Mercurial > games > semicongine
changeset 955:53249d9bb7a3
merge
author | sam <sam@basx.dev> |
---|---|
date | Mon, 01 Apr 2024 01:06:22 +0700 |
parents | 79c0f3271748 (diff) a540a64b6990 (current diff) |
children | cca6f1a675db |
files | examples/E01_hello_triangle.nim |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/examples/E01_hello_triangle.nim Mon Apr 01 00:48:50 2024 +0700 +++ b/examples/E01_hello_triangle.nim Mon Apr 01 01:06:22 2024 +0700 @@ -26,7 +26,7 @@ ) myengine = initEngine("Hello triangle", showFps = true) -myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}) +myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, vSync = false, inFlightFrames = 2) myengine.loadScene(scene) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):