Thu, 21 Mar 2024 15:58:03 +0700 |
sam |
did: smile, just for the sake of testing mercurial hooks :)
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Thu, 21 Mar 2024 15:55:57 +0700 |
sam |
did: cleanup nimble definition
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Thu, 21 Mar 2024 15:50:10 +0700 |
sam |
fix: wording
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Thu, 21 Mar 2024 15:46:53 +0700 |
sam |
add: some notes
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Thu, 21 Mar 2024 15:41:30 +0700 |
sam |
merge
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Thu, 21 Mar 2024 15:39:42 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
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Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
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Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
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Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
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Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
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Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
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Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
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Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
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Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
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Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
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Sat, 09 Mar 2024 16:45:57 +0700 |
Sam |
add: few string-ify methods, small fix for default-shaders
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Tue, 05 Mar 2024 14:26:46 +0700 |
Sam |
did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
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Sat, 02 Mar 2024 18:46:45 +0700 |
Sam |
did: improve animation system, fix a few small things
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Sat, 24 Feb 2024 17:08:58 +0700 |
Sam |
fix: wrong comparison
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Sat, 24 Feb 2024 15:35:52 +0700 |
Sam |
did: same for panels
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Sat, 24 Feb 2024 14:31:15 +0700 |
Sam |
fix: font-api, allow consistent use of mesh-transform
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Sat, 17 Feb 2024 17:18:35 +0700 |
Sam |
fix: problem with text-position, simpler test-update function
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Sat, 17 Feb 2024 16:37:24 +0700 |
Sam |
did: auto-formatting
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Sat, 17 Feb 2024 16:31:54 +0700 |
Sam |
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
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Wed, 14 Feb 2024 23:15:53 +0700 |
Sam |
fix: yielding duplicates
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Wed, 14 Feb 2024 21:58:43 +0700 |
Sam |
did: refactor and improve packaging API
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Sun, 11 Feb 2024 19:26:07 +0700 |
Sam |
fix: exe-bundling not working correctly
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Sun, 11 Feb 2024 18:47:13 +0700 |
Sam |
fix: text-alignment, a few smaller fixes
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Sat, 10 Feb 2024 21:19:43 +0700 |
Sam |
add: default samplers
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Sat, 10 Feb 2024 21:19:31 +0700 |
Sam |
add: input-processing for panels
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Sat, 10 Feb 2024 15:55:05 +0700 |
Sam |
add: initial implementation of "panels"
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Sat, 10 Feb 2024 15:54:25 +0700 |
Sam |
did: small refactoring
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Fri, 09 Feb 2024 20:02:55 +0700 |
Sam |
intermediate commit :P
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Mon, 05 Feb 2024 23:11:22 +0700 |
Sam |
add: panels
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Mon, 05 Feb 2024 00:23:30 +0700 |
Sam |
did: small fix with materials & cleanup
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Sun, 04 Feb 2024 22:07:54 +0700 |
Sam |
add: proper sound test, from public domain
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Sat, 03 Feb 2024 23:03:34 +0700 |
Sam |
add: nicer key-stroke test, cleanup test-resource files
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Sat, 03 Feb 2024 21:40:25 +0700 |
Sam |
did: mini-cleanup
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Sat, 03 Feb 2024 21:38:34 +0700 |
Sam |
fix: word-wrapping working correctly now
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Sat, 03 Feb 2024 19:33:57 +0700 |
Sam |
add: word-wrapping for texts
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Sat, 03 Feb 2024 19:33:12 +0700 |
Sam |
add: word-wrapping for texts
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Wed, 31 Jan 2024 00:29:40 +0700 |
Sam |
add: text-wrapping, fix: incorrect descriptor poolsizes
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Mon, 29 Jan 2024 00:21:16 +0700 |
Sam |
fix: material handlinge, did: formatting, add: support for multi-material texts
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Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
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Sun, 28 Jan 2024 22:18:25 +0700 |
Sam |
del: debug print
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Sun, 28 Jan 2024 21:26:39 +0700 |
Sam |
add: correct version of text-alignment, and a few improvments
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Sun, 28 Jan 2024 00:41:11 +0700 |
Sam |
add: alignment for text boxes
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Sat, 27 Jan 2024 21:08:31 +0700 |
Sam |
did: changes
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Sat, 27 Jan 2024 00:31:11 +0700 |
Sam |
add: font/text improvments, support for newline rendering
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Thu, 25 Jan 2024 20:23:22 +0700 |
Sam |
add: 2d-packing algorithm for texture-atlas generation
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Sat, 20 Jan 2024 21:36:41 +0700 |
Sam |
add: packed textures for font-atlas
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Sat, 20 Jan 2024 21:28:17 +0700 |
Sam |
add: packed textures for font-atlas
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Sat, 20 Jan 2024 20:17:03 +0700 |
Sam |
did: image & font refactoring, add texture-atlas-packing
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Mon, 08 Jan 2024 19:18:01 +0700 |
Sam |
fix: error on bad uniform-attribute ordering
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Sun, 07 Jan 2024 00:56:44 +0700 |
Sam |
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
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Thu, 04 Jan 2024 21:13:11 +0700 |
Sam |
did: overhaul dynamic array-api in a few places
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Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
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Mon, 01 Jan 2024 21:41:40 +0700 |
Sam |
some fixes + some intermedite state
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Mon, 01 Jan 2024 17:40:29 +0700 |
Sam |
del: debug echos
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Mon, 01 Jan 2024 17:39:49 +0700 |
Sam |
fix: grid-generation not correct
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Sat, 30 Dec 2023 00:17:04 +0700 |
Sam |
add: correct grid-mesh indices
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Thu, 28 Dec 2023 22:33:12 +0700 |
Sam |
did: an "intermediate" commit, for syncing between machines, nothing special to see here
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Wed, 27 Dec 2023 16:14:36 +0700 |
sam |
fix: do not try to change fullscreen if already in correct status
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Wed, 27 Dec 2023 16:08:13 +0700 |
sam |
fix: enforce gui-app on windows
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Wed, 27 Dec 2023 16:01:05 +0700 |
sam |
fix: logging output on windows
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Wed, 27 Dec 2023 14:29:15 +0700 |
sam |
add: better api for fullscreen management
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Tue, 26 Dec 2023 21:12:14 +0700 |
Sam |
fix: bad way to do build config
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Tue, 26 Dec 2023 19:13:58 +0700 |
Sam |
did: adjust build-variables and config
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Tue, 26 Dec 2023 15:16:57 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Tue, 26 Dec 2023 12:07:26 +0700 |
Sam |
del: warning
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Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
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Sat, 09 Dec 2023 01:06:58 +0700 |
Sam |
add: build-time code for resouce importing
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Wed, 06 Dec 2023 00:37:34 +0700 |
Sam |
add: function to zip directories, usefull when creating dists
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Wed, 06 Dec 2023 00:05:55 +0700 |
Sam |
did: finish importing system
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Tue, 05 Dec 2023 22:46:32 +0700 |
Sam |
add: importer-script for blender
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Sun, 03 Dec 2023 22:26:58 +0700 |
Sam |
add: import-helpers for nimscripts
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Sun, 03 Dec 2023 01:48:55 +0700 |
Sam |
fix: move switches into our engine-build-func
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Sun, 03 Dec 2023 01:02:42 +0700 |
Sam |
add: util to build projects more streamlined
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Sun, 03 Dec 2023 00:07:34 +0700 |
Sam |
did: update nimble package specs
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Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
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Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
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Sat, 02 Dec 2023 22:26:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Mon, 27 Nov 2023 23:14:09 +0700 |
Sam |
fix: more animation issues
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Mon, 27 Nov 2023 21:31:34 +0700 |
Sam |
fix: a few things wrong with animations
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Sat, 02 Dec 2023 22:23:29 +0700 |
Sam |
did: package restructuring according to nimble recommendation for libraries
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Sun, 26 Nov 2023 23:09:19 +0700 |
Sam |
del: default material makes no sense, fix: gltf import orientation
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Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
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Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
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Sun, 26 Nov 2023 19:52:42 +0700 |
Sam |
did: clenaup, fix: texture handling
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Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
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Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
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Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
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Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
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Wed, 22 Nov 2023 23:23:40 +0700 |
Sam |
add: missing material module, some functions for noise
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Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
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Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
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Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
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Thu, 12 Oct 2023 14:54:01 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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Wed, 04 Oct 2023 22:02:23 +0700 |
Sam |
add: mesh name to drawable
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Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
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Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
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Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
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Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
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Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
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Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
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Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
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Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
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Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
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Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
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Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
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Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
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Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
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Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
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Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
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Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
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Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
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Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
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