Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
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Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
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Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
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Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
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Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
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Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
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Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
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Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
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Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
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Fri, 17 Mar 2023 01:11:43 +0700 |
Sam |
add: really need telemetry at some point
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Fri, 17 Mar 2023 01:11:18 +0700 |
Sam |
add: initial version of better shader-shit
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