| Sun, 24 Sep 2023 23:15:08 +0700 | Sam | add: better scene handling, add API to unload scene (not tested yet though) | 
 
  | Sun, 24 Sep 2023 21:34:17 +0700 | Sam | fix string formatting + move function in correct module | 
 
  | Sun, 24 Sep 2023 00:21:42 +0700 | Sam | add: option to walk resources in a specific directory | 
 
  | Sat, 23 Sep 2023 23:05:22 +0700 | Sam | add: some not-null assertions | 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | Sam | allow more openArrays, better debug output, better default exports | 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | Sam | fix: indexing wrong | 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | Sam | add: correct ordering of materials | 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | Sam | add: consider multiple materials when loading gltf | 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | Sam | add: multi-material for meshes | 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | Sam | fix: tests | 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | Sam | did: mini-API QoL improvment | 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | Sam | did: improve error output, allow import of meshes without materials | 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | Sam | did: formatting and better mesh-toString | 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | Sam | did: a ton of small improvments | 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | Sam | add: a few API improvments, add mesh-conversion method | 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | Sam | fix: animation time can overflow, clip it now | 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | Sam | add: feature to exclude meshes from draw calls | 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | Sam | fix: all tests | 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | Sam | fix: error with textures as shader-globales | 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | Sam | fix: attributes with same name but different gpu memory lead to wrong results | 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | Sam | did: small font improvments | 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | Sam | did: try to reduce seq copying... | 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | Sam | add: nice mesh API, fix: copying of whole scenedata all the time | 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | Sam | fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import | 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | Sam | did: update README | 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | Sam | did: update examples to work with improved scenegraph/material api, notice removed complexity! | 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | Sam | fix: first example | 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | Sam | fix: remaining tests and an issue with updating uniforms | 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | Sam | fix: material handling, gltf loading, loader example | 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | Sam | fix: material tests | 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | Sam | did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues | 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | Sam | did: remove some stuff from the heap, maybe nicer? | 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | Sam | add: scene/shader compatability check, fix collision code to work with new APIs | 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | Sam | did: some cleanup | 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! | 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... | 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working | 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | Sam | add: first, incomplete version of material use | 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | Sam | did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration | 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | Sam | fix: collision tests | 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | Sam | fix: gltf import transform | 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | Sam | fix: test not running with temporary new material system | 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | Sam | fix: most errors and Nim 2 transition problems | 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | Sam | add: changing rendering system, not finished yet, also upgrading to Nim 2 | 
 
  | Sun, 23 Jul 2023 19:59:47 +0700 | Sam | did: preparations to refactor material system, still tons to do | 
 
  | Sun, 09 Jul 2023 17:40:46 +0700 | Sam | did: add "playing" query to public API | 
 
  | Sun, 09 Jul 2023 17:07:36 +0700 | Sam | add: reset for animation | 
 
  | Sun, 09 Jul 2023 16:40:58 +0700 | Sam | del: unnecessary var | 
 
  | Sun, 09 Jul 2023 00:47:18 +0700 | Sam | del: sound-volume normalization seems completely wrong | 
 
  | Sun, 09 Jul 2023 00:29:55 +0700 | sam | fix: no sound on windows release builds | 
 
  | Sat, 08 Jul 2023 21:06:26 +0700 | Sam | fix: references dont need to be passed as "var", small error message improvment | 
 
  | Sat, 08 Jul 2023 18:52:34 +0700 | Sam | add: some API improvments for vector, entity, and some other stuff | 
 
  | Wed, 28 Jun 2023 00:36:57 +0700 | Sam | add: better component API done | 
 
  | Wed, 28 Jun 2023 00:35:09 +0700 | Sam | add: nicer api to prevent need of component casting | 
 
  | Tue, 27 Jun 2023 00:51:36 +0700 | Sam | fix: some issues with new scene/api/component api | 
 
  | Tue, 27 Jun 2023 00:17:55 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sun, 25 Jun 2023 09:26:19 -0700 | Sam | fix: wrong path for glsl on windows | 
 
  | Tue, 27 Jun 2023 00:17:40 +0700 | Sam | did: change API for ECS |