource.splitlines()): echo " ", i + 1, " ", line - let command = &"{projectPath}/glslangValidator --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderfile}" - + var glslExe = "glslangValidator" + when defined(windows): + glslExe = glslExe & "." & ExeExt + let command = &"{projectPath.joinPath(glslExe)} --entry-point {entrypoint} -V --stdin -S {stagename} -o {shaderfile}" + echo "run: ", command discard staticExecChecked( command = command, input = shaderSource