Mercurial > games > semicongine
annotate tests/test_collision.nim @ 352:00231e014642
fix: tests
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 20 Sep 2023 22:02:20 +0700 |
parents | b83b3a1ccb05 |
children | f054b8bacab8 |
rev | line source |
---|---|
277 | 1 import semicongine |
2 | |
3 proc main() = | |
329
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
4 var scene = Scene(name: "main") |
277 | 5 |
331
05fb85ba97dd
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
329
diff
changeset
|
6 scene.add rect(color="f00f") |
05fb85ba97dd
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
329
diff
changeset
|
7 scene.add rect() |
05fb85ba97dd
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
329
diff
changeset
|
8 scene.add circle(color="0f0f") |
329
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
9 scene.meshes[1].transform = scale(0.8, 0.8) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
10 scene.meshes[2].transform = scale(0.1, 0.1) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
11 scene.addShaderGlobal("perspective", Unit4F32) |
277 | 12 |
13 const | |
329
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
14 shaderConfiguration = createShaderConfiguration( |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
15 inputs=[ |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
16 attr[Mat4]("transform", memoryPerformanceHint=PreferFastRead, perInstance=true), |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
17 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
18 attr[Vec4f]("color", memoryPerformanceHint=PreferFastRead), |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
19 ], |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
20 intermediates=[attr[Vec4f]("colorout")], |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
21 uniforms=[attr[Mat4]("perspective")], |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
22 outputs=[attr[Vec4f]("fragcolor")], |
277 | 23 vertexCode="""gl_Position = vec4(position, 1.0) * (transform * Uniforms.perspective); colorout = color;""", |
24 fragmentCode="""fragcolor = colorout;""", | |
25 ) | |
26 | |
27 var engine = initEngine("Test collisions") | |
329
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
28 |
352 | 29 engine.initRenderer({"default material": shaderConfiguration}) |
329
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
30 engine.addScene(scene) |
277 | 31 |
32 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | |
33 if engine.windowWasResized(): | |
34 var winSize = engine.getWindow().size | |
35 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0])) | |
329
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
36 if engine.keyIsDown(A): scene.meshes[0].transform = scene.meshes[0].transform * translate(-0.001, 0, 0) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
37 if engine.keyIsDown(D): scene.meshes[0].transform = scene.meshes[0].transform * translate( 0.001, 0, 0) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
38 if engine.keyIsDown(W): scene.meshes[0].transform = scene.meshes[0].transform * translate( 0, -0.001, 0) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
39 if engine.keyIsDown(S): scene.meshes[0].transform = scene.meshes[0].transform * translate( 0, 0.001, 0) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
40 if engine.keyIsDown(Q): scene.meshes[0].transform = scene.meshes[0].transform * rotate(-0.001, Z) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
41 if engine.keyIsDown(Key.E): scene.meshes[0].transform = scene.meshes[0].transform * rotate( 0.001, Z) |
277 | 42 |
329
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
43 if engine.keyIsDown(Key.Z): scene.meshes[1].transform = scene.meshes[1].transform * rotate(-0.001, Z) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
44 if engine.keyIsDown(Key.X): scene.meshes[1].transform = scene.meshes[1].transform * rotate( 0.001, Z) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
45 if engine.keyIsDown(Key.C): scene.meshes[1].transform = scene.meshes[1].transform * translate(0, -0.001, 0) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
46 if engine.keyIsDown(Key.V): scene.meshes[1].transform = scene.meshes[1].transform * translate(0, 0.001, 0) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
47 let hitbox = Collider(theType: Box, transform: scene.meshes[0].transform * translate(-0.5, -0.5)) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
48 let hitsphere = Collider(theType: Sphere, transform: scene.meshes[2].transform, radius: 0.5) |
69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
320
diff
changeset
|
49 echo intersects(hitbox, hitsphere) |
277 | 50 engine.renderScene(scene) |
51 engine.destroy() | |
52 | |
53 | |
54 when isMainModule: | |
55 main() |