| Sun, 26 Nov 2023 19:52:42 +0700 | Sam | did: clenaup, fix: texture handling | 
 
  | Sun, 26 Nov 2023 16:20:24 +0700 | Sam | did: update flags to reflect new defaults in nim v2 | 
 
  | Sat, 25 Nov 2023 22:59:06 +0700 | Sam | fix: make tests working again | 
 
  | Sat, 25 Nov 2023 22:58:25 +0700 | Sam | fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope... | 
 
  | Wed, 22 Nov 2023 23:24:47 +0700 | Sam | fix: tests, test_materials and test_mesh still needs to be done | 
 
  | Wed, 22 Nov 2023 23:23:40 +0700 | Sam | add: missing material module, some functions for noise | 
 
  | Wed, 22 Nov 2023 23:22:47 +0700 | Sam | fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?) | 
 
  | Sat, 21 Oct 2023 01:06:51 +0700 | Sam | fix: first example to work correctly with new material system | 
 
  | Sat, 21 Oct 2023 01:05:34 +0700 | Sam | did: improve material system a ton, more to come | 
 
  | Thu, 12 Oct 2023 14:54:01 +0700 | Sam | add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays | 
 
  | Wed, 04 Oct 2023 22:02:23 +0700 | Sam | add: mesh name to drawable | 
 
  | Mon, 02 Oct 2023 10:15:09 +0700 | Sam | add anykey-pressed api, extend default charset when loading fonts | 
 
  | Sun, 01 Oct 2023 20:53:35 +0700 | Sam | improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order | 
 
  | Fri, 29 Sep 2023 19:30:07 +0700 | Sam | add: support inverse matrix and normalized mouse position | 
 
  | Sun, 24 Sep 2023 23:15:08 +0700 | Sam | add: better scene handling, add API to unload scene (not tested yet though) | 
 
  | Sun, 24 Sep 2023 21:34:17 +0700 | Sam | fix string formatting + move function in correct module | 
 
  | Sun, 24 Sep 2023 00:21:42 +0700 | Sam | add: option to walk resources in a specific directory | 
 
  | Sat, 23 Sep 2023 23:05:22 +0700 | Sam | add: some not-null assertions | 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | Sam | allow more openArrays, better debug output, better default exports | 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | Sam | fix: indexing wrong | 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | Sam | add: correct ordering of materials | 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | Sam | add: consider multiple materials when loading gltf | 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | Sam | add: multi-material for meshes | 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | Sam | fix: tests | 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | Sam | did: mini-API QoL improvment | 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | Sam | did: improve error output, allow import of meshes without materials | 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | Sam | did: formatting and better mesh-toString | 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | Sam | did: a ton of small improvments | 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | Sam | add: a few API improvments, add mesh-conversion method | 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | Sam | fix: animation time can overflow, clip it now | 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | Sam | add: feature to exclude meshes from draw calls | 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | Sam | fix: all tests | 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | Sam | fix: error with textures as shader-globales | 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | Sam | fix: attributes with same name but different gpu memory lead to wrong results | 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | Sam | did: small font improvments | 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | Sam | did: try to reduce seq copying... | 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | Sam | add: nice mesh API, fix: copying of whole scenedata all the time | 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | Sam | fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import | 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | Sam | did: update README | 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | Sam | did: update examples to work with improved scenegraph/material api, notice removed complexity! | 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | Sam | fix: first example | 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | Sam | fix: remaining tests and an issue with updating uniforms | 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | Sam | fix: material handling, gltf loading, loader example | 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | Sam | fix: material tests | 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | Sam | did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues | 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | Sam | did: remove some stuff from the heap, maybe nicer? | 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | Sam | add: scene/shader compatability check, fix collision code to work with new APIs | 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | Sam | did: some cleanup | 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! | 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... | 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working | 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | Sam | add: first, incomplete version of material use | 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | Sam | did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration | 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | Sam | fix: collision tests | 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | Sam | fix: gltf import transform | 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | Sam | fix: test not running with temporary new material system | 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | Sam | fix: most errors and Nim 2 transition problems | 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | Sam | add: changing rendering system, not finished yet, also upgrading to Nim 2 |