log

age author description
Thu, 11 May 2023 00:30:44 +0700 Sam add: sekeleton to start working on resource loading, updated readme
Thu, 11 May 2023 00:21:32 +0700 Sam add: some files for tests
Wed, 10 May 2023 10:13:23 -0700 Sam fix: resources on windows
Wed, 10 May 2023 22:36:59 +0700 Sam add: resource packaging and loading for different resource types, simplify build commands, update readme
Tue, 09 May 2023 20:39:49 +0700 Sam fix: tests
Tue, 09 May 2023 19:52:33 +0700 Sam did: refactor image handling
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Tue, 09 May 2023 01:37:46 +0700 Sam next version, because we got most low-level stuff, at least in a crappy version
Tue, 09 May 2023 01:36:34 +0700 Sam add: support for version handling
Tue, 09 May 2023 01:18:01 +0700 Sam add: some adjustment to the last refactoring :P
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Mon, 08 May 2023 21:45:47 +0700 Sam did: try to simplfy swapchain recreation, not sure if it is a good idea
Mon, 08 May 2023 21:23:29 +0700 Sam del: unused imports
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Mon, 08 May 2023 00:48:11 +0700 Sam add: documentation
Mon, 08 May 2023 00:38:05 +0700 Sam add: support for arrays of samplers
Sun, 07 May 2023 18:13:39 +0700 Sam add: few improvments for working with textures
Sun, 07 May 2023 17:42:53 +0700 Sam add: new test file to test to do future test with materials etc.
Sun, 07 May 2023 17:42:07 +0700 Sam add: more todoooooo
Sun, 07 May 2023 17:41:45 +0700 Sam did: improve stability for configuration without uniforms and settings the engine renderer
Sun, 07 May 2023 01:30:38 +0700 Sam ups, missing file
Sun, 07 May 2023 01:02:06 +0700 Sam add: skeleton for resources
Sun, 07 May 2023 00:23:46 +0700 Sam did: a bit of cleanup with the config, also add some documentation
Sun, 07 May 2023 00:22:58 +0700 Sam add: correct cleanup
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sat, 06 May 2023 01:37:33 +0700 Sam add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Fri, 05 May 2023 23:57:56 +0700 Sam add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Wed, 03 May 2023 23:57:25 +0700 Sam add: progress update