Sat, 22 Apr 2023 17:34:42 +0700 |
Sam |
add: some helper functions
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Sat, 22 Apr 2023 16:52:55 +0700 |
Sam |
add: small buffer adjustment
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Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
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Fri, 21 Apr 2023 00:29:09 +0700 |
Sam |
add: some cleanup, discovered bug
|
Thu, 20 Apr 2023 23:46:22 +0700 |
Sam |
did: rewrite example 02 with new engine approach
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Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
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Thu, 20 Apr 2023 23:45:36 +0700 |
Sam |
add: remove a few warning, improve a few things
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Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
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Thu, 20 Apr 2023 01:00:48 +0700 |
Sam |
add: support for smooth swapchain-recreation
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Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
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Tue, 18 Apr 2023 03:06:14 +0700 |
Sam |
did: update readme
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Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
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Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
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Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
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Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
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Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
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Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
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Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
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Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
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Thu, 06 Apr 2023 00:30:56 +0700 |
Sam |
add: better mesh support, indexed mesh
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Wed, 05 Apr 2023 00:45:16 +0700 |
Sam |
did: update progress
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Wed, 05 Apr 2023 00:42:24 +0700 |
Sam |
add: build- and runtime configuration system with hot-code reload
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Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
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Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
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Mon, 03 Apr 2023 00:10:08 +0700 |
Sam |
add: comments for further refactoring
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
|
Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
|
Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
|
Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
|
Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
|
Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
|
Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
|
Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
|
Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
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Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
|
Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
|
Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
|
Fri, 17 Mar 2023 01:11:43 +0700 |
Sam |
add: really need telemetry at some point
|
Fri, 17 Mar 2023 01:11:18 +0700 |
Sam |
add: initial version of better shader-shit
|
Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
|
Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
|
Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
|
Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
|
Wed, 01 Mar 2023 00:01:06 +0700 |
Sam |
add: consistent way to define platform-specific code
|
Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
|
Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
|
Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
|
Mon, 27 Feb 2023 00:05:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Sat, 25 Feb 2023 18:56:42 +0700 |
Sam |
fix: some windows issues
|
Mon, 27 Feb 2023 00:04:57 +0700 |
Sam |
add: better vulkan wrappers
|
Sat, 25 Feb 2023 01:21:29 +0700 |
Sam |
try: more win compilation fixes
|
Sat, 25 Feb 2023 01:18:21 +0700 |
Sam |
fix: window compiling issue
|
Sat, 25 Feb 2023 01:13:42 +0700 |
Sam |
fix: type mismatch
|
Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
|
Fri, 24 Feb 2023 01:32:45 +0700 |
Sam |
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
|
Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
|
Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
|
Wed, 22 Feb 2023 18:36:01 +0700 |
Sam |
did: final cleanup for now
|
Wed, 22 Feb 2023 18:22:20 +0700 |
Sam |
add: fix name clashes
|
Wed, 22 Feb 2023 00:44:03 +0700 |
Sam |
add: beta version
|
Mon, 20 Feb 2023 10:33:53 +0700 |
Sam |
add: vulkan api generator, not finished yet
|
Tue, 07 Feb 2023 12:20:04 +0700 |
Sam |
add: color functions + gamma correction
|
Mon, 06 Feb 2023 23:36:55 +0700 |
Sam |
fix: disable mesa layer in release build
|
Mon, 06 Feb 2023 23:33:10 +0700 |
Sam |
add: circle mesh
|
Mon, 06 Feb 2023 23:32:59 +0700 |
Sam |
fix: stuff, add working pong
|
Sun, 05 Feb 2023 21:57:59 +0700 |
Sam |
did: update readme
|
Sun, 05 Feb 2023 21:57:07 +0700 |
Sam |
did: some minor fixes, add optinal FPS limit
|
Sun, 05 Feb 2023 11:39:11 +0700 |
Sam |
did: cleanup + auto-generate mvp-transformartion in shader code
|
Sun, 05 Feb 2023 00:48:03 +0700 |
Sam |
did: update readme (this single X was a ton of work)
|
Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
|
Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
|
Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:31 +0700 |
Sam |
fix: input mapping
|
Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
|
Sat, 04 Feb 2023 02:24:15 +0700 |
Sam |
fix: scene graph, input
|
Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
|
Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
|
Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
|
Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
|
Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
|
Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
|
Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
|
Thu, 19 Jan 2023 22:55:56 +0700 |
Sam |
fix: remove rsync
|
Thu, 19 Jan 2023 22:50:32 +0700 |
Sam |
fix: use console for debug buids
|
Thu, 19 Jan 2023 22:49:12 +0700 |
Sam |
add: improve build on windows
|
Thu, 19 Jan 2023 17:39:32 +0700 |
Sam |
fix: wrong number of swapchain images
|
Thu, 19 Jan 2023 17:00:06 +0700 |
Sam |
fix: quit early to prevent swapchain recreation after program termination
|
Thu, 19 Jan 2023 16:41:50 +0700 |
Sam |
fix: correct address retrieval
|
Thu, 19 Jan 2023 16:24:54 +0700 |
Sam |
fix: unusable function at compile time
|
Thu, 19 Jan 2023 00:47:12 +0700 |
Sam |
add: some more instructions
|
Thu, 19 Jan 2023 00:43:47 +0700 |
Sam |
add: nimble config
|
Thu, 19 Jan 2023 00:42:40 +0700 |
Sam |
add: some changes to build on windows host
|
Thu, 19 Jan 2023 00:41:41 +0700 |
Sam |
add: some build instructions for windows
|
Wed, 18 Jan 2023 14:44:38 +0700 |
Sam |
fix: typo
|
Wed, 18 Jan 2023 14:43:07 +0700 |
Sam |
add: correct publishing dir, correct check when nimcheck is running
|
Wed, 18 Jan 2023 14:15:47 +0700 |
Sam |
no need to upload notes
|
Wed, 18 Jan 2023 14:15:08 +0700 |
Sam |
fix: organize notes a bit
|
Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
|
Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
|
Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
|
Mon, 16 Jan 2023 00:51:03 +0700 |
Sam |
did: update notes
|
Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
|
Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
|
Mon, 16 Jan 2023 00:03:20 +0700 |
Sam |
fix: newline
|
Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
|
Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
|
Sat, 14 Jan 2023 14:15:50 +0700 |
Sam |
did: structure notes a bit better
|
Sat, 14 Jan 2023 14:08:45 +0700 |
Sam |
add: missing file
|
Sat, 14 Jan 2023 14:08:23 +0700 |
Sam |
add: corret make dependencies
|
Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
|
Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
|
Wed, 11 Jan 2023 11:43:59 +0700 |
Sam |
did: update gitignore
|
Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
|
Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
|
Wed, 11 Jan 2023 00:43:43 +0700 |
Sam |
add: some comments for assets
|
Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
|
Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
|