Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
|
Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
|
Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
|
Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
|
Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
|
Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
|
Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
|
Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
|
Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
|
Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
|
Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
|
Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
|
Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
|
Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
|
Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
|
Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
|
Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
|
Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
|
Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
|
Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
|
Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
|
Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
|
Mon, 11 Sep 2023 18:23:15 +0700 |
Sam |
fix: attributes with same name but different gpu memory lead to wrong results
|
Fri, 08 Sep 2023 00:34:24 +0700 |
Sam |
did: small font improvments
|
Fri, 08 Sep 2023 00:05:19 +0700 |
Sam |
did: try to reduce seq copying...
|
Thu, 07 Sep 2023 23:28:36 +0700 |
Sam |
add: nice mesh API, fix: copying of whole scenedata all the time
|
Wed, 06 Sep 2023 00:03:51 +0700 |
Sam |
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
|
Tue, 05 Sep 2023 00:44:33 +0700 |
Sam |
did: update README
|
Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
|
Mon, 04 Sep 2023 00:55:35 +0700 |
Sam |
fix: first example
|
Mon, 04 Sep 2023 00:48:00 +0700 |
Sam |
fix: remaining tests and an issue with updating uniforms
|
Mon, 04 Sep 2023 00:31:17 +0700 |
Sam |
fix: material handling, gltf loading, loader example
|
Sun, 03 Sep 2023 17:46:40 +0700 |
Sam |
fix: material tests
|
Sun, 03 Sep 2023 17:34:29 +0700 |
Sam |
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
|
Sat, 02 Sep 2023 23:51:02 +0700 |
Sam |
did: remove some stuff from the heap, maybe nicer?
|
Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
|
Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
|
Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
|
Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
|
Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
|
Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
|
Sat, 19 Aug 2023 22:24:06 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
|
Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
|
Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
|
Sun, 13 Aug 2023 19:00:11 +0700 |
Sam |
fix: collision tests
|
Sun, 13 Aug 2023 00:19:37 +0700 |
Sam |
fix: gltf import transform
|
Sat, 12 Aug 2023 23:55:05 +0700 |
Sam |
fix: test not running with temporary new material system
|
Sat, 12 Aug 2023 23:54:28 +0700 |
Sam |
fix: most errors and Nim 2 transition problems
|
Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
|
Sun, 23 Jul 2023 19:59:47 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
|
Sun, 09 Jul 2023 17:40:46 +0700 |
Sam |
did: add "playing" query to public API
|
Sun, 09 Jul 2023 17:07:36 +0700 |
Sam |
add: reset for animation
|
Sun, 09 Jul 2023 16:40:58 +0700 |
Sam |
del: unnecessary var
|
Sun, 09 Jul 2023 00:47:18 +0700 |
Sam |
del: sound-volume normalization seems completely wrong
|
Sun, 09 Jul 2023 00:29:55 +0700 |
sam |
fix: no sound on windows release builds
|
Sat, 08 Jul 2023 21:06:26 +0700 |
Sam |
fix: references dont need to be passed as "var", small error message improvment
|
Sat, 08 Jul 2023 18:52:34 +0700 |
Sam |
add: some API improvments for vector, entity, and some other stuff
|
Wed, 28 Jun 2023 00:36:57 +0700 |
Sam |
add: better component API done
|
Wed, 28 Jun 2023 00:35:09 +0700 |
Sam |
add: nicer api to prevent need of component casting
|
Tue, 27 Jun 2023 00:51:36 +0700 |
Sam |
fix: some issues with new scene/api/component api
|
Tue, 27 Jun 2023 00:17:55 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Sun, 25 Jun 2023 09:26:19 -0700 |
Sam |
fix: wrong path for glsl on windows
|
Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
|
Tue, 27 Jun 2023 00:01:36 +0700 |
Sam |
fix: wrong flag value, dummy
|
Mon, 26 Jun 2023 23:59:56 +0700 |
Sam |
add: more todoooooss
|
Sun, 25 Jun 2023 19:20:34 +0700 |
Sam |
fix: wrong relative path, still
|
Sun, 25 Jun 2023 19:17:44 +0700 |
Sam |
fix: wrong relative path
|
Sun, 25 Jun 2023 19:03:57 +0700 |
Sam |
fix: wrong dependency name
|
Sun, 25 Jun 2023 00:17:59 +0700 |
Sam |
add: more notes
|
Sat, 24 Jun 2023 23:42:26 +0700 |
Sam |
fix: one-fix for broken mono-sounds $(
|
Sat, 24 Jun 2023 21:04:13 +0700 |
Sam |
add: some reminders
|
Sat, 24 Jun 2023 21:04:04 +0700 |
Sam |
add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
|
Tue, 20 Jun 2023 00:30:58 +0700 |
Sam |
fix: do not apply last frame value after animation has stopped
|
Mon, 19 Jun 2023 01:14:58 +0700 |
Sam |
add: check if track is playing
|
Wed, 14 Jun 2023 23:31:59 +0700 |
Sam |
add: access to non-animated transform
|
Wed, 14 Jun 2023 22:56:43 +0700 |
Sam |
add: another completed feature
|
Wed, 14 Jun 2023 22:55:00 +0700 |
Sam |
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
|
Sat, 10 Jun 2023 00:31:51 +0700 |
Sam |
fix: super crazy input lag problem!
|
Thu, 08 Jun 2023 00:29:29 +0700 |
Sam |
fix: glb import
|
Tue, 06 Jun 2023 01:00:43 +0700 |
Sam |
add: need separate 2D collision in order to get correct normals
|
Mon, 05 Jun 2023 23:57:16 +0700 |
Sam |
add: collision calculations
|
Sun, 04 Jun 2023 00:30:43 +0700 |
Sam |
did: improve matrix transformation API, no need to manually convert Vec3 anymore
|
Sat, 03 Jun 2023 22:28:37 +0700 |
Sam |
add: hitbox/sphere helpers
|
Sat, 03 Jun 2023 19:22:18 +0700 |
Sam |
fix: bad/unclear name
|
Sat, 03 Jun 2023 16:58:32 +0700 |
Sam |
did: simplify config-changed-check, enforce settings-query to always pass default value
|
Sat, 03 Jun 2023 16:56:51 +0700 |
Sam |
add: audo level normalization
|
Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
|
Sat, 03 Jun 2023 13:32:15 +0700 |
Sam |
add: collision tests
|
Sat, 03 Jun 2023 13:31:38 +0700 |
Sam |
did: restructure a bit, add hit-sphere
|
Sat, 03 Jun 2023 01:39:02 +0700 |
Sam |
add: collision for hitboxes
|
Tue, 30 May 2023 17:00:23 +0700 |
Sam |
this: feels sooooo good, font rendering working great (for a novice at least)
|
Tue, 30 May 2023 16:59:25 +0700 |
Sam |
fix: change due to build-configuration change
|
Tue, 30 May 2023 16:59:01 +0700 |
Sam |
add: final font-rendering, API changes fixed
|
Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
|
Tue, 30 May 2023 16:58:14 +0700 |
Sam |
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
|
Sun, 28 May 2023 18:36:11 +0700 |
Sam |
add: simpler shader construction
|
Sun, 28 May 2023 18:11:17 +0700 |
Sam |
update shader to work correctly
|
Sun, 28 May 2023 18:09:20 +0700 |
Sam |
add: flat attribute for shader in/outputs
|
Sun, 28 May 2023 17:52:03 +0700 |
Sam |
add: better material loading system, still far from great
|
Sat, 27 May 2023 13:45:03 +0700 |
Sam |
add: font-test
|
Sat, 27 May 2023 13:44:42 +0700 |
Sam |
did: change audio-test to use ogg/vorbis
|
Sat, 27 May 2023 13:44:02 +0700 |
Sam |
add: some api improvments, preparing for font-loading
|
Fri, 26 May 2023 00:49:58 +0700 |
Sam |
add: support for ogg/vorbis audio, initial code for font loading
|
Thu, 25 May 2023 21:45:37 +0700 |
Sam |
del: lodePNG license is already contained in source files
|
Thu, 25 May 2023 15:57:58 +0700 |
Sam |
fix: wrong path-checking
|
Wed, 24 May 2023 23:31:05 +0700 |
Sam |
fix: issue with relese build
|
Wed, 24 May 2023 23:24:52 +0700 |
Sam |
fix: few issues with sound and resource loading
|
Wed, 24 May 2023 23:00:21 +0700 |
Sam |
fix: issue with shared heap memory in settings
|
Wed, 24 May 2023 22:59:55 +0700 |
Sam |
del: debug echos
|
Wed, 24 May 2023 22:39:06 +0700 |
Sam |
del: debug echo
|
Wed, 24 May 2023 22:37:57 +0700 |
Sam |
did: various improvments
|
Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
|
Wed, 24 May 2023 01:31:02 +0700 |
sam |
did: update configs
|
Wed, 24 May 2023 01:30:36 +0700 |
sam |
fix: add descriptor pool per scene, use zippy instead of zip
|
Tue, 23 May 2023 18:17:15 +0700 |
sam |
fix: wrong type
|
Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
|
Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
|
Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
|
Mon, 22 May 2023 19:27:17 +0700 |
Sam |
fix: better defaults
|
Mon, 22 May 2023 19:21:05 +0700 |
Sam |
add: correct camera calculations
|
Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
|
Mon, 22 May 2023 00:50:41 +0700 |
Sam |
did: refactor texture data structures, add more complete (untested) material import
|
Sun, 21 May 2023 01:04:55 +0700 |
Sam |
del: possible bad use of variable
|
Sun, 21 May 2023 00:33:38 +0700 |
Sam |
fix: separate descriptors per scene
|
Sat, 20 May 2023 23:26:17 +0700 |
Sam |
add: mouse wheel in windows (untested)
|
Sat, 20 May 2023 23:21:03 +0700 |
Sam |
did: nicer test example, scene switching still problematic
|
Sat, 20 May 2023 23:16:48 +0700 |
Sam |
did: make material working halfway, add some more mouse functionality
|
Sat, 20 May 2023 18:17:21 +0700 |
Sam |
fix: incorrect vertex data alignment
|
Sat, 20 May 2023 17:45:12 +0700 |
Sam |
del: unused import
|
Sat, 20 May 2023 17:44:55 +0700 |
Sam |
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
|
Sat, 20 May 2023 16:35:23 +0700 |
Sam |
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
|
Sat, 20 May 2023 01:18:45 +0700 |
Sam |
fix: material loading, still some bugs here
|
Fri, 19 May 2023 12:45:50 +0700 |
Sam |
did: restructure roadmap a bit, update progress
|
Thu, 18 May 2023 00:57:49 +0700 |
Sam |
add: first try to load material colors
|
Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
|
Tue, 16 May 2023 15:35:43 +0700 |
Sam |
add: support for struct members to be array
|
Mon, 15 May 2023 23:51:21 +0700 |
Sam |
add: small refactoring
|
Mon, 15 May 2023 23:51:06 +0700 |
Sam |
add: better support for array members
|
Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
|
Mon, 15 May 2023 18:24:52 +0700 |
Sam |
fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
|
Mon, 15 May 2023 14:25:04 +0700 |
Sam |
did: refactor gpu data, fix some errors
|
Mon, 15 May 2023 00:36:25 +0700 |
Sam |
did: update progress
|
Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
|
Sat, 13 May 2023 19:32:28 +0700 |
Sam |
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
|
Sat, 13 May 2023 19:31:48 +0700 |
Sam |
add: loading *.au audio files
|
Fri, 12 May 2023 00:34:32 +0700 |
Sam |
del: unused test (for now)
|
Fri, 12 May 2023 00:33:24 +0700 |
Sam |
did: some refactoring for proper integration of image/audio resources with resource system
|
Fri, 12 May 2023 00:13:30 +0700 |
Sam |
add: BMP loader
|
Thu, 11 May 2023 00:30:44 +0700 |
Sam |
add: sekeleton to start working on resource loading, updated readme
|
Thu, 11 May 2023 00:21:32 +0700 |
Sam |
add: some files for tests
|
Wed, 10 May 2023 10:13:23 -0700 |
Sam |
fix: resources on windows
|
Wed, 10 May 2023 22:36:59 +0700 |
Sam |
add: resource packaging and loading for different resource types, simplify build commands, update readme
|
Tue, 09 May 2023 20:39:49 +0700 |
Sam |
fix: tests
|
Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
|
Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
|
Tue, 09 May 2023 01:37:46 +0700 |
Sam |
next version, because we got most low-level stuff, at least in a crappy version
|
Tue, 09 May 2023 01:36:34 +0700 |
Sam |
add: support for version handling
|
Tue, 09 May 2023 01:18:01 +0700 |
Sam |
add: some adjustment to the last refactoring :P
|
Tue, 09 May 2023 01:11:51 +0700 |
Sam |
did: small refactoring of module structure
|
Mon, 08 May 2023 21:45:47 +0700 |
Sam |
did: try to simplfy swapchain recreation, not sure if it is a good idea
|
Mon, 08 May 2023 21:23:29 +0700 |
Sam |
del: unused imports
|
Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
|
Mon, 08 May 2023 00:48:11 +0700 |
Sam |
add: documentation
|
Mon, 08 May 2023 00:38:05 +0700 |
Sam |
add: support for arrays of samplers
|
Sun, 07 May 2023 18:13:39 +0700 |
Sam |
add: few improvments for working with textures
|
Sun, 07 May 2023 17:42:53 +0700 |
Sam |
add: new test file to test to do future test with materials etc.
|
Sun, 07 May 2023 17:42:07 +0700 |
Sam |
add: more todoooooo
|
Sun, 07 May 2023 17:41:45 +0700 |
Sam |
did: improve stability for configuration without uniforms and settings the engine renderer
|
Sun, 07 May 2023 01:30:38 +0700 |
Sam |
ups, missing file
|
Sun, 07 May 2023 01:02:06 +0700 |
Sam |
add: skeleton for resources
|
Sun, 07 May 2023 00:23:46 +0700 |
Sam |
did: a bit of cleanup with the config, also add some documentation
|
Sun, 07 May 2023 00:22:58 +0700 |
Sam |
add: correct cleanup
|
Sat, 06 May 2023 23:06:33 +0700 |
Sam |
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
|
Sat, 06 May 2023 01:37:33 +0700 |
Sam |
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
|
Fri, 05 May 2023 23:57:56 +0700 |
Sam |
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
|
Fri, 05 May 2023 23:45:50 +0700 |
Sam |
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
|
Thu, 04 May 2023 23:44:15 +0700 |
Sam |
add: image/texture creation, refactoring of some unclean parts
|
Wed, 03 May 2023 23:57:25 +0700 |
Sam |
add: progress update
|
Wed, 03 May 2023 06:54:37 -0700 |
Sam |
add: working fullscreen for windows (tested)
|
Wed, 03 May 2023 20:11:16 +0700 |
Sam |
add: fullscreen switching for windows, untested
|
Wed, 03 May 2023 19:49:32 +0700 |
Sam |
fix: linux fullscreen not working correctly
|
Wed, 03 May 2023 18:14:59 +0700 |
Sam |
did: fix whole bunch of bugs (threading + amd vulkan driver)
|
Wed, 03 May 2023 00:43:44 +0700 |
Sam |
did: update progress
|
Wed, 03 May 2023 00:41:32 +0700 |
Sam |
fix: linux code use new API
|
Tue, 02 May 2023 10:37:26 -0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Tue, 02 May 2023 16:29:20 +0700 |
Sam |
add: stupid note
|
Tue, 02 May 2023 10:37:11 -0700 |
Sam |
add: windows audio, not super smooth, maybe replace with directsound?
|
Tue, 02 May 2023 02:28:47 -0700 |
Sam |
fix: remove potential raise
|
Tue, 02 May 2023 02:13:46 +0700 |
Sam |
fix: bad audio buffer handling, reduce latency (unbearable on windows)
|
Tue, 02 May 2023 01:03:03 +0700 |
Sam |
del: unused imports
|
Tue, 02 May 2023 00:49:23 +0700 |
Sam |
did: fix default sample rate, correct waiting for windows waveout processing
|
Tue, 02 May 2023 00:34:10 +0700 |
Sam |
add: initial implementation of win32 pcm output
|
Tue, 02 May 2023 00:33:46 +0700 |
Sam |
del: bad dependency
|
Mon, 01 May 2023 23:55:07 +0700 |
Sam |
add: audio subsystem, windows backend still missing
|
Mon, 01 May 2023 01:21:17 +0700 |
Sam |
did: update progress
|
Mon, 01 May 2023 01:16:59 +0700 |
Sam |
add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
|
Mon, 01 May 2023 01:16:13 +0700 |
Sam |
fix: API change
|
Mon, 01 May 2023 01:15:39 +0700 |
Sam |
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
|
Sun, 30 Apr 2023 01:02:33 +0700 |
Sam |
add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
|
Sat, 29 Apr 2023 21:38:52 +0700 |
Sam |
add: option to show/hide cursor
|
Sat, 29 Apr 2023 05:40:11 -0700 |
Sam |
fix: buffer update with staging buffer not correctly working
|
Sat, 29 Apr 2023 18:29:19 +0700 |
Sam |
fix: API change for shader attributes
|
Sat, 29 Apr 2023 17:41:40 +0700 |
Sam |
fix: super stupid error
|
Sat, 29 Apr 2023 17:36:09 +0700 |
Sam |
add: debug output
|
Sat, 29 Apr 2023 17:30:15 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:20:25 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:12:37 +0700 |
Sam |
fix: forgot to bind buffer
|
Sat, 29 Apr 2023 16:55:46 +0700 |
Sam |
fix: to strong assert
|
Sat, 29 Apr 2023 16:50:43 +0700 |
Sam |
did: refactor memory selection
|
Thu, 27 Apr 2023 21:16:13 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 21:13:09 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 20:55:02 +0700 |
Sam |
add: more logging
|
Thu, 27 Apr 2023 20:48:48 +0700 |
Sam |
fix: wrong layers activated
|
Thu, 27 Apr 2023 20:43:27 +0700 |
Sam |
did: better memory selection
|
Thu, 27 Apr 2023 01:58:16 -0700 |
Sam |
fix: typo
|
Thu, 27 Apr 2023 00:36:45 +0700 |
Sam |
add: base code structure for cross-platform sound
|
Thu, 27 Apr 2023 00:30:19 +0700 |
Sam |
del: debug code
|
Thu, 27 Apr 2023 00:24:10 +0700 |
Sam |
del: legacy
|
Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
|
Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
|
Tue, 25 Apr 2023 18:32:23 +0700 |
Sam |
add: window-resize check
|
Tue, 25 Apr 2023 18:24:18 +0700 |
Sam |
did: update example 04
|
Tue, 25 Apr 2023 18:23:57 +0700 |
Sam |
add: correct mesh buffer data updates to GPU
|
Sat, 22 Apr 2023 17:34:59 +0700 |
Sam |
did: migrate to new engine version
|
Sat, 22 Apr 2023 17:34:42 +0700 |
Sam |
add: some helper functions
|
Sat, 22 Apr 2023 16:52:55 +0700 |
Sam |
add: small buffer adjustment
|
Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
|
Fri, 21 Apr 2023 00:29:09 +0700 |
Sam |
add: some cleanup, discovered bug
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Thu, 20 Apr 2023 23:46:22 +0700 |
Sam |
did: rewrite example 02 with new engine approach
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Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
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Thu, 20 Apr 2023 23:45:36 +0700 |
Sam |
add: remove a few warning, improve a few things
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Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
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Thu, 20 Apr 2023 01:00:48 +0700 |
Sam |
add: support for smooth swapchain-recreation
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Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
|
Tue, 18 Apr 2023 03:06:14 +0700 |
Sam |
did: update readme
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Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
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Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
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Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
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Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
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Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
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Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
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Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
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Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
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Thu, 06 Apr 2023 00:30:56 +0700 |
Sam |
add: better mesh support, indexed mesh
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Wed, 05 Apr 2023 00:45:16 +0700 |
Sam |
did: update progress
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Wed, 05 Apr 2023 00:42:24 +0700 |
Sam |
add: build- and runtime configuration system with hot-code reload
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Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
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Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
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Mon, 03 Apr 2023 00:10:08 +0700 |
Sam |
add: comments for further refactoring
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
|
Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
|
Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
|
Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
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Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
|
Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
|
Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
|
Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
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Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
|
Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
|
Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
|
Fri, 17 Mar 2023 01:11:43 +0700 |
Sam |
add: really need telemetry at some point
|
Fri, 17 Mar 2023 01:11:18 +0700 |
Sam |
add: initial version of better shader-shit
|
Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
|
Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
|
Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
|
Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
|
Wed, 01 Mar 2023 00:01:06 +0700 |
Sam |
add: consistent way to define platform-specific code
|
Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
|
Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
|
Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
|
Mon, 27 Feb 2023 00:05:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Sat, 25 Feb 2023 18:56:42 +0700 |
Sam |
fix: some windows issues
|
Mon, 27 Feb 2023 00:04:57 +0700 |
Sam |
add: better vulkan wrappers
|
Sat, 25 Feb 2023 01:21:29 +0700 |
Sam |
try: more win compilation fixes
|
Sat, 25 Feb 2023 01:18:21 +0700 |
Sam |
fix: window compiling issue
|
Sat, 25 Feb 2023 01:13:42 +0700 |
Sam |
fix: type mismatch
|
Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
|
Fri, 24 Feb 2023 01:32:45 +0700 |
Sam |
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
|
Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
|
Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
|
Wed, 22 Feb 2023 18:36:01 +0700 |
Sam |
did: final cleanup for now
|
Wed, 22 Feb 2023 18:22:20 +0700 |
Sam |
add: fix name clashes
|
Wed, 22 Feb 2023 00:44:03 +0700 |
Sam |
add: beta version
|
Mon, 20 Feb 2023 10:33:53 +0700 |
Sam |
add: vulkan api generator, not finished yet
|
Tue, 07 Feb 2023 12:20:04 +0700 |
Sam |
add: color functions + gamma correction
|
Mon, 06 Feb 2023 23:36:55 +0700 |
Sam |
fix: disable mesa layer in release build
|
Mon, 06 Feb 2023 23:33:10 +0700 |
Sam |
add: circle mesh
|
Mon, 06 Feb 2023 23:32:59 +0700 |
Sam |
fix: stuff, add working pong
|
Sun, 05 Feb 2023 21:57:59 +0700 |
Sam |
did: update readme
|
Sun, 05 Feb 2023 21:57:07 +0700 |
Sam |
did: some minor fixes, add optinal FPS limit
|
Sun, 05 Feb 2023 11:39:11 +0700 |
Sam |
did: cleanup + auto-generate mvp-transformartion in shader code
|
Sun, 05 Feb 2023 00:48:03 +0700 |
Sam |
did: update readme (this single X was a ton of work)
|
Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
|
Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
|
Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:31 +0700 |
Sam |
fix: input mapping
|
Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
|
Sat, 04 Feb 2023 02:24:15 +0700 |
Sam |
fix: scene graph, input
|
Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
|
Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
|
Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
|
Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
|
Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
|
Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
|
Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
|
Thu, 19 Jan 2023 22:55:56 +0700 |
Sam |
fix: remove rsync
|
Thu, 19 Jan 2023 22:50:32 +0700 |
Sam |
fix: use console for debug buids
|
Thu, 19 Jan 2023 22:49:12 +0700 |
Sam |
add: improve build on windows
|
Thu, 19 Jan 2023 17:39:32 +0700 |
Sam |
fix: wrong number of swapchain images
|
Thu, 19 Jan 2023 17:00:06 +0700 |
Sam |
fix: quit early to prevent swapchain recreation after program termination
|
Thu, 19 Jan 2023 16:41:50 +0700 |
Sam |
fix: correct address retrieval
|
Thu, 19 Jan 2023 16:24:54 +0700 |
Sam |
fix: unusable function at compile time
|
Thu, 19 Jan 2023 00:47:12 +0700 |
Sam |
add: some more instructions
|
Thu, 19 Jan 2023 00:43:47 +0700 |
Sam |
add: nimble config
|
Thu, 19 Jan 2023 00:42:40 +0700 |
Sam |
add: some changes to build on windows host
|
Thu, 19 Jan 2023 00:41:41 +0700 |
Sam |
add: some build instructions for windows
|
Wed, 18 Jan 2023 14:44:38 +0700 |
Sam |
fix: typo
|
Wed, 18 Jan 2023 14:43:07 +0700 |
Sam |
add: correct publishing dir, correct check when nimcheck is running
|
Wed, 18 Jan 2023 14:15:47 +0700 |
Sam |
no need to upload notes
|
Wed, 18 Jan 2023 14:15:08 +0700 |
Sam |
fix: organize notes a bit
|
Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
|
Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
|
Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
|
Mon, 16 Jan 2023 00:51:03 +0700 |
Sam |
did: update notes
|
Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
|
Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
|
Mon, 16 Jan 2023 00:03:20 +0700 |
Sam |
fix: newline
|
Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
|
Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
|
Sat, 14 Jan 2023 14:15:50 +0700 |
Sam |
did: structure notes a bit better
|
Sat, 14 Jan 2023 14:08:45 +0700 |
Sam |
add: missing file
|
Sat, 14 Jan 2023 14:08:23 +0700 |
Sam |
add: corret make dependencies
|
Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
|
Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
|
Wed, 11 Jan 2023 11:43:59 +0700 |
Sam |
did: update gitignore
|
Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
|
Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
|
Wed, 11 Jan 2023 00:43:43 +0700 |
Sam |
add: some comments for assets
|
Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
|
Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
|
Tue, 10 Jan 2023 00:23:40 +0700 |
Sam |
add: generate ubermeshes
|
Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
|
Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
|
Sun, 01 Jan 2023 01:00:50 +0700 |
Sam |
add: vertex basics, some refactoring
|
Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
|
Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
|
Wed, 28 Dec 2022 11:44:08 +0700 |
Sam |
did: exclude test output
|
Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
|
Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
|
Sat, 24 Dec 2022 22:38:09 +0700 |
Sam |
Merge /mnt/Users/sam/git/vulkan
|
Sat, 24 Dec 2022 22:32:46 +0700 |
sam |
did: make it work on windows
|
Sat, 24 Dec 2022 22:38:03 +0700 |
Sam |
fix: segfault on shutdown
|
Thu, 22 Dec 2022 19:35:54 +0700 |
Sam |
add: a few missing changes
|
Thu, 22 Dec 2022 19:33:00 +0700 |
Sam |
Merge remote-tracking branch 'github/main'
|
Thu, 22 Dec 2022 19:30:55 +0700 |
Sam |
Initial commit
|
Thu, 22 Dec 2022 00:06:40 +0700 |
Sam |
add: structure code for crossplatform, add some input handling + bugfixes
|
Tue, 20 Dec 2022 00:28:05 +0700 |
Sam |
did: refactor, add resizing, proper cleanup
|
Mon, 19 Dec 2022 10:56:04 +0700 |
Sam |
add: skeleton to download thirdparty builds
|
Mon, 19 Dec 2022 10:41:20 +0700 |
Sam |
did: hello world triangle, a bit of code organization
|
Fri, 16 Dec 2022 00:05:41 +0700 |
Sam |
add: more steps in setup
|
Wed, 14 Dec 2022 00:49:35 +0700 |
Sam |
add: initial version
|