Sun, 05 Feb 2023 00:48:03 +0700 |
Sam |
did: update readme (this single X was a ton of work)
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Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
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Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
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Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
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Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
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Sun, 05 Feb 2023 00:15:31 +0700 |
Sam |
fix: input mapping
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Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
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Sat, 04 Feb 2023 02:24:15 +0700 |
Sam |
fix: scene graph, input
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Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
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Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
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Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
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Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
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Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
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Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
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Thu, 19 Jan 2023 22:55:56 +0700 |
Sam |
fix: remove rsync
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Thu, 19 Jan 2023 22:50:32 +0700 |
Sam |
fix: use console for debug buids
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Thu, 19 Jan 2023 22:49:12 +0700 |
Sam |
add: improve build on windows
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Thu, 19 Jan 2023 17:39:32 +0700 |
Sam |
fix: wrong number of swapchain images
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Thu, 19 Jan 2023 17:00:06 +0700 |
Sam |
fix: quit early to prevent swapchain recreation after program termination
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Thu, 19 Jan 2023 16:41:50 +0700 |
Sam |
fix: correct address retrieval
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Thu, 19 Jan 2023 16:24:54 +0700 |
Sam |
fix: unusable function at compile time
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Thu, 19 Jan 2023 00:47:12 +0700 |
Sam |
add: some more instructions
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Thu, 19 Jan 2023 00:43:47 +0700 |
Sam |
add: nimble config
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Thu, 19 Jan 2023 00:42:40 +0700 |
Sam |
add: some changes to build on windows host
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Thu, 19 Jan 2023 00:41:41 +0700 |
Sam |
add: some build instructions for windows
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Wed, 18 Jan 2023 14:44:38 +0700 |
Sam |
fix: typo
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Wed, 18 Jan 2023 14:43:07 +0700 |
Sam |
add: correct publishing dir, correct check when nimcheck is running
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Wed, 18 Jan 2023 14:15:47 +0700 |
Sam |
no need to upload notes
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Wed, 18 Jan 2023 14:15:08 +0700 |
Sam |
fix: organize notes a bit
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Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
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Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
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Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
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Mon, 16 Jan 2023 00:51:03 +0700 |
Sam |
did: update notes
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Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
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Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
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Mon, 16 Jan 2023 00:03:20 +0700 |
Sam |
fix: newline
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Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
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Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
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Sat, 14 Jan 2023 14:15:50 +0700 |
Sam |
did: structure notes a bit better
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Sat, 14 Jan 2023 14:08:45 +0700 |
Sam |
add: missing file
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Sat, 14 Jan 2023 14:08:23 +0700 |
Sam |
add: corret make dependencies
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Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
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Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
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Wed, 11 Jan 2023 11:43:59 +0700 |
Sam |
did: update gitignore
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Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:43 +0700 |
Sam |
add: some comments for assets
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Tue, 10 Jan 2023 00:23:40 +0700 |
Sam |
add: generate ubermeshes
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Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
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Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
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Sun, 01 Jan 2023 01:00:50 +0700 |
Sam |
add: vertex basics, some refactoring
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Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
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Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
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Wed, 28 Dec 2022 11:44:08 +0700 |
Sam |
did: exclude test output
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Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
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Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
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Sat, 24 Dec 2022 22:38:09 +0700 |
Sam |
Merge /mnt/Users/sam/git/vulkan
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Sat, 24 Dec 2022 22:32:46 +0700 |
sam |
did: make it work on windows
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Sat, 24 Dec 2022 22:38:03 +0700 |
Sam |
fix: segfault on shutdown
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Thu, 22 Dec 2022 19:35:54 +0700 |
Sam |
add: a few missing changes
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Thu, 22 Dec 2022 19:33:00 +0700 |
Sam |
Merge remote-tracking branch 'github/main'
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Thu, 22 Dec 2022 19:30:55 +0700 |
Sam |
Initial commit
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Thu, 22 Dec 2022 00:06:40 +0700 |
Sam |
add: structure code for crossplatform, add some input handling + bugfixes
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Tue, 20 Dec 2022 00:28:05 +0700 |
Sam |
did: refactor, add resizing, proper cleanup
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Mon, 19 Dec 2022 10:56:04 +0700 |
Sam |
add: skeleton to download thirdparty builds
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Mon, 19 Dec 2022 10:41:20 +0700 |
Sam |
did: hello world triangle, a bit of code organization
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Fri, 16 Dec 2022 00:05:41 +0700 |
Sam |
add: more steps in setup
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Wed, 14 Dec 2022 00:49:35 +0700 |
Sam |
add: initial version
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