log

age author description
Sat, 29 Apr 2023 16:55:46 +0700 Sam fix: to strong assert
Sat, 29 Apr 2023 16:50:43 +0700 Sam did: refactor memory selection
Thu, 27 Apr 2023 21:16:13 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 21:13:09 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 20:55:02 +0700 Sam add: more logging
Thu, 27 Apr 2023 20:48:48 +0700 Sam fix: wrong layers activated
Thu, 27 Apr 2023 20:43:27 +0700 Sam did: better memory selection
Thu, 27 Apr 2023 01:58:16 -0700 Sam fix: typo
Thu, 27 Apr 2023 00:36:45 +0700 Sam add: base code structure for cross-platform sound
Thu, 27 Apr 2023 00:30:19 +0700 Sam del: debug code
Thu, 27 Apr 2023 00:24:10 +0700 Sam del: legacy
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:32:23 +0700 Sam add: window-resize check
Tue, 25 Apr 2023 18:24:18 +0700 Sam did: update example 04
Tue, 25 Apr 2023 18:23:57 +0700 Sam add: correct mesh buffer data updates to GPU
Sat, 22 Apr 2023 17:34:59 +0700 Sam did: migrate to new engine version
Sat, 22 Apr 2023 17:34:42 +0700 Sam add: some helper functions
Sat, 22 Apr 2023 16:52:55 +0700 Sam add: small buffer adjustment
Sat, 22 Apr 2023 16:48:07 +0700 Sam fix: mixing memory location types is not working
Fri, 21 Apr 2023 00:29:09 +0700 Sam add: some cleanup, discovered bug
Thu, 20 Apr 2023 23:46:22 +0700 Sam did: rewrite example 02 with new engine approach
Thu, 20 Apr 2023 23:45:57 +0700 Sam did: simplify code
Thu, 20 Apr 2023 23:45:36 +0700 Sam add: remove a few warning, improve a few things
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Thu, 20 Apr 2023 01:00:48 +0700 Sam add: support for smooth swapchain-recreation
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:06:14 +0700 Sam did: update readme
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Tue, 11 Apr 2023 01:06:37 +0700 Sam did: small name change
Tue, 11 Apr 2023 00:58:16 +0700 Sam add: mesh primitives
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
Thu, 06 Apr 2023 00:30:56 +0700 Sam add: better mesh support, indexed mesh
Wed, 05 Apr 2023 00:45:16 +0700 Sam did: update progress
Wed, 05 Apr 2023 00:42:24 +0700 Sam add: build- and runtime configuration system with hot-code reload
Wed, 05 Apr 2023 00:41:11 +0700 Sam did: small changes from refactoring
Wed, 05 Apr 2023 00:40:38 +0700 Sam did: improve imports
Mon, 03 Apr 2023 00:10:08 +0700 Sam add: comments for further refactoring
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions
Thu, 30 Mar 2023 00:00:54 +0700 Sam add: multiple pipelines per subpass
Wed, 29 Mar 2023 23:35:39 +0700 Sam did: refactor rendering/scene concept
Tue, 28 Mar 2023 00:20:49 +0700 Sam did: reorganize code
Mon, 27 Mar 2023 21:01:32 +0700 Sam add: working render loop
Sun, 26 Mar 2023 01:56:19 +0700 Sam add: render main loop structure
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Mon, 20 Mar 2023 23:48:46 +0700 Sam did: some refactoring
Mon, 20 Mar 2023 10:25:50 +0700 Sam add: finally working initial approach for shader definitions
Fri, 17 Mar 2023 01:11:58 +0700 Sam did: update to use new shader concept
Fri, 17 Mar 2023 01:11:43 +0700 Sam add: really need telemetry at some point
Fri, 17 Mar 2023 01:11:18 +0700 Sam add: initial version of better shader-shit
Tue, 14 Mar 2023 13:21:40 +0700 Sam add: vertex and (initial) shader types and methods
Mon, 06 Mar 2023 23:50:21 +0700 Sam add: more vulkan objects