Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
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Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
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Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
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Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
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Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
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Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
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Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
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Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
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Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
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Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
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Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
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Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
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Mon, 11 Sep 2023 18:23:15 +0700 |
Sam |
fix: attributes with same name but different gpu memory lead to wrong results
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Fri, 08 Sep 2023 00:34:24 +0700 |
Sam |
did: small font improvments
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Fri, 08 Sep 2023 00:05:19 +0700 |
Sam |
did: try to reduce seq copying...
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Thu, 07 Sep 2023 23:28:36 +0700 |
Sam |
add: nice mesh API, fix: copying of whole scenedata all the time
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Wed, 06 Sep 2023 00:03:51 +0700 |
Sam |
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
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Tue, 05 Sep 2023 00:44:33 +0700 |
Sam |
did: update README
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Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
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Mon, 04 Sep 2023 00:55:35 +0700 |
Sam |
fix: first example
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Mon, 04 Sep 2023 00:48:00 +0700 |
Sam |
fix: remaining tests and an issue with updating uniforms
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Mon, 04 Sep 2023 00:31:17 +0700 |
Sam |
fix: material handling, gltf loading, loader example
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Sun, 03 Sep 2023 17:46:40 +0700 |
Sam |
fix: material tests
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Sun, 03 Sep 2023 17:34:29 +0700 |
Sam |
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
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Sat, 02 Sep 2023 23:51:02 +0700 |
Sam |
did: remove some stuff from the heap, maybe nicer?
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Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
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Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
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Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
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Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
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Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
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Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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Sat, 19 Aug 2023 22:24:06 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
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Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
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Sun, 13 Aug 2023 19:00:11 +0700 |
Sam |
fix: collision tests
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Sun, 13 Aug 2023 00:19:37 +0700 |
Sam |
fix: gltf import transform
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Sat, 12 Aug 2023 23:55:05 +0700 |
Sam |
fix: test not running with temporary new material system
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Sat, 12 Aug 2023 23:54:28 +0700 |
Sam |
fix: most errors and Nim 2 transition problems
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Sun, 23 Jul 2023 19:53:10 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
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Sun, 09 Jul 2023 17:40:46 +0700 |
Sam |
did: add "playing" query to public API
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Sun, 09 Jul 2023 17:07:36 +0700 |
Sam |
add: reset for animation
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Sun, 09 Jul 2023 16:40:58 +0700 |
Sam |
del: unnecessary var
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Sun, 09 Jul 2023 00:47:18 +0700 |
Sam |
del: sound-volume normalization seems completely wrong
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Sun, 09 Jul 2023 00:29:55 +0700 |
sam |
fix: no sound on windows release builds
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Sat, 08 Jul 2023 21:06:26 +0700 |
Sam |
fix: references dont need to be passed as "var", small error message improvment
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Sat, 08 Jul 2023 18:52:34 +0700 |
Sam |
add: some API improvments for vector, entity, and some other stuff
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Wed, 28 Jun 2023 00:36:57 +0700 |
Sam |
add: better component API done
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Wed, 28 Jun 2023 00:35:09 +0700 |
Sam |
add: nicer api to prevent need of component casting
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Tue, 27 Jun 2023 00:51:36 +0700 |
Sam |
fix: some issues with new scene/api/component api
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Tue, 27 Jun 2023 00:17:55 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sun, 25 Jun 2023 09:26:19 -0700 |
Sam |
fix: wrong path for glsl on windows
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Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
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Tue, 27 Jun 2023 00:01:36 +0700 |
Sam |
fix: wrong flag value, dummy
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Mon, 26 Jun 2023 23:59:56 +0700 |
Sam |
add: more todoooooss
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Sun, 25 Jun 2023 19:20:34 +0700 |
Sam |
fix: wrong relative path, still
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Sun, 25 Jun 2023 19:17:44 +0700 |
Sam |
fix: wrong relative path
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Sun, 25 Jun 2023 19:03:57 +0700 |
Sam |
fix: wrong dependency name
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