Mercurial > games > semicongine
changeset 1070:ea10907b9b60
fix: typo
author | sam <sam@basx.dev> |
---|---|
date | Tue, 02 Apr 2024 16:48:23 +0700 |
parents | dd3c65f285e2 |
children | ec014e90bc46 |
files | semicongine/renderer.nim |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/semicongine/renderer.nim Tue Apr 02 16:19:31 2024 +0700 +++ b/semicongine/renderer.nim Tue Apr 02 16:48:23 2024 +0700 @@ -73,7 +73,7 @@ result.queue = device.firstGraphicsQueue().get() result.commandBufferPool = device.createCommandBufferPool(result.queue.family, swapchain.get().inFlightFrames) result.swapchain = swapchain.get() - result.emptyTexture = device.uploadTexture(result.queue, EMPTYTEXTURE) + result.emptyTexture = device.uploadTexture(result.queue, EMPTY_TEXTURE) func inputs(renderer: Renderer, scene: Scene): seq[ShaderAttribute] = var found: Table[string, ShaderAttribute]