Mercurial > games > semicongine
annotate notes @ 31:0996104ad066
did: structure notes a bit better
author | Sam <sam@basx.dev> |
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date | Sat, 14 Jan 2023 14:15:50 +0700 |
parents | 0ffdf1f4ecf4 |
children | 94c38e4b5782 |
rev | line source |
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316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
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diff
changeset
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1 Game ideas: |
17 | 2 - mining-game with structure simulation, crashing mineshafts, etc. |
3 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | |
4 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | |
5 - Clean up something | |
31 | 6 - Defend house, fortress (embassy?), against burglar, enemies, receive guests, top down shooter |
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b55d6ecde79d
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Sam <sam@basx.dev>
parents:
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diff
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7 - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, |
b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
17
diff
changeset
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8 -> add spin on it somehow? |
31 | 9 - combine the above two? top-down 2d action shooter with "typing-based" mechanics for reloading, building, etc |
10 -> top-down shooter with WASD + Mouse action | |
11 -> use number keys to access equipment (gun, backpack, body) | |
12 -> use shortkeys to manipulate things | |
13 - Coffee selling ala "cook, serve, delicious" | |
14 - operate grinder, coffee machine, etc with keys | |
15 - client queue | |
16 - Manage shop? | |
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b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
17
diff
changeset
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17 |
31 | 18 Rendering: |
19 | |
20 - [ ] Uniforms | |
21 - [ ] Textures | |
22 - [ ] Depth buffering | |
23 | |
24 Quality improvments: | |
21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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25 |
31 | 26 - [ ] Mipmaps |
27 - [ ] Multisampling | |
28 - [ ] Better scenegraph API | |
21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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29 |
31 | 30 Build-system: |
31 - [ ] move all of Makefile to config.nims | |
21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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32 |
31 | 33 Asset handling: |
34 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab to get started, e.g. https://sketchfab.com/nigelgoh) | |
35 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | |
36 - [ ] Audio files (WAV) | |
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316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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37 |
31 | 38 Other: |
39 - [ ] Input handling (X11, Win32) | |
40 - [ ] Config files ala *.ini files (std/parsecfg) | |
41 - [ ] Audio (Alsa, Windows Waveform API?) | |
42 | |
43 Features: | |
44 - [ ] Text rendering | |
45 - [ ] Animation system | |
46 - [ ] Sprite system | |
47 - [ ] Particle system |