log

age author description
Sun, 28 Jul 2024 21:45:02 +0700 sam closing compiletime-tests
Sun, 28 Jul 2024 21:39:45 +0700 sam merge
Sun, 28 Jul 2024 21:38:57 +0700 sam del: unused .gitignore file
Sun, 28 Jul 2024 21:18:33 +0700 sam fix: use old model for test, for now
Sun, 28 Jul 2024 20:42:51 +0700 sam did: improve testing lighting, try new glb model (need to add jpeg support first)
Sun, 28 Jul 2024 18:55:46 +0700 sam fix: super stupid bug in perspective matrix X(
Sun, 28 Jul 2024 17:33:41 +0700 sam add: window focus handling, improve window api a bit
Sun, 28 Jul 2024 00:17:34 +0700 sam did: make example town loadable and renderable, yay!
Sat, 27 Jul 2024 20:47:54 +0700 sam did: stuff to test gltf importer
Fri, 26 Jul 2024 23:39:24 +0700 sam fix: a few things
Fri, 26 Jul 2024 23:04:01 +0700 sam add:support for push constants
Fri, 26 Jul 2024 20:34:02 +0700 sam add: render by-node instead of by-mesh
Thu, 25 Jul 2024 23:15:05 +0700 sam add: loading of most kinds of data from gltf
Thu, 25 Jul 2024 22:41:24 +0700 sam did: first triangles getting loaded from gltf
Thu, 25 Jul 2024 20:23:54 +0700 sam did: continue on gltf importer
Wed, 24 Jul 2024 23:26:34 +0700 sam add: gltf loading test, gltf loading for materials
Wed, 24 Jul 2024 20:12:19 +0700 sam add: gltf model for tests
Wed, 24 Jul 2024 00:26:57 +0700 sam add: initial changes for glTF loader
Tue, 23 Jul 2024 21:31:44 +0700 sam fix: bad define-name
Mon, 22 Jul 2024 17:49:48 +0700 sam did: prepare for gltf importer and cleanup old engine code
Mon, 22 Jul 2024 15:53:32 +0700 sam add: PNG loading and tests for it
Mon, 22 Jul 2024 12:51:50 +0700 sam fix: letters sometimes overlapping other letters quad
Mon, 22 Jul 2024 12:42:35 +0700 sam add: more tests, line and point rendering
Mon, 22 Jul 2024 00:46:10 +0700 sam add: better syncing, better swapchain access, correct font offset, two font-rendering tests
Sun, 21 Jul 2024 11:31:11 +0700 sam add: tests for updating texts, does not pass validation atm
Sun, 21 Jul 2024 00:03:48 +0700 sam add: multi-text with all properties animated
Sat, 20 Jul 2024 17:45:44 +0700 sam add: first font-rendering test
Sat, 20 Jul 2024 15:45:02 +0700 sam did: improv render tests to run without user input
Sat, 20 Jul 2024 00:03:57 +0700 sam add: text & font rendering, not tested yet
Fri, 19 Jul 2024 21:25:42 +0700 sam did: cleanup tests and old platform layer files
Fri, 19 Jul 2024 20:00:15 +0700 sam fix: make matrices working correctly
Thu, 18 Jul 2024 23:48:57 +0700 sam add: incomplete cube demo
Fri, 19 Jul 2024 04:49:18 +0700 sam fix: uncomment all tests
Thu, 18 Jul 2024 21:32:41 +0700 sam did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
Thu, 18 Jul 2024 16:33:24 +0700 sam did: rename texture to image
Wed, 17 Jul 2024 23:45:43 +0700 sam merge
Wed, 17 Jul 2024 23:41:51 +0700 sam add: contrib stuff compiletime-tests
Wed, 17 Jul 2024 22:20:59 +0700 sam did: refactor resources compiletime-tests
Wed, 17 Jul 2024 22:02:11 +0700 sam did: cleanup, add audio, change platform-dependent structure compiletime-tests
Wed, 17 Jul 2024 21:13:54 +0700 sam fix: references to new package not updated compiletime-tests
Wed, 17 Jul 2024 21:08:15 +0700 sam did: cleanup config file compiletime-tests
Wed, 17 Jul 2024 21:05:47 +0700 sam did: remove support for git, for now compiletime-tests
Wed, 17 Jul 2024 21:04:09 +0700 sam del: outdated examples compiletime-tests
Wed, 17 Jul 2024 21:03:30 +0700 sam del: old test file compiletime-tests
Wed, 17 Jul 2024 21:01:37 +0700 sam did: renamge main package compiletime-tests
Wed, 17 Jul 2024 21:00:54 +0700 sam merge compiletime-tests
Wed, 17 Jul 2024 21:00:37 +0700 sam did: rename base package file compiletime-tests
Wed, 17 Jul 2024 20:59:53 +0700 sam del: binary compiletime-tests
Wed, 17 Jul 2024 20:11:55 +0700 sam add: multipass renderer, finish tets for now compiletime-tests
Wed, 17 Jul 2024 12:04:47 +0700 sam fix: uncommented test compiletime-tests
Wed, 17 Jul 2024 12:03:02 +0700 sam did: increase texture format compatability compiletime-tests
Wed, 17 Jul 2024 00:33:32 +0700 sam did: cleanup and enable all tests compiletime-tests
Wed, 17 Jul 2024 00:30:49 +0700 sam fix: make uniform-block-arrays working compiletime-tests
Tue, 16 Jul 2024 20:39:35 +0700 sam sync to notebook in bedroom compiletime-tests
Tue, 16 Jul 2024 15:57:38 +0700 sam did: uncomment tests compiletime-tests
Tue, 16 Jul 2024 15:56:55 +0700 sam fix: problems with include-structure on windows compiletime-tests
Tue, 16 Jul 2024 15:17:20 +0700 sam del: unnecessary files compiletime-tests
Tue, 16 Jul 2024 11:53:43 +0700 sam did: improve descriptor-set handling, add simple descriptor set test compiletime-tests
Mon, 15 Jul 2024 23:51:17 +0700 sam add: tests, some fixes, some helpers compiletime-tests
Mon, 15 Jul 2024 20:06:42 +0700 sam did: preprations to add rendering tests compiletime-tests
Mon, 15 Jul 2024 00:04:33 +0700 sam add: descriptor sets binding n stuff compiletime-tests
Sun, 14 Jul 2024 21:30:52 +0700 sam add: rest of the cleanup stuff compiletime-tests
Sun, 14 Jul 2024 19:15:43 +0700 sam did: simplify some swapchain stuff, add many destructor calls compiletime-tests
Sat, 13 Jul 2024 23:27:12 +0700 sam add: working main-renderloop compiletime-tests
Sat, 13 Jul 2024 19:26:03 +0700 sam sync to notebook in bedroom compiletime-tests
Fri, 12 Jul 2024 23:06:29 +0700 sam sync from bedroom to office compiletime-tests
Tue, 09 Jul 2024 22:53:38 +0700 sam sync from bedroom to office compiletime-tests
Mon, 08 Jul 2024 23:47:33 +0700 sam did: most of swapchain, swap still needs to be done compiletime-tests
Mon, 08 Jul 2024 20:13:11 +0700 sam swapchain and stuff compiletime-tests
Mon, 08 Jul 2024 16:15:33 +0700 sam did: a few more things compiletime-tests
Mon, 08 Jul 2024 16:05:06 +0700 sam did: so many, many things compiletime-tests
Mon, 08 Jul 2024 01:16:53 +0700 sam sync from bedroom to office compiletime-tests
Sun, 07 Jul 2024 23:36:16 +0700 sam start of complete and total refactoring: the ULTIMATE compiletime-tests
Sun, 07 Jul 2024 16:42:22 +0700 sam RGB no supported, must be RGBA compiletime-tests
Sun, 07 Jul 2024 15:09:14 +0700 sam add: missing file compiletime-tests
Sun, 07 Jul 2024 15:08:04 +0700 sam sync from bedroom to office compiletime-tests
Sun, 07 Jul 2024 00:36:15 +0700 sam sync from bedroom to office compiletime-tests
Sat, 06 Jul 2024 15:05:28 +0700 sam did: first seemingly working version of texture/descriptor stuff compiletime-tests
Sat, 06 Jul 2024 00:31:17 +0700 sam sync from bedroom to office compiletime-tests
Thu, 04 Jul 2024 07:30:08 +0700 sam sync from bedroom to office compiletime-tests
Wed, 03 Jul 2024 00:08:19 +0700 sam sync from bedroom to office compiletime-tests
Tue, 02 Jul 2024 17:50:14 +0700 sam sync to notebook in bedroom compiletime-tests
Tue, 02 Jul 2024 06:42:42 +0700 sam add: tons of work on descriptors compiletime-tests
Mon, 01 Jul 2024 20:32:00 +0700 sam sync to notebook in bedroom compiletime-tests
Mon, 01 Jul 2024 19:16:09 +0700 sam sync from bedroom to office compiletime-tests
Sun, 30 Jun 2024 06:40:33 +0700 sam sync from bedroom to office compiletime-tests
Sat, 29 Jun 2024 21:04:04 +0700 sam sync to notebook in bedroom compiletime-tests
Sat, 29 Jun 2024 11:13:35 +0700 sam merge compiletime-tests
Sat, 29 Jun 2024 11:12:48 +0700 sam de: test2 compiletime-tests
Sat, 29 Jun 2024 17:34:22 +0700 sam more stuff compiletime-tests
Thu, 27 Jun 2024 20:52:50 +0700 sam merge? compiletime-tests
Wed, 26 Jun 2024 17:46:36 +0700 sam merge compiletime-tests
Wed, 26 Jun 2024 05:14:30 +0700 sam merge
Wed, 26 Jun 2024 05:14:00 +0700 sam fix: not enough buffers for smooth audio output
Tue, 25 Jun 2024 21:20:15 +0700 sam add: function to get max supported sampling count
Tue, 25 Jun 2024 20:24:38 +0700 sam add: MSAA, yipieee
Tue, 25 Jun 2024 17:42:10 +0700 sam fix: large audio-buffers lead to latency when playing sounds
Sat, 22 Jun 2024 08:45:14 +0700 sam add: some stuff compiletime-tests
Sat, 22 Jun 2024 02:26:16 +0700 sam add: descriptor sets allocation compiletime-tests
Fri, 21 Jun 2024 00:14:43 +0700 sam add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-tests
Thu, 20 Jun 2024 09:37:44 +0700 sam advance evenmore! compiletime-tests
Wed, 19 Jun 2024 13:50:18 +0700 sam add: more stuff compiletime-tests
Wed, 19 Jun 2024 09:17:24 +0700 sam did: some stuff compiletime-tests
Mon, 17 Jun 2024 22:21:59 +0700 sam add: changes and static tools compiletime-tests
Sat, 15 Jun 2024 21:02:21 +0700 sam fix: now something wrong with swapchain on linux XD
Sat, 15 Jun 2024 18:17:31 +0700 sam fix: minimizing window on windows breaks everything, also: do not try to acquire next frame for inifinity
Sat, 15 Jun 2024 17:16:06 +0700 sam del: steam libraries
Sat, 15 Jun 2024 16:36:02 +0700 sam del: sqlite inclusion in build
Sat, 15 Jun 2024 15:44:39 +0700 sam try: adding sqlite directly instead of linking
Sat, 15 Jun 2024 15:26:49 +0700 sam fix: not a function
Sat, 15 Jun 2024 15:20:02 +0700 sam fix: windows cursor not visible on border 1
Sat, 15 Jun 2024 15:13:31 +0700 sam fix: mouse-pointer handling
Sat, 15 Jun 2024 14:31:17 +0700 sam fix: windows cursor not visible on border 1
Sat, 15 Jun 2024 14:19:19 +0700 sam fix: windows cursor not visible on border 1
Sat, 15 Jun 2024 14:14:47 +0700 sam fix: windows cursor not visible on border 1
Sat, 15 Jun 2024 12:31:09 +0700 sam fix: windows cursor not visible on border 1
Sat, 15 Jun 2024 12:28:04 +0700 sam fix: windows cursor not visible on border 1
Sat, 15 Jun 2024 11:57:05 +0700 sam merge
Sat, 15 Jun 2024 11:55:56 +0700 sam did: reduce some limits, remove sqlite32 on windows for now
Tue, 11 Jun 2024 17:10:03 +0700 user fix: missing API changes
Sat, 08 Jun 2024 16:19:05 +0700 sam fix: a few things
Sat, 08 Jun 2024 15:19:58 +0700 sam fix: cude example perspective matrix
Sat, 08 Jun 2024 15:16:17 +0700 sam did: update all examples to work with latest refactoring
Sat, 08 Jun 2024 14:58:25 +0700 sam did: finish refactoring and updated all tests accordingly
Tue, 04 Jun 2024 22:08:48 +0700 sam did: more renaming
Tue, 04 Jun 2024 20:51:22 +0700 sam did: more renaming
Tue, 04 Jun 2024 16:51:50 +0700 sam did: refactor naming in tons of places
Mon, 03 Jun 2024 16:05:17 +0700 sam fix: update tests according to some API renaming
Mon, 03 Jun 2024 15:53:30 +0700 sam fix: x11-wrapper warnings
Sun, 02 Jun 2024 16:21:52 +0700 sam add: function to generate circle-mesh data (not mesh object)
Thu, 23 May 2024 02:26:37 +0700 sam merge
Thu, 23 May 2024 02:20:29 +0700 sam Added tag hg for changeset d4a18591fd78
Thu, 23 May 2024 02:20:19 +0700 sam fix: git-merger
Thu, 23 May 2024 02:18:14 +0700 sam Added tag hg for changeset 073ce95ae5c7
Thu, 23 May 2024 01:44:10 +0700 sam merge into git mirror
Mon, 29 Apr 2024 02:37:42 -0700 sam fix: wrong string interpolation
Mon, 29 Apr 2024 16:15:20 +0700 sam add: command to sign executables on windows
Sun, 28 Apr 2024 17:22:20 +0700 sam fix: wrong place
Sun, 28 Apr 2024 17:20:17 +0700 sam merge
Sat, 27 Apr 2024 22:04:30 +0700 sam add: thirdparty libraries into repo
Sun, 28 Apr 2024 17:19:32 +0700 sam add: cleanu for dist-zip files
Sat, 27 Apr 2024 17:21:47 +0700 sam del: unused sqlite library
Sat, 27 Apr 2024 15:16:43 +0700 sam fix: correct sqlite dlls for windows
Tue, 16 Apr 2024 02:42:39 +0700 sam fix: dirty namespace on windows
Tue, 16 Apr 2024 00:47:01 +0700 sam add: better error messages
Tue, 16 Apr 2024 00:36:39 +0700 sam fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check
Mon, 15 Apr 2024 22:33:24 +0700 sam add: fading for audio tracks
Mon, 15 Apr 2024 20:22:16 +0700 sam did: refacotor for easier user of sRGB-conversion functions
Mon, 15 Apr 2024 14:36:19 +0700 sam add: assignment operator, normal 2D vector
Mon, 15 Apr 2024 12:22:13 +0700 sam fix: stringify function
Sun, 14 Apr 2024 00:34:04 +0700 sam add: temporary helper function, maybe need to do this better anyways
Sat, 13 Apr 2024 21:31:40 +0700 sam undid: some ugly formatting
Sat, 13 Apr 2024 18:22:43 +0700 sam did: small cleanup
Sat, 13 Apr 2024 11:55:22 +0700 sam did: improve error message
Sat, 13 Apr 2024 11:20:13 +0700 sam fix: errors that have now been discovered thanks to last commit :)
Sat, 13 Apr 2024 11:09:02 +0700 sam did: add name for material types and fix shader-materialtype-compatability check
Sat, 13 Apr 2024 00:22:45 +0700 sam fix: ortho projection matrix (hopefully), better string output for matrix and vector
Fri, 12 Apr 2024 19:44:27 +0700 sam add: default application name
Fri, 12 Apr 2024 19:36:38 +0700 sam fix: packaging fails if there are no resources, fix: zip-generation
Tue, 09 Apr 2024 23:57:57 +0700 sam merge
Tue, 09 Apr 2024 11:48:41 +0700 sam add: sqlite dll for windows builds
Tue, 09 Apr 2024 23:57:13 +0700 sam did: mini adjustment of log output
Sun, 07 Apr 2024 23:36:24 +0700 sam del: unused parameter
Sun, 07 Apr 2024 22:19:39 +0700 sam add: enforce adding default value for storage loads
Sun, 07 Apr 2024 21:56:43 +0700 sam did: undo complicated background storage API, sync is good enough for now
Sun, 07 Apr 2024 20:12:52 +0700 sam tmp: move stuff to notebook
Sun, 07 Apr 2024 01:17:40 +0700 sam add: tests and did some simplification of code
Sun, 07 Apr 2024 00:35:45 +0700 sam add: final (for now) storage API
Sat, 06 Apr 2024 22:48:30 +0700 sam do: intermediate save before doing shit from scratch
Sat, 06 Apr 2024 21:26:31 +0700 sam add: inital version of storage api (untested)
Sat, 06 Apr 2024 17:45:20 +0700 sam did: remove unused import
Sat, 06 Apr 2024 17:29:48 +0700 sam do: try to increase compatability with older hardware...
Sat, 06 Apr 2024 16:41:26 +0700 sam add: check for uniform buffer layout, seem not be available on some older devices
Sat, 06 Apr 2024 15:46:41 +0700 sam fix: windows audio test
Sat, 06 Apr 2024 15:27:09 +0700 sam fix: tests
Fri, 05 Apr 2024 23:19:45 +0700 sam did: small improvment to steam asset templats
Fri, 05 Apr 2024 21:41:15 +0700 sam add: steam-assets tooling
Thu, 04 Apr 2024 22:09:48 +0700 sam del: linux-guard
Thu, 04 Apr 2024 22:08:25 +0700 sam add: support steam uploads on windows
Thu, 04 Apr 2024 20:59:19 +0700 sam did: fix spelling
Thu, 04 Apr 2024 17:21:56 +0700 sam add: api to interact with steam
Wed, 03 Apr 2024 21:07:33 +0700 sam add: unnecessary script
Wed, 03 Apr 2024 21:06:24 +0700 sam del: unnecessary script, using it only on main host
Wed, 03 Apr 2024 19:53:20 +0700 sam merge
Wed, 03 Apr 2024 02:59:21 -0700 sam add: console for windows debug builds
Wed, 03 Apr 2024 19:49:42 +0700 sam fix: classic, off-by-one XD
Wed, 03 Apr 2024 16:00:33 +0700 sam fix: steamcmd and build-script location
Wed, 03 Apr 2024 15:00:40 +0700 sam fix: steamcmd not executable, implement steam-upload
Wed, 03 Apr 2024 13:02:41 +0700 sam add: steamcmd bootstrap package
Wed, 03 Apr 2024 13:00:33 +0700 sam add: initial code for automated steam builds
Tue, 02 Apr 2024 23:06:39 +0700 sam add: some more debug log
Tue, 02 Apr 2024 22:02:44 +0700 sam add: support for color space conversion, convert color space if srgb is not available for images
Tue, 02 Apr 2024 16:48:23 +0700 sam fix: typo
Tue, 02 Apr 2024 16:19:31 +0700 sam did: cleanup
Tue, 02 Apr 2024 16:09:38 +0700 sam did: adjust integer sizes to match vulkan API (more) directly
Tue, 02 Apr 2024 14:05:22 +0700 sam add: some checks for image creation
Tue, 02 Apr 2024 00:37:42 +0700 sam fix: always forget to reset this one when debugging :)
Mon, 01 Apr 2024 22:42:50 +0700 sam fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
Mon, 01 Apr 2024 01:06:22 +0700 sam merge
Mon, 01 Apr 2024 00:48:50 +0700 sam fix: swapchain recreating had a bug
Mon, 01 Apr 2024 00:34:34 +0700 sam did: undo testing parameters, shit is now running as we hope, roughly, I think
Mon, 01 Apr 2024 00:30:29 +0700 sam fix: bad syncing mechanism, much better now (I think)
Mon, 01 Apr 2024 01:05:20 +0700 sam did: set correct parameters
Sun, 31 Mar 2024 22:11:50 +0700 sam did: tons of small improvments, on the way to make GPU sync (more) correct I guess
Sun, 31 Mar 2024 18:13:46 +0700 sam add: a few more exposed parameters to the render API
Sat, 30 Mar 2024 23:10:50 +0700 sam did: some renaming
Sat, 30 Mar 2024 22:21:47 +0700 sam fix: error, and shorten some code
Sat, 30 Mar 2024 22:16:38 +0700 sam fix: possibly undeterministic queue selection in swapchain
Sat, 30 Mar 2024 21:52:17 +0700 sam del: do not use vulkan 1.3 functions to support older hardware
Sat, 30 Mar 2024 20:45:59 +0700 sam did: cleanup
Sat, 30 Mar 2024 20:29:33 +0700 sam add: some sync (not finished), simplify renderpass af
Fri, 29 Mar 2024 16:28:30 +0700 sam add: better vulkan exception handling
Fri, 29 Mar 2024 16:01:53 +0700 sam did: cleanup unnecessasry annotations, comments
Fri, 29 Mar 2024 15:44:17 +0700 sam fix: last commit was actually only relevant for ARM, also adjust validation outputs
Fri, 29 Mar 2024 15:39:04 +0700 sam did: adjust max LOD according to vk best practices output
Fri, 29 Mar 2024 15:10:23 +0700 sam merge
Mon, 25 Mar 2024 23:33:16 +0700 sam del: unnecesary device feature (included in Vulkan 1.2)
Fri, 29 Mar 2024 15:08:33 +0700 sam fix: a few small (vulkan) API optimizations
Mon, 25 Mar 2024 22:26:58 +0700 sam fix: log output
Mon, 25 Mar 2024 07:52:24 -0700 sam fix: windows paths
Sun, 24 Mar 2024 21:47:54 +0700 sam fix: windows path not working correctly
Sun, 24 Mar 2024 19:11:19 +0700 sam fix: wrong value for default log level
Sun, 24 Mar 2024 16:34:09 +0700 sam fix: ugly log-level directive
Sat, 23 Mar 2024 22:57:11 +0700 sam and even more cleanup of the repo
Fri, 22 Mar 2024 11:42:27 +0700 sam did: cleanup
Thu, 21 Mar 2024 23:05:17 +0700 sam some cleanup
Thu, 21 Mar 2024 16:04:40 +0700 sam add mercurial hook that does not need to into VCS
Thu, 21 Mar 2024 15:58:36 +0700 sam did: smile, just for the sake of testing mercurial hooks :)
Thu, 21 Mar 2024 15:58:03 +0700 sam did: smile, just for the sake of testing mercurial hooks :)
Thu, 21 Mar 2024 15:55:57 +0700 sam did: cleanup nimble definition
Thu, 21 Mar 2024 15:50:10 +0700 sam fix: wording
Thu, 21 Mar 2024 15:46:53 +0700 sam add: some notes
Thu, 21 Mar 2024 15:41:30 +0700 sam merge
Thu, 23 May 2024 01:31:58 +0700 sam Added tag hg for changeset 2ba3f18e7cad
Wed, 22 May 2024 03:52:20 +0700 sam fix: pong example was not working yet
Wed, 22 May 2024 03:45:16 +0700 sam fix: examples not compiling
Mon, 20 May 2024 19:34:47 +0700 sam did: some trivial renaming
Mon, 20 May 2024 17:53:01 +0700 sam did: fix bad naming
Mon, 20 May 2024 17:34:04 +0700 sam did: refactor renderer a bit
Sat, 18 May 2024 17:25:08 +0700 sam did: change style for public symbols
Wed, 15 May 2024 19:51:23 +0700 sam did: refactor input system, did some renaming, add quering of keys in key-value-store
Thu, 09 May 2024 23:02:35 +0700 sam add: bases for a better input-system
Wed, 08 May 2024 15:46:47 +0700 sam merge
Wed, 08 May 2024 15:43:16 +0700 sam add: better assert message
Mon, 29 Apr 2024 02:37:42 -0700 sam fix: wrong string interpolation
Mon, 29 Apr 2024 16:15:20 +0700 sam add: command to sign executables on windows
Sun, 28 Apr 2024 17:22:20 +0700 sam fix: wrong place
Sun, 28 Apr 2024 17:20:17 +0700 sam merge
Sun, 28 Apr 2024 17:19:32 +0700 sam add: cleanu for dist-zip files
Sat, 27 Apr 2024 22:04:30 +0700 sam add: thirdparty libraries into repo
Sat, 27 Apr 2024 17:21:47 +0700 sam del: unused sqlite library
Sat, 27 Apr 2024 15:16:43 +0700 sam fix: correct sqlite dlls for windows
Tue, 16 Apr 2024 02:42:39 +0700 sam fix: dirty namespace on windows
Tue, 16 Apr 2024 00:47:01 +0700 sam add: better error messages
Tue, 16 Apr 2024 00:36:39 +0700 sam fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check
Mon, 15 Apr 2024 22:33:24 +0700 sam add: fading for audio tracks
Mon, 15 Apr 2024 20:22:16 +0700 sam did: refacotor for easier user of sRGB-conversion functions
Mon, 15 Apr 2024 14:36:19 +0700 sam add: assignment operator, normal 2D vector
Mon, 15 Apr 2024 12:22:13 +0700 sam fix: stringify function
Sun, 14 Apr 2024 00:34:04 +0700 sam add: temporary helper function, maybe need to do this better anyways
Sat, 13 Apr 2024 21:31:40 +0700 sam undid: some ugly formatting
Sat, 13 Apr 2024 18:22:43 +0700 sam did: small cleanup
Sat, 13 Apr 2024 11:55:22 +0700 sam did: improve error message
Sat, 13 Apr 2024 11:20:13 +0700 sam fix: errors that have now been discovered thanks to last commit :)
Sat, 13 Apr 2024 11:09:02 +0700 sam did: add name for material types and fix shader-materialtype-compatability check
Sat, 13 Apr 2024 00:22:45 +0700 sam fix: ortho projection matrix (hopefully), better string output for matrix and vector
Fri, 12 Apr 2024 19:44:27 +0700 sam add: default application name
Fri, 12 Apr 2024 19:36:38 +0700 sam fix: packaging fails if there are no resources, fix: zip-generation
Tue, 09 Apr 2024 23:57:57 +0700 sam merge
Tue, 09 Apr 2024 23:57:13 +0700 sam did: mini adjustment of log output
Tue, 09 Apr 2024 11:48:41 +0700 sam add: sqlite dll for windows builds
Sun, 07 Apr 2024 23:36:24 +0700 sam del: unused parameter
Sun, 07 Apr 2024 22:19:39 +0700 sam add: enforce adding default value for storage loads
Sun, 07 Apr 2024 21:56:43 +0700 sam did: undo complicated background storage API, sync is good enough for now
Sun, 07 Apr 2024 20:12:52 +0700 sam tmp: move stuff to notebook
Sun, 07 Apr 2024 01:17:40 +0700 sam add: tests and did some simplification of code
Sun, 07 Apr 2024 00:35:45 +0700 sam add: final (for now) storage API
Sat, 06 Apr 2024 22:48:30 +0700 sam do: intermediate save before doing shit from scratch
Sat, 06 Apr 2024 21:26:31 +0700 sam add: inital version of storage api (untested)
Sat, 06 Apr 2024 17:45:20 +0700 sam did: remove unused import
Sat, 06 Apr 2024 17:29:48 +0700 sam do: try to increase compatability with older hardware...
Sat, 06 Apr 2024 16:41:26 +0700 sam add: check for uniform buffer layout, seem not be available on some older devices
Sat, 06 Apr 2024 15:46:41 +0700 sam fix: windows audio test
Sat, 06 Apr 2024 15:27:09 +0700 sam fix: tests
Fri, 05 Apr 2024 23:19:45 +0700 sam did: small improvment to steam asset templats
Fri, 05 Apr 2024 21:41:15 +0700 sam add: steam-assets tooling
Thu, 04 Apr 2024 22:09:48 +0700 sam del: linux-guard
Thu, 04 Apr 2024 22:08:25 +0700 sam add: support steam uploads on windows
Thu, 04 Apr 2024 20:59:19 +0700 sam did: fix spelling
Thu, 04 Apr 2024 17:21:56 +0700 sam add: api to interact with steam
Wed, 03 Apr 2024 21:07:33 +0700 sam add: unnecessary script
Wed, 03 Apr 2024 21:06:24 +0700 sam del: unnecessary script, using it only on main host
Wed, 03 Apr 2024 19:53:20 +0700 sam merge
Wed, 03 Apr 2024 19:49:42 +0700 sam fix: classic, off-by-one XD
Wed, 03 Apr 2024 02:59:21 -0700 sam add: console for windows debug builds
Wed, 03 Apr 2024 16:00:33 +0700 sam fix: steamcmd and build-script location
Wed, 03 Apr 2024 15:00:40 +0700 sam fix: steamcmd not executable, implement steam-upload
Wed, 03 Apr 2024 13:02:41 +0700 sam add: steamcmd bootstrap package
Wed, 03 Apr 2024 13:00:33 +0700 sam add: initial code for automated steam builds
Tue, 02 Apr 2024 23:06:39 +0700 sam add: some more debug log
Tue, 02 Apr 2024 22:02:44 +0700 sam add: support for color space conversion, convert color space if srgb is not available for images
Tue, 02 Apr 2024 16:48:23 +0700 sam fix: typo
Tue, 02 Apr 2024 16:19:31 +0700 sam did: cleanup
Tue, 02 Apr 2024 16:09:38 +0700 sam did: adjust integer sizes to match vulkan API (more) directly
Tue, 02 Apr 2024 14:05:22 +0700 sam add: some checks for image creation
Tue, 02 Apr 2024 00:37:42 +0700 sam fix: always forget to reset this one when debugging :)
Mon, 01 Apr 2024 22:42:50 +0700 sam fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
Mon, 01 Apr 2024 01:06:22 +0700 sam merge
Mon, 01 Apr 2024 01:05:20 +0700 sam did: set correct parameters
Mon, 01 Apr 2024 00:48:50 +0700 sam fix: swapchain recreating had a bug
Mon, 01 Apr 2024 00:34:34 +0700 sam did: undo testing parameters, shit is now running as we hope, roughly, I think
Mon, 01 Apr 2024 00:30:29 +0700 sam fix: bad syncing mechanism, much better now (I think)
Sun, 31 Mar 2024 22:11:50 +0700 sam did: tons of small improvments, on the way to make GPU sync (more) correct I guess
Sun, 31 Mar 2024 18:13:46 +0700 sam add: a few more exposed parameters to the render API
Sat, 30 Mar 2024 23:10:50 +0700 sam did: some renaming
Sat, 30 Mar 2024 22:21:47 +0700 sam fix: error, and shorten some code
Sat, 30 Mar 2024 22:16:38 +0700 sam fix: possibly undeterministic queue selection in swapchain
Sat, 30 Mar 2024 21:52:17 +0700 sam del: do not use vulkan 1.3 functions to support older hardware
Sat, 30 Mar 2024 20:45:59 +0700 sam did: cleanup
Sat, 30 Mar 2024 20:29:33 +0700 sam add: some sync (not finished), simplify renderpass af
Fri, 29 Mar 2024 16:28:30 +0700 sam add: better vulkan exception handling
Fri, 29 Mar 2024 16:01:53 +0700 sam did: cleanup unnecessasry annotations, comments
Fri, 29 Mar 2024 15:44:17 +0700 sam fix: last commit was actually only relevant for ARM, also adjust validation outputs
Fri, 29 Mar 2024 15:39:04 +0700 sam did: adjust max LOD according to vk best practices output
Fri, 29 Mar 2024 15:10:23 +0700 sam merge
Fri, 29 Mar 2024 15:08:33 +0700 sam fix: a few small (vulkan) API optimizations
Mon, 25 Mar 2024 23:33:16 +0700 sam del: unnecesary device feature (included in Vulkan 1.2)
Mon, 25 Mar 2024 22:26:58 +0700 sam fix: log output
Mon, 25 Mar 2024 07:52:24 -0700 sam fix: windows paths
Sun, 24 Mar 2024 21:47:54 +0700 sam fix: windows path not working correctly
Sun, 24 Mar 2024 19:11:19 +0700 sam fix: wrong value for default log level
Sun, 24 Mar 2024 16:34:09 +0700 sam fix: ugly log-level directive
Sat, 23 Mar 2024 22:57:11 +0700 sam and even more cleanup of the repo
Fri, 22 Mar 2024 11:42:27 +0700 sam did: cleanup
Thu, 21 Mar 2024 23:05:17 +0700 sam some cleanup
Thu, 21 Mar 2024 16:04:40 +0700 sam add mercurial hook that does not need to into VCS
Thu, 21 Mar 2024 15:58:36 +0700 sam did: smile, just for the sake of testing mercurial hooks :)
Thu, 21 Mar 2024 15:58:03 +0700 sam did: smile, just for the sake of testing mercurial hooks :)
Thu, 21 Mar 2024 15:55:57 +0700 sam did: cleanup nimble definition
Thu, 21 Mar 2024 15:50:10 +0700 sam fix: wording
Thu, 21 Mar 2024 15:46:53 +0700 sam add: some notes
Thu, 21 Mar 2024 15:41:30 +0700 sam merge
Thu, 21 Mar 2024 15:39:42 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Wed, 20 Mar 2024 19:56:11 +0700 Sam fix: path to shader compiler wrong
Wed, 20 Mar 2024 18:47:42 +0700 Sam add: shader compiler tool
Tue, 19 Mar 2024 16:31:47 +0700 Sam did: improve handling of shader compilation
Mon, 18 Mar 2024 23:43:32 +0700 Sam del: unused property
Sat, 16 Mar 2024 21:14:43 +0700 Sam add: mesh-merging function
Sun, 10 Mar 2024 22:51:51 +0700 Sam add: correct checks for assigned material compatability
Sun, 10 Mar 2024 22:06:52 +0700 Sam did: correct usage of vSync/triple buffering
Sun, 10 Mar 2024 20:02:11 +0700 Sam add: config loader; fix: circle-mesh
Sat, 09 Mar 2024 23:06:27 +0700 Sam add: shortcut for loading of json files
Sat, 09 Mar 2024 20:30:08 +0700 Sam fix: error in descriptors, wait for gpu before cleaning up
Sat, 09 Mar 2024 16:45:57 +0700 Sam add: few string-ify methods, small fix for default-shaders
Tue, 05 Mar 2024 14:26:46 +0700 Sam did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
Sat, 02 Mar 2024 18:46:45 +0700 Sam did: improve animation system, fix a few small things
Sat, 24 Feb 2024 17:08:58 +0700 Sam fix: wrong comparison
Sat, 24 Feb 2024 15:35:52 +0700 Sam did: same for panels
Sat, 24 Feb 2024 14:31:15 +0700 Sam fix: font-api, allow consistent use of mesh-transform
Sat, 17 Feb 2024 17:18:35 +0700 Sam fix: problem with text-position, simpler test-update function
Sat, 17 Feb 2024 16:37:24 +0700 Sam did: auto-formatting
Sat, 17 Feb 2024 16:31:54 +0700 Sam add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
Wed, 14 Feb 2024 23:15:53 +0700 Sam fix: yielding duplicates
Wed, 14 Feb 2024 21:58:43 +0700 Sam did: refactor and improve packaging API
Sun, 11 Feb 2024 19:26:07 +0700 Sam fix: exe-bundling not working correctly
Sun, 11 Feb 2024 18:47:13 +0700 Sam fix: text-alignment, a few smaller fixes
Sat, 10 Feb 2024 21:19:43 +0700 Sam add: default samplers
Sat, 10 Feb 2024 21:19:31 +0700 Sam add: input-processing for panels
Sat, 10 Feb 2024 15:55:05 +0700 Sam add: initial implementation of "panels"
Sat, 10 Feb 2024 15:54:25 +0700 Sam did: small refactoring
Fri, 09 Feb 2024 20:02:55 +0700 Sam intermediate commit :P
Mon, 05 Feb 2024 23:11:22 +0700 Sam add: panels
Mon, 05 Feb 2024 00:23:30 +0700 Sam did: small fix with materials & cleanup
Sun, 04 Feb 2024 22:07:54 +0700 Sam add: proper sound test, from public domain
Sat, 03 Feb 2024 23:03:34 +0700 Sam add: nicer key-stroke test, cleanup test-resource files
Sat, 03 Feb 2024 21:40:25 +0700 Sam did: mini-cleanup
Sat, 03 Feb 2024 21:38:34 +0700 Sam fix: word-wrapping working correctly now
Sat, 03 Feb 2024 19:33:57 +0700 Sam add: word-wrapping for texts
Sat, 03 Feb 2024 19:33:12 +0700 Sam add: word-wrapping for texts
Wed, 31 Jan 2024 00:29:40 +0700 Sam add: text-wrapping, fix: incorrect descriptor poolsizes
Mon, 29 Jan 2024 00:21:16 +0700 Sam fix: material handlinge, did: formatting, add: support for multi-material texts
Mon, 29 Jan 2024 00:19:35 +0700 Sam fix: all tests (once more)
Sun, 28 Jan 2024 22:18:25 +0700 Sam del: debug print
Sun, 28 Jan 2024 21:26:39 +0700 Sam add: correct version of text-alignment, and a few improvments
Sun, 28 Jan 2024 00:41:11 +0700 Sam add: alignment for text boxes
Sat, 27 Jan 2024 21:08:31 +0700 Sam did: changes
Sat, 27 Jan 2024 00:31:11 +0700 Sam add: font/text improvments, support for newline rendering
Thu, 25 Jan 2024 20:23:22 +0700 Sam add: 2d-packing algorithm for texture-atlas generation
Sat, 20 Jan 2024 21:36:41 +0700 Sam add: packed textures for font-atlas
Sat, 20 Jan 2024 21:28:17 +0700 Sam add: packed textures for font-atlas
Sat, 20 Jan 2024 20:17:03 +0700 Sam did: image & font refactoring, add texture-atlas-packing
Mon, 08 Jan 2024 19:18:01 +0700 Sam fix: error on bad uniform-attribute ordering
Sun, 07 Jan 2024 00:56:44 +0700 Sam did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
Thu, 04 Jan 2024 21:13:11 +0700 Sam did: overhaul dynamic array-api in a few places
Wed, 03 Jan 2024 11:19:55 +0700 Sam did: improve/refactor some of the material API
Mon, 01 Jan 2024 21:41:40 +0700 Sam some fixes + some intermedite state
Mon, 01 Jan 2024 17:40:29 +0700 Sam del: debug echos
Mon, 01 Jan 2024 17:39:49 +0700 Sam fix: grid-generation not correct
Sat, 30 Dec 2023 00:17:04 +0700 Sam add: correct grid-mesh indices
Thu, 28 Dec 2023 22:33:12 +0700 Sam did: an "intermediate" commit, for syncing between machines, nothing special to see here
Wed, 27 Dec 2023 16:14:36 +0700 sam fix: do not try to change fullscreen if already in correct status
Wed, 27 Dec 2023 16:08:13 +0700 sam fix: enforce gui-app on windows
Wed, 27 Dec 2023 16:01:05 +0700 sam fix: logging output on windows
Wed, 27 Dec 2023 14:29:15 +0700 sam add: better api for fullscreen management
Tue, 26 Dec 2023 21:12:14 +0700 Sam fix: bad way to do build config
Tue, 26 Dec 2023 19:13:58 +0700 Sam did: adjust build-variables and config
Tue, 26 Dec 2023 15:16:57 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Tue, 26 Dec 2023 12:07:26 +0700 Sam del: warning
Tue, 26 Dec 2023 15:16:34 +0700 Sam did: some more audio functionality, some unfinished grid-mesh code
Sat, 09 Dec 2023 01:06:58 +0700 Sam add: build-time code for resouce importing
Wed, 06 Dec 2023 00:37:34 +0700 Sam add: function to zip directories, usefull when creating dists
Wed, 06 Dec 2023 00:05:55 +0700 Sam did: finish importing system
Tue, 05 Dec 2023 22:46:32 +0700 Sam add: importer-script for blender
Sun, 03 Dec 2023 22:26:58 +0700 Sam add: import-helpers for nimscripts
Sun, 03 Dec 2023 01:48:55 +0700 Sam fix: move switches into our engine-build-func
Sun, 03 Dec 2023 01:02:42 +0700 Sam add: util to build projects more streamlined
Sun, 03 Dec 2023 00:07:34 +0700 Sam did: update nimble package specs
Sun, 03 Dec 2023 00:05:38 +0700 Sam fix: cleanup when multiple textures use same vulkan image
Sat, 02 Dec 2023 22:26:45 +0700 Sam fix: old settings
Sat, 02 Dec 2023 22:26:26 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Mon, 27 Nov 2023 23:14:09 +0700 Sam fix: more animation issues
Mon, 27 Nov 2023 21:31:34 +0700 Sam fix: a few things wrong with animations
Sat, 02 Dec 2023 22:23:29 +0700 Sam did: package restructuring according to nimble recommendation for libraries
Sun, 26 Nov 2023 23:09:19 +0700 Sam del: default material makes no sense, fix: gltf import orientation
Sun, 26 Nov 2023 21:26:46 +0700 Sam did: small refactoring and some bug fixes
Sun, 26 Nov 2023 19:53:00 +0700 Sam fix: all tests
Sun, 26 Nov 2023 19:52:42 +0700 Sam did: clenaup, fix: texture handling
Sun, 26 Nov 2023 16:20:24 +0700 Sam did: update flags to reflect new defaults in nim v2
Sat, 25 Nov 2023 22:59:06 +0700 Sam fix: make tests working again
Sat, 25 Nov 2023 22:58:25 +0700 Sam fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Wed, 22 Nov 2023 23:23:40 +0700 Sam add: missing material module, some functions for noise
Wed, 22 Nov 2023 23:22:47 +0700 Sam fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
Sat, 21 Oct 2023 01:06:51 +0700 Sam fix: first example to work correctly with new material system
Sat, 21 Oct 2023 01:05:34 +0700 Sam did: improve material system a ton, more to come
Thu, 12 Oct 2023 14:54:01 +0700 Sam add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Wed, 04 Oct 2023 22:02:23 +0700 Sam add: mesh name to drawable
Mon, 02 Oct 2023 10:15:09 +0700 Sam add anykey-pressed api, extend default charset when loading fonts
Sun, 01 Oct 2023 20:53:35 +0700 Sam improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
Fri, 29 Sep 2023 19:30:07 +0700 Sam add: support inverse matrix and normalized mouse position
Sun, 24 Sep 2023 23:15:08 +0700 Sam add: better scene handling, add API to unload scene (not tested yet though)
Sun, 24 Sep 2023 21:34:17 +0700 Sam fix string formatting + move function in correct module
Sun, 24 Sep 2023 00:21:42 +0700 Sam add: option to walk resources in a specific directory
Sat, 23 Sep 2023 23:05:22 +0700 Sam add: some not-null assertions
Sat, 23 Sep 2023 22:10:33 +0700 Sam allow more openArrays, better debug output, better default exports
Thu, 21 Sep 2023 23:34:38 +0700 Sam fix: indexing wrong
Wed, 20 Sep 2023 23:25:44 +0700 Sam add: correct ordering of materials
Wed, 20 Sep 2023 22:52:46 +0700 Sam add: consider multiple materials when loading gltf
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Wed, 20 Sep 2023 22:02:20 +0700 Sam fix: tests
Tue, 19 Sep 2023 23:53:04 +0700 Sam did: mini-API QoL improvment
Tue, 19 Sep 2023 21:27:25 +0700 Sam did: improve error output, allow import of meshes without materials
Sun, 17 Sep 2023 22:44:16 +0700 Sam did: formatting and better mesh-toString
Sun, 17 Sep 2023 21:09:38 +0700 Sam did: a ton of small improvments
Thu, 14 Sep 2023 23:59:10 +0700 Sam add: a few API improvments, add mesh-conversion method
Mon, 11 Sep 2023 23:15:25 +0700 Sam fix: animation time can overflow, clip it now
Mon, 11 Sep 2023 21:58:01 +0700 Sam add: feature to exclude meshes from draw calls
Mon, 11 Sep 2023 21:31:22 +0700 Sam fix: all tests
Mon, 11 Sep 2023 21:30:58 +0700 Sam fix: error with textures as shader-globales
Mon, 11 Sep 2023 18:23:15 +0700 Sam fix: attributes with same name but different gpu memory lead to wrong results
Fri, 08 Sep 2023 00:34:24 +0700 Sam did: small font improvments
Fri, 08 Sep 2023 00:05:19 +0700 Sam did: try to reduce seq copying...
Thu, 07 Sep 2023 23:28:36 +0700 Sam add: nice mesh API, fix: copying of whole scenedata all the time
Wed, 06 Sep 2023 00:03:51 +0700 Sam fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
Tue, 05 Sep 2023 00:44:33 +0700 Sam did: update README
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 04 Sep 2023 00:55:35 +0700 Sam fix: first example
Mon, 04 Sep 2023 00:48:00 +0700 Sam fix: remaining tests and an issue with updating uniforms
Mon, 04 Sep 2023 00:31:17 +0700 Sam fix: material handling, gltf loading, loader example
Sun, 03 Sep 2023 17:46:40 +0700 Sam fix: material tests
Sun, 03 Sep 2023 17:34:29 +0700 Sam did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sat, 02 Sep 2023 23:51:02 +0700 Sam did: remove some stuff from the heap, maybe nicer?
Tue, 29 Aug 2023 00:01:13 +0700 Sam add: scene/shader compatability check, fix collision code to work with new APIs
Fri, 25 Aug 2023 01:14:04 +0700 Sam did: some cleanup
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Mon, 21 Aug 2023 00:17:16 +0700 Sam fix: make stuff halfway working
Sat, 19 Aug 2023 23:30:25 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use