Mon, 20 May 2024 17:34:04 +0700 |
sam |
did: refactor renderer a bit
|
Sat, 18 May 2024 17:25:08 +0700 |
sam |
did: change style for public symbols
|
Wed, 15 May 2024 19:51:23 +0700 |
sam |
did: refactor input system, did some renaming, add quering of keys in key-value-store
|
Thu, 09 May 2024 23:02:35 +0700 |
sam |
add: bases for a better input-system
|
Wed, 08 May 2024 15:46:47 +0700 |
sam |
merge
|
Wed, 08 May 2024 15:43:16 +0700 |
sam |
add: better assert message
|
Mon, 29 Apr 2024 02:37:42 -0700 |
sam |
fix: wrong string interpolation
|
Mon, 29 Apr 2024 16:15:20 +0700 |
sam |
add: command to sign executables on windows
|
Sun, 28 Apr 2024 17:22:20 +0700 |
sam |
fix: wrong place
|
Sun, 28 Apr 2024 17:20:17 +0700 |
sam |
merge
|
Sun, 28 Apr 2024 17:19:32 +0700 |
sam |
add: cleanu for dist-zip files
|
Sat, 27 Apr 2024 22:04:30 +0700 |
sam |
add: thirdparty libraries into repo
|
Sat, 27 Apr 2024 17:21:47 +0700 |
sam |
del: unused sqlite library
|
Sat, 27 Apr 2024 15:16:43 +0700 |
sam |
fix: correct sqlite dlls for windows
|
Tue, 16 Apr 2024 02:42:39 +0700 |
sam |
fix: dirty namespace on windows
|
Tue, 16 Apr 2024 00:47:01 +0700 |
sam |
add: better error messages
|
Tue, 16 Apr 2024 00:36:39 +0700 |
sam |
fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check
|
Mon, 15 Apr 2024 22:33:24 +0700 |
sam |
add: fading for audio tracks
|
Mon, 15 Apr 2024 20:22:16 +0700 |
sam |
did: refacotor for easier user of sRGB-conversion functions
|
Mon, 15 Apr 2024 14:36:19 +0700 |
sam |
add: assignment operator, normal 2D vector
|
Mon, 15 Apr 2024 12:22:13 +0700 |
sam |
fix: stringify function
|
Sun, 14 Apr 2024 00:34:04 +0700 |
sam |
add: temporary helper function, maybe need to do this better anyways
|
Sat, 13 Apr 2024 21:31:40 +0700 |
sam |
undid: some ugly formatting
|
Sat, 13 Apr 2024 18:22:43 +0700 |
sam |
did: small cleanup
|
Sat, 13 Apr 2024 11:55:22 +0700 |
sam |
did: improve error message
|
Sat, 13 Apr 2024 11:20:13 +0700 |
sam |
fix: errors that have now been discovered thanks to last commit :)
|
Sat, 13 Apr 2024 11:09:02 +0700 |
sam |
did: add name for material types and fix shader-materialtype-compatability check
|
Sat, 13 Apr 2024 00:22:45 +0700 |
sam |
fix: ortho projection matrix (hopefully), better string output for matrix and vector
|
Fri, 12 Apr 2024 19:44:27 +0700 |
sam |
add: default application name
|
Fri, 12 Apr 2024 19:36:38 +0700 |
sam |
fix: packaging fails if there are no resources, fix: zip-generation
|
Tue, 09 Apr 2024 23:57:57 +0700 |
sam |
merge
|
Tue, 09 Apr 2024 23:57:13 +0700 |
sam |
did: mini adjustment of log output
|
Tue, 09 Apr 2024 11:48:41 +0700 |
sam |
add: sqlite dll for windows builds
|
Sun, 07 Apr 2024 23:36:24 +0700 |
sam |
del: unused parameter
|
Sun, 07 Apr 2024 22:19:39 +0700 |
sam |
add: enforce adding default value for storage loads
|
Sun, 07 Apr 2024 21:56:43 +0700 |
sam |
did: undo complicated background storage API, sync is good enough for now
|
Sun, 07 Apr 2024 20:12:52 +0700 |
sam |
tmp: move stuff to notebook
|
Sun, 07 Apr 2024 01:17:40 +0700 |
sam |
add: tests and did some simplification of code
|
Sun, 07 Apr 2024 00:35:45 +0700 |
sam |
add: final (for now) storage API
|
Sat, 06 Apr 2024 22:48:30 +0700 |
sam |
do: intermediate save before doing shit from scratch
|
Sat, 06 Apr 2024 21:26:31 +0700 |
sam |
add: inital version of storage api (untested)
|
Sat, 06 Apr 2024 17:45:20 +0700 |
sam |
did: remove unused import
|
Sat, 06 Apr 2024 17:29:48 +0700 |
sam |
do: try to increase compatability with older hardware...
|
Sat, 06 Apr 2024 16:41:26 +0700 |
sam |
add: check for uniform buffer layout, seem not be available on some older devices
|
Sat, 06 Apr 2024 15:46:41 +0700 |
sam |
fix: windows audio test
|
Sat, 06 Apr 2024 15:27:09 +0700 |
sam |
fix: tests
|
Fri, 05 Apr 2024 23:19:45 +0700 |
sam |
did: small improvment to steam asset templats
|
Fri, 05 Apr 2024 21:41:15 +0700 |
sam |
add: steam-assets tooling
|
Thu, 04 Apr 2024 22:09:48 +0700 |
sam |
del: linux-guard
|
Thu, 04 Apr 2024 22:08:25 +0700 |
sam |
add: support steam uploads on windows
|
Thu, 04 Apr 2024 20:59:19 +0700 |
sam |
did: fix spelling
|
Thu, 04 Apr 2024 17:21:56 +0700 |
sam |
add: api to interact with steam
|
Wed, 03 Apr 2024 21:07:33 +0700 |
sam |
add: unnecessary script
|
Wed, 03 Apr 2024 21:06:24 +0700 |
sam |
del: unnecessary script, using it only on main host
|
Wed, 03 Apr 2024 19:53:20 +0700 |
sam |
merge
|
Wed, 03 Apr 2024 19:49:42 +0700 |
sam |
fix: classic, off-by-one XD
|
Wed, 03 Apr 2024 02:59:21 -0700 |
sam |
add: console for windows debug builds
|
Wed, 03 Apr 2024 16:00:33 +0700 |
sam |
fix: steamcmd and build-script location
|
Wed, 03 Apr 2024 15:00:40 +0700 |
sam |
fix: steamcmd not executable, implement steam-upload
|
Wed, 03 Apr 2024 13:02:41 +0700 |
sam |
add: steamcmd bootstrap package
|
Wed, 03 Apr 2024 13:00:33 +0700 |
sam |
add: initial code for automated steam builds
|
Tue, 02 Apr 2024 23:06:39 +0700 |
sam |
add: some more debug log
|
Tue, 02 Apr 2024 22:02:44 +0700 |
sam |
add: support for color space conversion, convert color space if srgb is not available for images
|
Tue, 02 Apr 2024 16:48:23 +0700 |
sam |
fix: typo
|
Tue, 02 Apr 2024 16:19:31 +0700 |
sam |
did: cleanup
|
Tue, 02 Apr 2024 16:09:38 +0700 |
sam |
did: adjust integer sizes to match vulkan API (more) directly
|
Tue, 02 Apr 2024 14:05:22 +0700 |
sam |
add: some checks for image creation
|
Tue, 02 Apr 2024 00:37:42 +0700 |
sam |
fix: always forget to reset this one when debugging :)
|
Mon, 01 Apr 2024 22:42:50 +0700 |
sam |
fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
|
Mon, 01 Apr 2024 01:06:22 +0700 |
sam |
merge
|
Mon, 01 Apr 2024 01:05:20 +0700 |
sam |
did: set correct parameters
|
Mon, 01 Apr 2024 00:48:50 +0700 |
sam |
fix: swapchain recreating had a bug
|
Mon, 01 Apr 2024 00:34:34 +0700 |
sam |
did: undo testing parameters, shit is now running as we hope, roughly, I think
|
Mon, 01 Apr 2024 00:30:29 +0700 |
sam |
fix: bad syncing mechanism, much better now (I think)
|
Sun, 31 Mar 2024 22:11:50 +0700 |
sam |
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
|
Sun, 31 Mar 2024 18:13:46 +0700 |
sam |
add: a few more exposed parameters to the render API
|
Sat, 30 Mar 2024 23:10:50 +0700 |
sam |
did: some renaming
|
Sat, 30 Mar 2024 22:21:47 +0700 |
sam |
fix: error, and shorten some code
|
Sat, 30 Mar 2024 22:16:38 +0700 |
sam |
fix: possibly undeterministic queue selection in swapchain
|
Sat, 30 Mar 2024 21:52:17 +0700 |
sam |
del: do not use vulkan 1.3 functions to support older hardware
|
Sat, 30 Mar 2024 20:45:59 +0700 |
sam |
did: cleanup
|
Sat, 30 Mar 2024 20:29:33 +0700 |
sam |
add: some sync (not finished), simplify renderpass af
|
Fri, 29 Mar 2024 16:28:30 +0700 |
sam |
add: better vulkan exception handling
|
Fri, 29 Mar 2024 16:01:53 +0700 |
sam |
did: cleanup unnecessasry annotations, comments
|
Fri, 29 Mar 2024 15:44:17 +0700 |
sam |
fix: last commit was actually only relevant for ARM, also adjust validation outputs
|
Fri, 29 Mar 2024 15:39:04 +0700 |
sam |
did: adjust max LOD according to vk best practices output
|
Fri, 29 Mar 2024 15:10:23 +0700 |
sam |
merge
|
Fri, 29 Mar 2024 15:08:33 +0700 |
sam |
fix: a few small (vulkan) API optimizations
|
Mon, 25 Mar 2024 23:33:16 +0700 |
sam |
del: unnecesary device feature (included in Vulkan 1.2)
|
Mon, 25 Mar 2024 22:26:58 +0700 |
sam |
fix: log output
|
Mon, 25 Mar 2024 07:52:24 -0700 |
sam |
fix: windows paths
|
Sun, 24 Mar 2024 21:47:54 +0700 |
sam |
fix: windows path not working correctly
|
Sun, 24 Mar 2024 19:11:19 +0700 |
sam |
fix: wrong value for default log level
|
Sun, 24 Mar 2024 16:34:09 +0700 |
sam |
fix: ugly log-level directive
|
Sat, 23 Mar 2024 22:57:11 +0700 |
sam |
and even more cleanup of the repo
|
Fri, 22 Mar 2024 11:42:27 +0700 |
sam |
did: cleanup
|
Thu, 21 Mar 2024 23:05:17 +0700 |
sam |
some cleanup
|
Thu, 21 Mar 2024 16:04:40 +0700 |
sam |
add mercurial hook that does not need to into VCS
|
Thu, 21 Mar 2024 15:58:36 +0700 |
sam |
did: smile, just for the sake of testing mercurial hooks :)
|
Thu, 21 Mar 2024 15:58:03 +0700 |
sam |
did: smile, just for the sake of testing mercurial hooks :)
|
Thu, 21 Mar 2024 15:55:57 +0700 |
sam |
did: cleanup nimble definition
|
Thu, 21 Mar 2024 15:50:10 +0700 |
sam |
fix: wording
|
Thu, 21 Mar 2024 15:46:53 +0700 |
sam |
add: some notes
|
Thu, 21 Mar 2024 15:41:30 +0700 |
sam |
merge
|
Thu, 21 Mar 2024 15:39:42 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
|
Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
|
Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
|
Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
|
Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
|
Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
|
Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
|
Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
|
Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
|
Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
|
Sat, 09 Mar 2024 16:45:57 +0700 |
Sam |
add: few string-ify methods, small fix for default-shaders
|
Tue, 05 Mar 2024 14:26:46 +0700 |
Sam |
did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
|
Sat, 02 Mar 2024 18:46:45 +0700 |
Sam |
did: improve animation system, fix a few small things
|
Sat, 24 Feb 2024 17:08:58 +0700 |
Sam |
fix: wrong comparison
|
Sat, 24 Feb 2024 15:35:52 +0700 |
Sam |
did: same for panels
|
Sat, 24 Feb 2024 14:31:15 +0700 |
Sam |
fix: font-api, allow consistent use of mesh-transform
|
Sat, 17 Feb 2024 17:18:35 +0700 |
Sam |
fix: problem with text-position, simpler test-update function
|
Sat, 17 Feb 2024 16:37:24 +0700 |
Sam |
did: auto-formatting
|
Sat, 17 Feb 2024 16:31:54 +0700 |
Sam |
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
|
Wed, 14 Feb 2024 23:15:53 +0700 |
Sam |
fix: yielding duplicates
|
Wed, 14 Feb 2024 21:58:43 +0700 |
Sam |
did: refactor and improve packaging API
|
Sun, 11 Feb 2024 19:26:07 +0700 |
Sam |
fix: exe-bundling not working correctly
|
Sun, 11 Feb 2024 18:47:13 +0700 |
Sam |
fix: text-alignment, a few smaller fixes
|
Sat, 10 Feb 2024 21:19:43 +0700 |
Sam |
add: default samplers
|
Sat, 10 Feb 2024 21:19:31 +0700 |
Sam |
add: input-processing for panels
|
Sat, 10 Feb 2024 15:55:05 +0700 |
Sam |
add: initial implementation of "panels"
|
Sat, 10 Feb 2024 15:54:25 +0700 |
Sam |
did: small refactoring
|
Fri, 09 Feb 2024 20:02:55 +0700 |
Sam |
intermediate commit :P
|
Mon, 05 Feb 2024 23:11:22 +0700 |
Sam |
add: panels
|
Mon, 05 Feb 2024 00:23:30 +0700 |
Sam |
did: small fix with materials & cleanup
|
Sun, 04 Feb 2024 22:07:54 +0700 |
Sam |
add: proper sound test, from public domain
|
Sat, 03 Feb 2024 23:03:34 +0700 |
Sam |
add: nicer key-stroke test, cleanup test-resource files
|
Sat, 03 Feb 2024 21:40:25 +0700 |
Sam |
did: mini-cleanup
|
Sat, 03 Feb 2024 21:38:34 +0700 |
Sam |
fix: word-wrapping working correctly now
|
Sat, 03 Feb 2024 19:33:57 +0700 |
Sam |
add: word-wrapping for texts
|
Sat, 03 Feb 2024 19:33:12 +0700 |
Sam |
add: word-wrapping for texts
|
Wed, 31 Jan 2024 00:29:40 +0700 |
Sam |
add: text-wrapping, fix: incorrect descriptor poolsizes
|
Mon, 29 Jan 2024 00:21:16 +0700 |
Sam |
fix: material handlinge, did: formatting, add: support for multi-material texts
|
Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
|
Sun, 28 Jan 2024 22:18:25 +0700 |
Sam |
del: debug print
|
Sun, 28 Jan 2024 21:26:39 +0700 |
Sam |
add: correct version of text-alignment, and a few improvments
|
Sun, 28 Jan 2024 00:41:11 +0700 |
Sam |
add: alignment for text boxes
|
Sat, 27 Jan 2024 21:08:31 +0700 |
Sam |
did: changes
|
Sat, 27 Jan 2024 00:31:11 +0700 |
Sam |
add: font/text improvments, support for newline rendering
|
Thu, 25 Jan 2024 20:23:22 +0700 |
Sam |
add: 2d-packing algorithm for texture-atlas generation
|
Sat, 20 Jan 2024 21:36:41 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 21:28:17 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 20:17:03 +0700 |
Sam |
did: image & font refactoring, add texture-atlas-packing
|
Mon, 08 Jan 2024 19:18:01 +0700 |
Sam |
fix: error on bad uniform-attribute ordering
|
Sun, 07 Jan 2024 00:56:44 +0700 |
Sam |
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
|
Thu, 04 Jan 2024 21:13:11 +0700 |
Sam |
did: overhaul dynamic array-api in a few places
|
Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
|
Mon, 01 Jan 2024 21:41:40 +0700 |
Sam |
some fixes + some intermedite state
|
Mon, 01 Jan 2024 17:40:29 +0700 |
Sam |
del: debug echos
|
Mon, 01 Jan 2024 17:39:49 +0700 |
Sam |
fix: grid-generation not correct
|
Sat, 30 Dec 2023 00:17:04 +0700 |
Sam |
add: correct grid-mesh indices
|
Thu, 28 Dec 2023 22:33:12 +0700 |
Sam |
did: an "intermediate" commit, for syncing between machines, nothing special to see here
|
Wed, 27 Dec 2023 16:14:36 +0700 |
sam |
fix: do not try to change fullscreen if already in correct status
|
Wed, 27 Dec 2023 16:08:13 +0700 |
sam |
fix: enforce gui-app on windows
|
Wed, 27 Dec 2023 16:01:05 +0700 |
sam |
fix: logging output on windows
|
Wed, 27 Dec 2023 14:29:15 +0700 |
sam |
add: better api for fullscreen management
|
Tue, 26 Dec 2023 21:12:14 +0700 |
Sam |
fix: bad way to do build config
|
Tue, 26 Dec 2023 19:13:58 +0700 |
Sam |
did: adjust build-variables and config
|
Tue, 26 Dec 2023 15:16:57 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Tue, 26 Dec 2023 12:07:26 +0700 |
Sam |
del: warning
|
Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
|
Sat, 09 Dec 2023 01:06:58 +0700 |
Sam |
add: build-time code for resouce importing
|
Wed, 06 Dec 2023 00:37:34 +0700 |
Sam |
add: function to zip directories, usefull when creating dists
|
Wed, 06 Dec 2023 00:05:55 +0700 |
Sam |
did: finish importing system
|
Tue, 05 Dec 2023 22:46:32 +0700 |
Sam |
add: importer-script for blender
|
Sun, 03 Dec 2023 22:26:58 +0700 |
Sam |
add: import-helpers for nimscripts
|
Sun, 03 Dec 2023 01:48:55 +0700 |
Sam |
fix: move switches into our engine-build-func
|
Sun, 03 Dec 2023 01:02:42 +0700 |
Sam |
add: util to build projects more streamlined
|
Sun, 03 Dec 2023 00:07:34 +0700 |
Sam |
did: update nimble package specs
|
Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
|
Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
|
Sat, 02 Dec 2023 22:26:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Mon, 27 Nov 2023 23:14:09 +0700 |
Sam |
fix: more animation issues
|
Mon, 27 Nov 2023 21:31:34 +0700 |
Sam |
fix: a few things wrong with animations
|
Sat, 02 Dec 2023 22:23:29 +0700 |
Sam |
did: package restructuring according to nimble recommendation for libraries
|
Sun, 26 Nov 2023 23:09:19 +0700 |
Sam |
del: default material makes no sense, fix: gltf import orientation
|
Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
|
Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
|
Sun, 26 Nov 2023 19:52:42 +0700 |
Sam |
did: clenaup, fix: texture handling
|
Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
|
Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
|
Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
|
Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
|
Wed, 22 Nov 2023 23:23:40 +0700 |
Sam |
add: missing material module, some functions for noise
|
Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
|
Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
|
Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
|
Thu, 12 Oct 2023 14:54:01 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
|
Wed, 04 Oct 2023 22:02:23 +0700 |
Sam |
add: mesh name to drawable
|
Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
|
Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
|
Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
|
Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
|
Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
|
Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
|
Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
|
Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
|
Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
|
Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
|
Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
|
Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
|
Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
|
Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
|
Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
|
Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
|
Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
|
Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
|
Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
|
Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
|
Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
|
Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
|
Mon, 11 Sep 2023 18:23:15 +0700 |
Sam |
fix: attributes with same name but different gpu memory lead to wrong results
|
Fri, 08 Sep 2023 00:34:24 +0700 |
Sam |
did: small font improvments
|
Fri, 08 Sep 2023 00:05:19 +0700 |
Sam |
did: try to reduce seq copying...
|
Thu, 07 Sep 2023 23:28:36 +0700 |
Sam |
add: nice mesh API, fix: copying of whole scenedata all the time
|
Wed, 06 Sep 2023 00:03:51 +0700 |
Sam |
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
|
Tue, 05 Sep 2023 00:44:33 +0700 |
Sam |
did: update README
|
Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
|
Mon, 04 Sep 2023 00:55:35 +0700 |
Sam |
fix: first example
|
Mon, 04 Sep 2023 00:48:00 +0700 |
Sam |
fix: remaining tests and an issue with updating uniforms
|
Mon, 04 Sep 2023 00:31:17 +0700 |
Sam |
fix: material handling, gltf loading, loader example
|
Sun, 03 Sep 2023 17:46:40 +0700 |
Sam |
fix: material tests
|
Sun, 03 Sep 2023 17:34:29 +0700 |
Sam |
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
|
Sat, 02 Sep 2023 23:51:02 +0700 |
Sam |
did: remove some stuff from the heap, maybe nicer?
|
Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
|
Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
|
Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
|
Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
|
Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
|
Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
|