Mercurial > games > semicongine
annotate semicongine/engine.nim @ 1138:02e1d2658ff5
did: more renaming
| author | sam <sam@basx.dev> |
|---|---|
| date | Tue, 04 Jun 2024 22:08:48 +0700 |
| parents | 71315636ba82 |
| children | 114f395b9144 |
| rev | line source |
|---|---|
| 996 | 1 import std/compilesettings |
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2 import std/algorithm |
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3 import std/monotimes |
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4 import std/options |
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5 import std/strformat |
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6 import std/sequtils |
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7 import std/logging |
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8 import std/os |
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9 |
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10 import ./platform/window |
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11 |
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12 import ./core |
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13 import ./vulkan/instance |
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14 import ./vulkan/device |
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15 import ./vulkan/physicaldevice |
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16 import ./vulkan/shader |
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17 |
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18 import ./scene |
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19 import ./material |
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20 import ./renderer |
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21 import ./audio |
| 1021 | 22 import ./input |
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23 import ./text |
| 894 | 24 import ./panel |
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25 |
| 973 | 26 import ./steam |
| 27 | |
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28 const COUNT_N_RENDERTIMES = 199 |
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29 |
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30 type |
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31 EngineState* = enum |
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32 Starting |
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33 Running |
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34 Shutdown |
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35 Engine* = object |
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36 applicationName: string |
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37 showFps: bool |
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38 device: Device |
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39 debugger: Debugger |
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40 instance: Instance |
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41 window: NativeWindow |
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42 renderer: Option[Renderer] |
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43 fullscreen: bool |
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44 lastNRenderTimes: array[COUNT_N_RENDERTIMES, int64] |
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45 currentRenderTimeI: int = 0 |
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46 |
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47 # forward declarations |
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48 func GetAspectRatio*(engine: Engine): float32 |
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49 |
| 1138 | 50 proc Destroy*(engine: var Engine) = |
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51 checkVkResult engine.device.vk.vkDeviceWaitIdle() |
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52 if engine.renderer.isSome: |
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53 engine.renderer.get.destroy() |
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54 engine.device.destroy() |
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55 if engine.debugger.messenger.valid: |
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56 engine.debugger.destroy() |
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57 engine.window.destroy() |
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58 engine.instance.destroy() |
| 973 | 59 if SteamAvailable(): |
| 60 SteamShutdown() | |
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61 |
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62 |
| 1138 | 63 proc InitEngine*( |
| 996 | 64 applicationName = querySetting(projectName), |
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65 showFps = DEBUG, |
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66 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), |
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67 vulkanLayers: openArray[string] = [], |
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68 ): Engine = |
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69 echo "Set log level to ", ENGINE_LOGLEVEL |
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70 setLogFilter(ENGINE_LOGLEVEL) |
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71 |
| 973 | 72 TrySteamInit() |
| 73 if SteamAvailable(): | |
| 993 | 74 echo "Starting with Steam" |
| 973 | 75 else: |
| 993 | 76 echo "Starting without Steam" |
| 973 | 77 |
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78 result.applicationName = applicationName |
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79 result.showFps = showFps |
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80 result.window = createWindow(result.applicationName) |
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81 |
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82 var |
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83 layers = @vulkanLayers |
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84 instanceExtensions: seq[string] |
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85 |
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86 if DEBUG: |
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87 instanceExtensions.add "VK_EXT_debug_utils" |
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88 layers.add "VK_LAYER_KHRONOS_validation" |
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89 # This stuff might be usefull if we one day to smart GPU memory allocation, |
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90 # but right now it just clobbers up the console log: |
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91 # putEnv("VK_LAYER_ENABLES", "VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT") |
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92 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") |
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93 |
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94 result.instance = result.window.createInstance( |
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95 vulkanVersion = vulkanVersion, |
| 894 | 96 instanceExtensions = instanceExtensions, |
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97 layers = layers.deduplicate(), |
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98 ) |
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99 if DEBUG: |
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100 result.debugger = result.instance.createDebugMessenger() |
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101 # create devices |
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102 let selectedPhysicalDevice = result.instance.getPhysicalDevices().filterBestGraphics() |
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103 result.device = result.instance.createDevice( |
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104 selectedPhysicalDevice, |
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105 enabledExtensions = @[], |
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106 selectedPhysicalDevice.filterForGraphicsPresentationQueues() |
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107 ) |
| 1023 | 108 StartMixerThread() |
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109 |
| 1138 | 110 proc InitRenderer*( |
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111 engine: var Engine, |
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112 shaders: openArray[(MaterialType, ShaderConfiguration)], |
| 1136 | 113 clearColor = NewVec4f(0, 0, 0, 0), |
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114 backFaceCulling = true, |
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115 vSync = false, |
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116 inFlightFrames = 2, |
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117 ) = |
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118 |
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119 assert not engine.renderer.isSome |
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120 var allShaders = @shaders |
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121 if not shaders.mapIt(it[0]).contains(EMPTY_MATERIAL): |
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122 allShaders.add (EMPTY_MATERIAL, EMPTY_SHADER) |
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123 if not shaders.mapIt(it[0]).contains(PANEL_MATERIAL_TYPE): |
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124 allShaders.add (PANEL_MATERIAL_TYPE, PANEL_SHADER) |
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125 if not shaders.mapIt(it[0]).contains(TEXT_MATERIAL_TYPE): |
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126 allShaders.add (TEXT_MATERIAL_TYPE, TEXT_SHADER) |
| 1138 | 127 engine.renderer = some(engine.device.InitRenderer( |
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128 shaders = allShaders, |
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129 clearColor = clearColor, |
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130 backFaceCulling = backFaceCulling, |
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131 vSync = vSync, |
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132 inFlightFrames = inFlightFrames, |
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133 )) |
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134 |
| 1138 | 135 proc InitRenderer*(engine: var Engine, clearColor = NewVec4f(0, 0, 0, 0), vSync = false) = |
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136 checkVkResult engine.device.vk.vkDeviceWaitIdle() |
| 1138 | 137 engine.InitRenderer(@[], clearColor, vSync = vSync) |
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138 checkVkResult engine.device.vk.vkDeviceWaitIdle() |
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139 |
| 1138 | 140 proc LoadScene*(engine: var Engine, scene: var Scene) = |
| 963 | 141 debug &"start loading scene '{scene.name}'" |
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142 assert engine.renderer.isSome |
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143 assert not scene.loaded |
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144 checkVkResult engine.device.vk.vkDeviceWaitIdle() |
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145 scene.addShaderGlobal(ASPECT_RATIO_ATTRIBUTE, engine.GetAspectRatio) |
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146 engine.renderer.get.setupDrawableBuffers(scene) |
| 894 | 147 engine.renderer.get.updateMeshData(scene, forceAll = true) |
| 148 engine.renderer.get.updateUniformData(scene, forceAll = true) | |
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149 checkVkResult engine.device.vk.vkDeviceWaitIdle() |
| 963 | 150 debug &"done loading scene '{scene.name}'" |
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151 |
| 1138 | 152 proc UnLoadScene*(engine: var Engine, scene: Scene) = |
| 963 | 153 debug &"unload scene '{scene.name}'" |
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154 engine.renderer.get.destroy(scene) |
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155 |
| 1138 | 156 proc RenderScene*(engine: var Engine, scene: var Scene) = |
| 157 assert engine.renderer.isSome, "Renderer has not yet been initialized, call 'engine.InitRenderer' first" | |
| 1009 | 158 assert engine.renderer.get.hasScene(scene), &"Scene '{scene.name}' has not been loaded yet" |
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159 let t0 = getMonoTime() |
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160 |
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161 engine.renderer.get.startNewFrame() |
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162 scene.setShaderGlobal(ASPECT_RATIO_ATTRIBUTE, engine.GetAspectRatio) |
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163 engine.renderer.get.updateMeshData(scene) |
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164 engine.renderer.get.updateUniformData(scene) |
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165 engine.renderer.get.render(scene) |
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166 |
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167 if engine.showFps: |
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168 let nanoSecs = getMonoTime().ticks - t0.ticks |
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169 engine.lastNRenderTimes[engine.currentRenderTimeI] = nanoSecs |
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170 inc engine.currentRenderTimeI |
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171 if engine.currentRenderTimeI >= engine.lastNRenderTimes.len: |
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172 engine.currentRenderTimeI = 0 |
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173 engine.lastNRenderTimes.sort |
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174 let |
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175 min = float(engine.lastNRenderTimes[0]) / 1_000_000 |
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176 median = float(engine.lastNRenderTimes[engine.lastNRenderTimes.len div 2]) / 1_000_000 |
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177 max = float(engine.lastNRenderTimes[^1]) / 1_000_000 |
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178 engine.window.setTitle(&"{engine.applicationName} ({min:.2}, {median:.2}, {max:.2})") |
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179 |
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180 |
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181 # wrappers for internal things |
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182 func GpuDevice*(engine: Engine): Device = engine.device |
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183 func GetWindow*(engine: Engine): auto = engine.window |
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184 func GetAspectRatio*(engine: Engine): float32 = engine.GetWindow().size[0] / engine.GetWindow().size[1] |
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185 func ShowSystemCursor*(engine: Engine) = engine.window.showSystemCursor() |
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186 func HideSystemCursor*(engine: Engine) = engine.window.hideSystemCursor() |
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187 func Fullscreen*(engine: Engine): bool = engine.fullscreen |
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188 proc `Fullscreen=`*(engine: var Engine, enable: bool) = |
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189 if enable != engine.fullscreen: |
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190 engine.fullscreen = enable |
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191 engine.window.fullscreen(engine.fullscreen) |
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192 |
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193 func Limits*(engine: Engine): VkPhysicalDeviceLimits = |
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194 engine.device.physicalDevice.properties.limits |
| 895 | 195 |
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196 proc UpdateInputs*(engine: Engine): bool = |
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197 UpdateInputs(engine.window.pendingEvents()) |
| 1021 | 198 |
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199 proc ProcessEvents*(engine: Engine, panel: var Panel) = |
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200 let hasMouseNow = panel.contains(MousePositionNormalized(engine.window.size), engine.GetAspectRatio) |
| 895 | 201 |
| 202 # enter/leave events | |
| 203 if hasMouseNow: | |
| 204 if panel.hasMouse: | |
| 205 if panel.onMouseMove != nil: panel.onMouseMove(panel) | |
| 206 else: | |
| 207 if panel.onMouseEnter != nil: panel.onMouseEnter(panel) | |
| 208 else: | |
| 209 if panel.hasMouse: | |
| 210 if panel.onMouseLeave != nil: panel.onMouseLeave(panel) | |
| 211 | |
| 212 # button events | |
| 213 if hasMouseNow: | |
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214 if MouseWasPressed(): |
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215 if panel.onMouseDown != nil: panel.onMouseDown(panel, MousePressedButtons()) |
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216 if MouseWasReleased(): |
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217 if panel.onMouseUp != nil: panel.onMouseUp(panel, MouseReleasedButtons()) |
| 895 | 218 |
| 219 panel.hasMouse = hasMouseNow |
