log

age author description
Wed, 28 Dec 2022 11:42:21 +0700 Sam add: vector/matrix modules, tests, nim config script
Tue, 27 Dec 2022 20:47:48 +0700 Sam did: cleanup up a bit
Sat, 24 Dec 2022 22:38:09 +0700 Sam Merge /mnt/Users/sam/git/vulkan
Sat, 24 Dec 2022 22:32:46 +0700 sam did: make it work on windows
Sat, 24 Dec 2022 22:38:03 +0700 Sam fix: segfault on shutdown
Thu, 22 Dec 2022 19:35:54 +0700 Sam add: a few missing changes
Thu, 22 Dec 2022 19:33:00 +0700 Sam Merge remote-tracking branch 'github/main'
Thu, 22 Dec 2022 19:30:55 +0700 Sam Initial commit
Thu, 22 Dec 2022 00:06:40 +0700 Sam add: structure code for crossplatform, add some input handling + bugfixes
Tue, 20 Dec 2022 00:28:05 +0700 Sam did: refactor, add resizing, proper cleanup
Mon, 19 Dec 2022 10:56:04 +0700 Sam add: skeleton to download thirdparty builds
Mon, 19 Dec 2022 10:41:20 +0700 Sam did: hello world triangle, a bit of code organization
Fri, 16 Dec 2022 00:05:41 +0700 Sam add: more steps in setup
Wed, 14 Dec 2022 00:49:35 +0700 Sam add: initial version
Thu, 21 Mar 2024 14:58:06 +0700 sam did: undo last thing, hg-git can actually use .gitignore
Thu, 21 Mar 2024 14:46:32 +0700 sam did: cleanup and migrate gitignore to hgignore
Wed, 20 Mar 2024 19:56:11 +0700 Sam fix: path to shader compiler wrong remote/main
Wed, 20 Mar 2024 18:47:42 +0700 Sam add: shader compiler tool
Tue, 19 Mar 2024 16:31:47 +0700 Sam did: improve handling of shader compilation
Mon, 18 Mar 2024 23:43:32 +0700 Sam del: unused property
Sat, 16 Mar 2024 21:14:43 +0700 Sam add: mesh-merging function
Sun, 10 Mar 2024 22:51:51 +0700 Sam add: correct checks for assigned material compatability
Sun, 10 Mar 2024 22:06:52 +0700 Sam did: correct usage of vSync/triple buffering
Sun, 10 Mar 2024 20:02:11 +0700 Sam add: config loader; fix: circle-mesh
Sat, 09 Mar 2024 23:06:27 +0700 Sam add: shortcut for loading of json files
Sat, 09 Mar 2024 20:30:08 +0700 Sam fix: error in descriptors, wait for gpu before cleaning up
Sat, 09 Mar 2024 16:45:57 +0700 Sam add: few string-ify methods, small fix for default-shaders
Tue, 05 Mar 2024 14:26:46 +0700 Sam did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
Sat, 02 Mar 2024 18:46:45 +0700 Sam did: improve animation system, fix a few small things
Sat, 24 Feb 2024 17:08:58 +0700 Sam fix: wrong comparison