Mercurial > games > semicongine
changeset 1063:e0e7cdea5e4c
fix: swapchain recreating had a bug
author | sam <sam@basx.dev> |
---|---|
date | Mon, 01 Apr 2024 00:48:50 +0700 |
parents | 43e8d2236220 |
children | e1f92e3bec46 |
files | semicongine/renderer.nim semicongine/vulkan/commandbuffer.nim |
diffstat | 2 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/semicongine/renderer.nim Mon Apr 01 00:34:34 2024 +0700 +++ b/semicongine/renderer.nim Mon Apr 01 00:48:50 2024 +0700 @@ -413,8 +413,9 @@ scene.clearDirtyShaderGlobals() proc startNewFrame*(renderer: var Renderer) = - # this is kinda important as we will wait for the queue finished fence from the swapchain - if not renderer.swapchain.acquireNextFrame(): + # TODO: chance for an infinity-loop + while not renderer.swapchain.acquireNextFrame(): + checkVkResult renderer.device.vk.vkDeviceWaitIdle() let res = renderer.swapchain.recreate() if not res.isSome: raise newException(Exception, "Unable to recreate swapchain")
--- a/semicongine/vulkan/commandbuffer.nim Mon Apr 01 00:34:34 2024 +0700 +++ b/semicongine/vulkan/commandbuffer.nim Mon Apr 01 00:48:50 2024 +0700 @@ -82,7 +82,6 @@ commandBufferPool.destroy() - proc destroy*(commandpool: var CommandBufferPool) = assert commandpool.device.vk.valid assert commandpool.vk.valid